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Member
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Mar 4 2015 08:47am
You dont need torch to play monk

Use the cdr serenity build with borns n u can rape like me
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Mar 4 2015 08:50am
Quote (DyNaMiCz @ Mar 4 2015 08:47am)
You dont need torch to play monk

Use the cdr serenity build with borns n u can rape like me


Until next patch...
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Mar 4 2015 08:53am
Quote (Subzer0isGG @ Mar 4 2015 09:50am)
Until next patch...



Why?
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Mar 4 2015 09:14am
Pls sum torch, i need +3/20/20 pls.
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Mar 4 2015 09:28am
Quote (DyNaMiCz @ Mar 4 2015 08:53am)
Why?


The concept of permanent immunity has actually been on our radar since we introduced Cooldown Reduction in Reaper of Souls. Since then, we’ve seen many players who have been able to skirt the edges of permanent immunity using this affix. Frankly, we think that’s awesome, since we love it that players can customize their characters in different ways.

While it’s our goal for CDR to be a desirable affix, and while we’re okay with players greatly reducing the cooldown of their immunity skills, we also want to avoid a scenario where permanent immunity is possible. For instance, in patch 2.1.2, we put a cooldown on Smoke Screen to mitigate permanent immunity builds for the Demon Hunter so that you couldn’t chain this skill back-to-back.

Starting in the next PTR patch, we’ll be applying this philosophy to the following immunity skills.

Spirit Walk
Serenity
Smoke Screen
Laws of Hope – Stop Time

With this, the cooldowns on these skills will begin after their buff ends. To minimize negatively impacting the normal use case for these skills, we’re lowering the cooldown time to compensate – for example, Serenity is going from a 20 second cooldown that starts on activation, to a 16 second cooldown that starts when Serenity ends.

Previously, we may have decided against adding an item power to the game that might lead to permanent invulnerability. However, with these new changes, we’ll have much more freedom in designing new and powerful items, since there will be a stop gap to ensure that permanent invincibility is no longer a concern.

We wanted to let you all know about the above changes in advance, so that you’ll be prepared for them in the next PTR patch. I'll be eager to hear everyone's thoughts once these changes actually go into effect.



No more unlimited serenity

This post was edited by Subzer0isGG on Mar 4 2015 09:29am
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Mar 4 2015 09:37am
Damn, just like cm wiz going out the door

Oh well, will enjoy it for now
Only see myself playing seasons from here on out anyways
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Mar 4 2015 04:10pm
Anyone on ptr? Whats the deal with the new Focus and Restraint? I hear they're looking nerf worthy.

I've got a pair of ancient ones if the set bonus will be added to current items B)
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Mar 4 2015 04:52pm
u guys still play this?
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Mar 4 2015 05:27pm
Quote (dragoneth @ Mar 4 2015 03:52pm)
u guys still play this?


I think we have more fun talking about it than actually playing :D


For anyone who wanted to play the PTR, they removed the legendary drop-rate buff. They were raining from the sky before, now it's back to normal.

This post was edited by LuLer on Mar 4 2015 05:38pm
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Mar 4 2015 05:38pm
The following sets will be gaining a 7th piece of the set to make acquiring the 6-piece bonuses comparable to newer sets that don't include weapons or jewelry slots. This is in addition to the pieces that have already been added in 2.2.0.
Immortal King's Call - Legs
Inna's Mantray - Hands
Natalya's Vengeance - Hands
Tal Rasha's Elements - Hands
Zunimassa's Haunt - Legs

There's a number of other changes coming to various sets and legendaries that are meant as complimentary to sets, as well.
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