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Mar 23 2012 03:27am
Good guide, like the explanations etc.

Couple things I'd like to add, hammers dont do 12k damage ( as mentioned in your guide ), assuming dungo's hammers do ~13.9k damage, so like ~4725 life needed to tank 2 hits, but yea even with full vita you'd have to be pretty item lame to survive ( ofc pala's can foh reaining life too then ).

Quote
Mb Necs: do roughly4.8k dmg or ~816 dmg per hit.. about the same as a smiter. So I’d want > 4080 life for them.


meh sorta wierd logic, necs have teeth too, and the damage from this can really add up, so kinna false to base the calculation on spirit only.

17 mb aint so great too, better to just take points out of fade/venom imo and max mb.

Maybe you'd want to consider a 102 fcr setup as well ( for like tvt's and chasing def necs ). Bit of a damage loss sure, but I find 102 much more fun ( altho if u can kill necs easy with 65 then iyou dont need it i guess ).

But yea overall I really like it, hope you post some vids :)

This post was edited by Jeebus666 on Mar 23 2012 03:27am
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Mar 23 2012 03:35am
Nice man
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Mar 23 2012 03:36am
Dancers look good and all, but you don't really need that dex and gores really do a lot of difference in damage, DS is crucial and so is OW they add.
Especially useful if you have high-dmg claw without OW (frankly, even if you can afford that 380+ avg dmg claw with selfrep/eth/enough base ias, no one is selling them ~~). CB won't hurt either.
For AR problems consult scs, trash skillers ... which would also boost your life to 4.6k+. And not saying it's bad choice you made, but with full vita and scs you will easily get 5k life with your setup if you have 4.2 with skillers and 200 dex :P
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Mar 23 2012 03:46am
Quote (MoXeR @ Mar 23 2012 05:09am)
^^

17 mb is fail
i would rather go with 17 venom because the 20 does rly make a differance on mb
also i would go with full 20'36 and not with a mix of 3'xx'20 and 20'36's


9.6 seconds vs 10.2 isn't a big deal for me. I don't think I've ever gone 10 seconds without either killing my opponent or mind blasting them. But I'll take that into consideration. I'd be max if I was lvl 99 but that's not going to happen anytime soon. U would lose about 10% of your psn dmg though, which isn't rlly that much. I'll probably put that into an option when/if I decide to finish.
36/20's is a vaid argument. my ratio of 9 to 8 is stronger dps though. Even vs 40k defense. It's pretty close though, the more dmg outperforms the 1% more chance you have to hit opponent. U probably wouldn't notice a difference though if you went either way.
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Mar 23 2012 03:50am
Quote (Skibum @ Mar 23 2012 10:46am)
9.6 seconds vs 10.2 isn't a big deal for me.  I don't think I've ever gone 10 seconds without either killing my opponent or mind blasting them.  But I'll take that into consideration.  I'd be max if I was lvl 99 but that's not going to happen anytime soon.  U would lose about 10% of your psn dmg though, which isn't rlly that much.  I'll probably put that into an option when/if I decide to finish. 
36/20's is a vaid argument.  my ratio of 9 to 8 is stronger dps though.  Even vs 40k defense.  It's pretty close though, the more dmg outperforms the 1% more chance you have to hit opponent.  U probably wouldn't notice a difference though if you went either way.


its not about swirl duration, its about the fact shadow master mb's exponentially more as you get closer to 20 hard points.

This post was edited by Jeebus666 on Mar 23 2012 03:50am
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Mar 23 2012 04:03am
Quote (Jeebus666 @ Mar 23 2012 05:27am)
Good guide, like the explanations etc.

Couple things I'd like to add, hammers dont do 12k damage ( as mentioned in your guide ), assuming dungo's hammers do ~13.9k damage, so like ~4725 life needed to tank 2 hits, but yea even with full vita you'd have to be pretty item lame to survive ( ofc pala's can foh reaining life too then ).



meh sorta wierd logic, necs have teeth too, and the damage from this can really add up, so kinna false to base the calculation on spirit only.

17 mb aint so great too, better to just take points out of fade/venom imo and max mb.

Maybe you'd want to consider a 102 fcr setup as well ( for like tvt's and chasing def necs ). Bit of a damage loss sure, but I find 102 much more fun ( altho if u can kill necs easy with 65 then iyou  dont need it i guess ).

