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Jun 2 2008 01:20am
Quote (A_U_T_I_S_M @ Mon, Jun 2 2008, 12:17am)
tier 12 base = 68*

your charm

68 * 2.99 = 203.32

tier 14 base = 79

79 * 2.57 = 203.03

hmmmmmmm...... something tells me your sources arnt accurate

iso your proof b4 u go ahead and tell me your lvl 45 charm 200 ee > lvl 55 with 250 EE


Try 2.585, and calculate both the low and the high. It's closer to the mark. Then go read my last edit, made prior to your post. wink.gif

This post was edited by InsaneBobb on Jun 2 2008 01:20am
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Jun 2 2008 01:22am
im stating yours is = to a 157 EE... so the margin of error is ~ 0.08%

compared to your theory on your charm = 175 EE lvl 55

i did put a disclaimer on it, read the first thing on the guide....

my point being your wrong your charm doesnt do more dmg than a 170 EE lvl 55




This post was edited by A_U_T_I_S_M on Jun 2 2008 01:24am
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Jun 2 2008 01:23am
Quote (A_U_T_I_S_M @ Mon, Jun 2 2008, 12:22am)
im stating yours is = to a 157 EE... so the margin of error is ~ 0.08%

compared to your theory on your charm = 175 EE lvl 55


I'll make this easy for you, save you some heartache, since you didn't read my edit:

Quote (InsaneBobb @ Sun, Jun 1 2008, 11:58pm)
Edit: I just did some very basic calculations. Both 156ee and 157ee are wrong. But so is 170. Taking the base damage of both the tier XII ice, and the base damage of tier XIV, it's closer to about 158.5% EE. This is taking the base damage of both charms from Rag's guide, and multiplying by 2.99 and 2.585, respectively.

Having said that, I may have to do some mana calculations based on a Samurai's mana, and figure out whether I should hunt down a tier XIV charm afterall.

Props on the damage calculation. It's not quite spot on, but very close. smile.gif

Having said that, you still should put a disclaimer on your kill calculations. Reduction of experience in further tiers of classes makes it far less close to the mark (unless something has changed with the most recent updates). smile.gif
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Jun 2 2008 01:25am
heres ill make it simple on you, since you didnt read post 1

Quote
Just Me Playing Around With Some Numbers =)
Everything Here Is Purely My Opinion
But I Hope This Helps wink.gif


so an error of 2EE which is ~ 1.2% of value its sapose to Guestamate is worth making a big fuss blowing up your charm to something that does a whole 25+ ee dif ~ 20%
and get 1000 +1's about nothing more than proving my original point

i was 1.2% off you were 20%

t4t



instead of simply putting nice guide!

This post was edited by A_U_T_I_S_M on Jun 2 2008 01:28am
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Jun 2 2008 01:27am
Quote (A_U_T_I_S_M @ Mon, Jun 2 2008, 12:25am)
heres ill make it simple on you, since you didnt read post 1


Dude, that disclaimer has nothing to do with a mention that your kill calculations (which are pretty good averages, for feeder) are based on FEEDER. You put the information out. Is it so hard to put in there a simple (Kill calculations are based on feeder classes, and increase the higher tier you get)?

Dude, don't beat that horse man, because your "top of the post" disclaimer didn't address WHICH kill numbers you were playing with. I wasn't critisizing it, I was making a suggestion on an improvement. wurf.gif

Quote (A_U_T_I_S_M @ Mon, Jun 2 2008, 12:25am)
instead of simply putting nice guide!


Tell INTEL it's only taking his alch 3500 kills to get to MQ. Oh wait, you probably can't, right? It is a nice guide. Is a suggestion for an improvement so difficult for you to deal with?

And man, the EE bit, did I not say your dmg calc was very close, and props on it? Erm, yes. So, with you refusing a suggestion that is 100% correct, and trying to focus on something I already stated you were closer on, why did you even bother to post? In fact, my very first post was a simple question on where your numbers came from, your thought line on how you would bother with calculating based on tier number, rather than base damages at all. Man.

