Quote (OtterJethro @ Jul 24 2014 02:20am)
Bo2 are awful for SnD
Quote (ericswanson_19 @ Jul 24 2014 01:10pm)
I strictly play pubs, not even CvC/LP (I got masters once, but that's about it), but I do watch most of the competitive events, so I can understand where you're coming from. The competitive maps don't provide any incentive for defense to ever cross the threshold of the map, but there are multiple other pub maps on ghosts that force defense to actually move for map control, which I find enjoyable. When it comes to BO2 SnD there's still no incentive for defense to cross the threshold on express, standoff, raid, aftermath and especially slums, although that list has some of my favorite maps for pubs. I blame the playstyle of competitive (camping with ARs/thermal snipers) to be to blame. I don't see a huge difference across the franchise when it comes to how passive pros play in SnD. I think if blast shield, tac mask, and trophy systems were never added, then the franchise would be much better off.. then at least the campers would be punished for lingering too long. I think the main problem with ghosts is the removal of CTF and no hardpoint. BO2 competitive playlist was amazing to play and watch.
Regardless of all the different aspects of the game.. at least ghost's bullets do what I tell them, unlike BO2.
Bo2 was great for SND imo. It wasn't filled with LMGS (although once NaDeSHoT used the LMG with thermal on standoff you know everyone else did too LOL), It wasn't filled with smoke grenades just to obtain map control/ get a pick, I found it hard yes to play offense but with the right strategy and the ability of your Gunskill or nadeshots you would be able to get the pick and have an advantage. I can't say for the other maps on ghosts because all I really do is play cvc or private matches so I won't try and argue or say anything because you definitely have more experience in that. I also agree with you on the removal of CTF/Hardpoint was a big problem for infinity ward not making the game look interesting to watch. When I honestly watch a competitive domination game I yawn because it's so slow and not even as fast paced as hardpoint was. Although I do disagree with the playstyle of passive pros. I think if blast shield, tac mask, trophys weren't added the game would end up a lot slower because if they tried rushing ANYTHING they'd be stunned/Naded so they would have to play more passive. Also on BO2 you had the EMP grenade so you could easily take out the trophies and stun/nade them to at least weaken them (including the EMP nade because it does flash and hurt you). But yea the hit detection is better on ghosts but it doesn't even take skill to get kills you die way too fast. Black ops 2 you had at least a little bit of a chance to react in the game
Quote (DannieRiel @ Jul 24 2014 08:25am)
aint too bad. you cant play reckless anymore like in the previous cods lol.
I would like to disagree with you on this one just because it seems like the more reckless you are in Ghosts the more you win. I can't tell you how many times I've lost to people because I had no idea what they were doing. they looked like a Chicken with their head cut off and it just somehow worked it's incredible lol