But yea overall I really like it, hope you post some vids :)



yeah, in general they're 9-10 or 12 or 14K. I went middle road, cuz I wouldn't be able to get enough life to tank more than 2 14k hammers.
I'm aware of teeth, that's one thing I was sacrificing with going less lfe. but still, i'd feel comfortable being able able to tank 4 - 6 hits against a mb necro.
never thought about a 102 setup. the loss of damage, ds and skills doesn't rlly appeal to me though.
I would like to make some videos soon, I'd like to get my skills up a little though. I took 5 months off and am a little rusty.

Quote (ikusus @ Mar 23 2012 05:36am)
Dancers look good and all, but you don't really need that dex and gores really do a lot of difference in damage, DS is crucial and so is OW they add.
Especially useful if you have high-dmg claw without OW (frankly, even if you can afford that 380+ avg dmg claw with selfrep/eth/enough base  ias, no one is selling them ~~). CB won't hurt either.
For AR problems consult scs, trash skillers ... which would also boost your life to 4.6k+. And not saying it's bad choice you made, but with full vita and scs you will easily get 5k life with your setup if you have 4.2 with skillers and 200 dex :P



the crushing blow can be helpful, but it's only 10% so I tend to ignore it. the odds of it procing on the first hit isn't enough for me to want to use it. the ds on gores brings your chance of dbl dmg from 51% to 62%.. but your losing lots of ar and nearly 30 ed. the ds just doesn't make that up.
no skillsers is not something that I would consider. i like having a little psn dmg, clawblock etc. and I would assume the ed u lose from claw mastery and sacrifcing ed jewels for ber runes would make you do less damage, and have less ar. ~ar might be close.
I don't care for open wounds. 25% chaos side is enough for me. if I did use gores, it would only be for the ow and only against very lazy ppl. Someppl swear by ow though, and I probably would put an u in my claw if it was repairs or wut not. but otherwise i'm fine with my 25% from chaos.
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Mar 23 2012 04:05am
Quote (Jeebus666 @ Mar 23 2012 05:50am)
its not about swirl duration, its about the fact shadow master mb's exponentially more as you get closer to 20 hard points.


that's all mine ever casts. can u link me to information about probability of master casting mindblast as points approach 20. I'd like to see wut the difference is.
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Mar 23 2012 04:12am
Quote (Skibum @ Mar 23 2012 11:05am)
that's all mine ever casts.  can u link me to information about probability of master casting mindblast as points approach 20.  I'd like to see wut the difference is.


__

Quote (Tails chao @ Oct 1 2009 02:45pm)
Level 1 mb vs Level 20 mb "shadow master spam" frequency test

Both tests are done on vs. same character, with +16 shadow disciplines, this is using a standard 102 fcr c/c build with sdancers and 2/3/2s

Level 20 mb

1st result: 26 uses per minute
2nd result: 20 uses per minute
3rd result: 26 uses per minute
4th result: 28 uses per minute
5th result: 25 uses per minute

Average: 25 uses per minute

Level 1 mb

1st result: 5 uses per minute
2nd result: 3 uses per minute
3rd result: 2 uses per minute
4th result: 2 uses per minute
5th result: 4 uses per minute

Average: 3.2 uses per minute

Things to note:

This was not tested under PvP situations since that would introduce an endless amount of factors, due to this the numbers may seem different to what you are used to.. Instead, both tests were tested from a stationary character just over 1 screen away at the same teleport frequency.

Max MB frequency MB'd several times in a row, ranging even up to 6 times in a row! Level 1 mb had a pathetic maximum of 2 uses in a row (this happened once).
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Mar 23 2012 04:23am
Skillers aren't that good. You get 62% block (vs 61% I have without them) and trade physical dmg+ar+life for venom dmg+fade+claw mastery. What's your CM level? Because you need as high as 42 to have 24% crit anyway...
You don't have to have 50% dr all the time too, and when you do you can usually use dungo/bb for max dr, and 6 fade (/6 venom) claws switch for tvt. Druid is probably the only exception here, where you need both fcr and dr.. but the class advantage is so bad I don't think you really, really need 50 dr. If you built for 42 fade level with 6 fade claws, you'll get level 33 fade with cta switch. Thats 41 dr total, should be enough vs most druids.

btw. realm?
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Mar 23 2012 04:29am
Quote (Jeebus666 @ Mar 23 2012 06:12am)
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with my sin. @ 17. 3mb claw 17 hard points 6 gcs
I don't see anything significant that would make me want to go 20
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