Quote (przy @ Oct 26 2009 07:26pm)
500 base heal showing
using 52 hm + 61 hm
1065 heal from primary slot
798.75 from accessory slot
The question becomes, how much HM do you add to your primary slot to offset the 25%?
So what happens...
500 base heal showing
using 52 hm + 61 hm
1065 heal from primary slot
798.75 from accessory slot
If you add 50 hm to the primary slot;
Showing 500 base heal
52 hm + 61 hm + 50 hm 1315
1315 - 328.75 = 986.25
Thats why I say my original statement.
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Spell Damage = (base*(.95 + int/100)(1 + (EE+prof)/100)(1 + HM/100))0,75
so what your saying is
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1065 = ((500)(1 + 113/100))
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798,75 = ((500)(1 + 113/100))*0,75
And your asking
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1065 = ((500)(1 + (113 + x/100)))*0,75
So in this scenario you would need 71 HM to offset the effect. But the amount of HM you need in acc.charm to offset your heals will depend on the rest of your gear/stats still, which is what I'm saying.
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You actually need like 60% total HM to offset the 25% deficit
Lets just imagine this dude has horrible gear/stats.
100 int - 50 ee - 15 HM - 15 HM
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Spell Damage = (77*(1,95)(1,5)(1,3)
so -> 293
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293 = (77*(1,95)(1,5)(1 + (30+x)/100))0,75
only need 43 HM
This post was edited by arxyn on Oct 26 2009 01:55pm