In fact, since we're up about your skills here, which you obviously believe are so incredibly solid that questions aren't worth answering, only worth saying "don't mess up my work", here's a reminder how you answer a simple "Why" question:

Quote (A_U_T_I_S_M @ Sun, Jun 1 2008, 11:04pm)
you can think what you want numbers dont lie

a lvl zero charm showing 1-1000 dmg will not do more than a lvl 55 charm with 1-1000 dmg

it would only cost less mana... and be able to kill more mobs per regen, please dont mess up this beautiful post




This post was edited by InsaneBobb on Jun 2 2008 01:34am
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Jun 2 2008 01:32am
Quote (InsaneBobb @ Mon, Jun 2 2008, 02:27am)
Tell INTEL it's only taking his alch 3500 kills to get to MQ. Oh wait, you probably can't, right? It is a nice guide. Is a suggestion for an improvement so difficult for you to deal with?

And man, the EE bit, did I not say your dmg calc was very close, and props on it? Erm, yes. So, with you refusing a suggestion that is 100% correct, and trying to focus on that, why did you even bother to post? In fact, my very first post was a simple question on where your numbers came from, your thought line on how you would bother with calculating based on tier number, rather than base damages at all. Man.


said nothing of the sort its for feeder, everyone knows there is a exp cut as char climbs/class's, anything else obvious you would like to point out?

tier number = base number... idk what your trying to prove, besides you being wrong again

base dmg on tier 1 = exactly 1/2 of tier 2 and so forth, its just simplifying it, keeping the respected proportions

there is a reason why its tier 1 and 2 and not tier 1 and 2.0001

This post was edited by A_U_T_I_S_M on Jun 2 2008 01:36am
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Jun 2 2008 01:37am
Quote (A_U_T_I_S_M @ Mon, Jun 2 2008, 12:32am)
said nothing of the sort, everyone knows there is a exp cut as char climbs/class's, anything else obvious you would like to point out?


Tell me... When you first started playing LS, did you know that you'd be getting less exp at Ninja than at Mage or Rogue, or whatever you started with?

Next question: Did you read the guides available at the time?

Myself, I read all the guides. As a new player. I'm glad that other guides pointed out the simple things. It helped. So are you ONLY writing for pros, who you believe know these things (even if they've never been past Feeder/Sam), or are you writing for everyone?

BTW: I don't recall any guide having mentioned the feeder>unlockable exp changes in any of their guides. I may have missed one somewhere, but doing a very quick scan through several of the guides in the guides sticky, I didn't see them. Seeing as your kill calc directly utilizes that information, it'd actually be a VERY good thing to put in there. Further, even an "averages" chart would be nice for the number of kills required to get to MQ on the succession of classes would be super (only speaking of possible additions to your guide here). wink.gif

This post was edited by InsaneBobb on Jun 2 2008 01:43am
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Jun 2 2008 01:42am
Quote (InsaneBobb @ Mon, Jun 2 2008, 02:37am)
Tell me... When you first started playing LS, did you know that you'd be getting less exp at Ninja than at Mage or Rogue, or whatever you started with?

Next question: Did you read the guides available at the time?

Myself, I read all the guides. As a new player. I'm glad that other guides pointed out the simple things. It helped. So are you ONLY writing for pros, who you believe know these things (even if they've never been past Feeder/Sam), or are you writing for everyone?


it is what it is bob, and you are what you are, and nothing here is changing

This post was edited by A_U_T_I_S_M on Jun 2 2008 02:03am
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Jun 2 2008 01:50am
Quote (A_U_T_I_S_M @ Mon, Jun 2 2008, 05:42pm)


im done go ahead and ask 10000 more ?'s so on one of em i dont dot my i so you can point it out,

gnite all


No idea what you're trying to say, but Gn8.



Nice guide I guess?

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Jun 2 2008 01:51am
Quote (squiggle @ Mon, Jun 2 2008, 02:50am)
No idea what you're trying to say, but Gn8.



Nice guide I guess?


heart.gif ty sir
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