This is my strategy to go find the way to kurast in act 3:
-Leave town and look for Spider forest wp and Spider cavern, they are normally near town, if you don't find them in the first way left or right then start a new game. We need the wp!!!
-Get the eye from the spider cavern
-Then change the map starting a new game in another difficulty, then use spider forest wp, we are looking to be as far from town as possible, check your map and see how far you are.
-Once you get far away you must tele or move from there looking for flayer jungle map change, once you find the main road and go left or right when you see the chance to find the wp or the flayer dungeon/gidbinn (they are normally together). You can skip the wp if you found the dungeon got brain and reached kurast. I will never return to this areas... Dangerous shit.
-Get the brain from the flayer dungeon
-To reach kurast normally you just need to follow the main road of flayer jungle (80-90% of the time)
This is specially useful at hell to avoid killing a bazillion mobs in the way. Normally you don't need to step in the Great Marsh at all (normally if i find it i go backwards/make a new map)
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LOOOOOOOL Shard found just killing random mobs in the flayer jungle, just befor finding the gidbinn trying to make my way, i did not know it was a blade.
Gidbinn recovered, and flayer dungeon found
This post was edited by cross69 on Aug 4 2014 05:20pm