Quote (A_U_T_I_S_M @ Mon, Jun 2 2008, 12:25am)
heres ill make it simple on you, since you didnt read post 1
Dude, that disclaimer has nothing to do with a mention that your kill calculations (which are pretty good averages, for feeder) are based on FEEDER. You put the information out. Is it so hard to put in there a simple (Kill calculations are based on feeder classes, and increase the higher tier you get)?
Dude, don't beat that horse man, because your "top of the post" disclaimer didn't address WHICH kill numbers you were playing with. I wasn't critisizing it, I was making a suggestion on an improvement.
Quote (A_U_T_I_S_M @ Mon, Jun 2 2008, 12:25am)
instead of simply putting nice guide!
Tell INTEL it's only taking his alch 3500 kills to get to MQ. Oh wait, you probably can't, right? It is a nice guide. Is a suggestion for an improvement so difficult for you to deal with?
And man, the EE bit, did I not say your dmg calc was very close, and props on it? Erm, yes. So, with you refusing a suggestion that is 100% correct, and trying to focus on something I already stated you were closer on, why did you even bother to post? In fact, my very first post was a simple question on where your numbers came from, your thought line on how you would bother with calculating based on tier number, rather than base damages at all. Man.
In fact, since we're up about your skills here, which you obviously believe are so incredibly solid that questions aren't worth answering, only worth saying "don't mess up my work", here's a reminder how you answer a simple "Why" question:
Quote (A_U_T_I_S_M @ Sun, Jun 1 2008, 11:04pm)
you can think what you want numbers dont lie
a lvl zero charm showing 1-1000 dmg will not do more than a lvl 55 charm with 1-1000 dmg
it would only cost less mana... and be able to kill more mobs per regen, please dont mess up this beautiful post
This post was edited by InsaneBobb on Jun 2 2008 01:34am