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Nov 5 2009 03:58am
GM TELEPORT SMITER GUIDE

About my build:
I teleport fast and know how to up-charge, what else could I need?

Skill build (level 95)
combat:
20 smite
20 holy shield
20 charge
1 fist of heaven

defensive auras:
1 meditation
1 vigor(all extra points go here)
10 light resist aura

offensive auras:
20 fanaticism
1 holy freeze

Stat build (level 95)
strength: 37 base(+12)
dexterity: enough for max block with holy shield
vita:all remaining points
energy:none

Item build
main vs. all setup(86 fhr/75fcr/4.5k life/200 + resist all/46 dr/max block/80% LR/80% FR/20% light absorb/oak charges/10k charge AR/exile swap)

helm: crown of ages(ber + fhr/-req/dex jewel)
armor: enigma dusk
gloves: trang-oul
boots: waterwalks
belt: verdungeos
rings:raven + wisp
amulet: 2 pally/20fcr/xx amulet
shield:80/45/8 ma spirit st
weapon:grief phase blade(390+dmg)
weapon switch:6/6 +3 holy shield cta(or +3 prayer) and exile st(45 res)

inventory:
9x 45 life combat gc's
10x 20/5 all resist(lots more in stash)
20/20 torch
20/20 anni
(you should use a few bug manas if you play east)

stash:(important stuff at top)
10fcr/life/+ ring(50fcr exile)
20 life/5 resist small charms(9+)
20/11 light resist sc's(3+)
19+/11 cr sc's(12+)
1x 5 resist/5fhr small charm
200/5 um widow maker
dracs
demon limb
highlords
250/20 raven
spirit bo shield
30% maras
1x bk ring
arach
ber/jah shakos
insight archon staff
phoenix st(45 res)
2 pally/20fcr/life/dex circlet
dwarf
infernos
bloodfist
griffion's

Hotkeys
you'll need to get good with hotkeys before you can start to learn how to use a smiter. switching to "throw weapon" or "FoH" while holding a left side namelock will allow you to teleport using your right click. these are the hotkeys I use:

A - smite(left)
Z - fanat(right)
S - teleport(right)
X - throw weapon(left)
D - charge(left)
C - vigor(right)
F - foh(left)
V - holy freeze(right)
mousewheel up - meditation
mousewheel down - cleansing
J - battle cry
K - battle command
L - holy shield
E - guided arrow


Tactics
I'll just list some cool tricks you can use on pally. if you want certain information on a match-up post here and I'll give you my opinion on it.

Field-cast
field-casting is a legit way to prebuff in gm duels. all you need to do is fill your cube up with maras/shako/bk rings and replace a gc/sc in your inventory with your cube to carry it outside of town. then you switch gear, cast bo, and switch back to original setup. doing this takes a bit of extra time, but it does give higher life. also, you could potentially put in good swap items like widow maker without losing your cta.

Desynch
here's the most effective way i found to desynch:
- make sure your opponent is on your map
- charge about a third of a screen(to build up desynch) towards an object(corner, puddle, or house, and it must be obstructing your path)
- right before you reach the object quickly move around it, and move back in the direction you were going
- once this is done correctly, you can charge whichever way forward you'd like and they'll still see you stuck on the object. until they leave map, get hit, or you walk(not charge) you'll be motionless on their map.
-generally try to do long, curving vigor charges

fact about charge speed:
-+frw doesn't work
-vigor will make you charge quicker
-heavy/medium armors make you move slower

facts about desynch:
-charging with vigor moves faster than the server keeps up with, you'll always be slightly behind on your opponents map
-you don't start desynching until you're on your opponents map
-your desynch will break the second they leave your map(the instant they leave your mini-map you won't be desynching.)

The up-charge
up charging is pre-charging directly upwards(cursor top of screen in the middle) in anticipation someone is about to teleport on you. it's basically a way to get tons of free kills, especially vs. druids since it hits past summons. basically you'll just hear yourself hitting them a bunch of times... if it stops you should charge down/away quickly. with good practice you'll be baiting people a lot, using it as an offensive escape, and you should have an extremely good sense of when to use it.

FoH chainlocking
every time you smite someone they're going to have swirls on their head for about 10 seconds. this is a huge opportunity to kill them using foh-chainlock. once those swirls appear your foh will put them into fhr animation, so you can foh>teleport>smite before they can move away. you should never foh until you see the swirls, unless it's a sin with claw block. i suggest namelocking foh because if you spam it you won't be able to follow it up with a tele-smite.


Team namelock / charge bug
the purpose of this trick is to see whatever is on your team mates screen while remaining very far away from him. in turn, you can namelock anyone he sees without being near them.

the first thing you need to learn is how to namelock your own team mates:
-hostile player a
-ally player a
-hostile player a two times quickly(it will say you can't do it) and the swords will be stuck crossed, and you'll still be allied(but not green.) it takes some practice, once you get the timing it's just two clicks.

once you have that down, this is how you preform the trick:
-namelock charge your own teammate(you'll only move on your screen)
-ask him to teleport as close as he can to another team but not leave your map(he won't see you moving)
-on your screen you'll be charging forward, and able to namelock enemies, but you won't actually move. it's a lot like maphack scroll(but legit).
-once you see someone near your team mate(remember you're not actually near him) feel free to teleport smite them.

Back locking
back locking is a way to namelock someone while moving far away from them. all you need to do is be near the edge of your opponents map, do a long charge off screen while putting your cursor back on their name and namelocking them with throw weapon, or even a single teleport(usually what i do.) if you do this properly you can land very unexpected hits and sneaky hits.

86 fcr
86-124 fcr casts 1 frame earlier compared to 75-85 fcr. it's noticeably less laggy but it's really hard to hit. i try to use it whenever i don't need dr.



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Nov 5 2009 04:00am
its okay would like to be more indebth and such
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Nov 5 2009 04:01am
xxxxxxx smiter guides here
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Nov 5 2009 04:09am
"86 fcr
86-124 fcr casts 1 frame earlier compared to 75-85 fcr. it's noticeably less laggy but it's really hard to hit. i try to use it whenever i don't need dr"

What's 86-124 fcr? oO


Anyway seems really nice. I think if you really wanna help people and get your guide stickied, you should write down your suggestions for strategies against the different classes.
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Nov 5 2009 04:21am
Quote (FnK @ 5 Nov 2009 12:09)
"86 fcr
86-124 fcr casts 1 frame earlier compared to 75-85 fcr. it's noticeably less laggy but it's really hard to hit. i try to use it whenever i don't need dr"

What's 86-124 fcr? oO


Anyway seems really nice. I think if you really wanna help people and get your guide stickied, you should write down your suggestions for strategies against the different classes.


I believe he is talking about actionframes, the frame when the skill actually casts

there's the pre-actionframe, actionframe and post-actionframe "states" of the cast, so with better actionframe you'll make the tele faster but spend 1 more frame "recovering" from the tele

This post was edited by tudey on Nov 5 2009 04:22am
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Nov 5 2009 05:14am
hmm nn tactics like team namelock, remember this is s&g ;-)
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Nov 5 2009 05:46am
not bad
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Nov 5 2009 05:47am
Quote (franek @ 5 Nov 2009 13:14)
hmm nn tactics like team namelock, remember this is s&g ;-)


hmm ill vouch this

ps u suk :)
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Nov 5 2009 05:58am
sweet guide

similar smite builds being used on europe aswell


all i miss now is duel videos :)
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Nov 5 2009 06:29am
Dis guide is fine. Add some dwellstrategies for all teh pancakes out there!
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