Quote (Bob888 @ 28 Feb 2024 17:33)
https://i.imgur.com/JauUlUj.png1) New profile statistic - *mazes/maps completed
2) Item countdown visual only for those who clicked it. ^chestk's idea
3) Asterisk or some symbol (in-game) next to name if reset ladder. 2 asterisks or symbols if also are top of ladder in something.
4) Item history shows each seller's profile #
5) Increased xp lost per death if 2 or 3 deaths in a row.
6) Heal mastery double dip (Twice as effective if healing yourself)
7) new maze/map stat (transmuting, glyphing, suffusencing, cooking, well) spawns in catacombs with temporary event modifier attached to it and limited amount of uses. For example. You find a transmuting box which has 43% faster transmuting attached to it. Limited uses like a well. Maybe 1-100 items at random?
8) New skilling event modifier - .05-2% chance to auto finish a skill per tick (this is for transmuting, fishing, etc. ofc)
9) "Swim" option in fishing pond. This would allow you double regen speed but chance to spawn a monster of your level
10) New building "sewers". Any item deleted or shrined can be recovered but at a price.https://i.imgur.com/Y6l9hLe.png
https://i.imgur.com/P51uIjU.png I like suggestions, I wish you would put every suggestion that you have posted on one page (previous, current &/or future), take a look at the posts in your previous suggestion thead(s) that MAY (optimum wording) that enhances YOUR suggestion(s) further, take the pros / cons and re-evaluate them that YOU feel is nice (even if you want to keep to your original idea).
As for this thread, I will just point out my opinion (I gave up on a lot of your posts just like you and others with mine.)
#1 New Profile Statistic. I like this suggestion when it is based on each character. I would also like is separated by Catacomb & Map(s) completed. You can also enhance this by Seasons. Now this gets tricky for previous players, but would be great for new players etc to compete with each other.
#2: Item Countdown: I personally don't like this, it is too distracting from CLICKING and viewing whom has clicked the item(s) you have clicked... we want more clicking actions in a full climb right??? (oh... and I only solo and pointed out this fact) So... waste of time, also if it was implemented, it could cause more 1006's.
#3: Asterisk etc for resetter in group run? Why? ... Those that are in your group already know your achievements... that is why they only group together for a full climb? Because they know you are a decent player... what does resetting MQ have to do with the group that is running when the group is filled by players that you constantly have run with for like 8+ years??? So No.
#4: Item Sold History with user ID#. Hey.. not a bad idea, especially re-selling to that user and comparing price bought / sold... however, there could be other hidden things to the purchase of the item(s) ... like someone trading 2 items and 1500 forum gold for one item. Personally would like more information about why you suggested it... at the moment I am on the fence and null for now.
#5: Increased XP lose for consecutive deaths... Voted No... just makes death farming faster and more OP for Softcore. Really.
#6: Heal Mastery etc. I like the idea (yes), considering that one of the updates previously increased the heal capacity to OTHERS in your group when wearing Heal mastery items and NOT the caster, and it would benefit Solo players. If you are unsure about what I am talking about, check the updates made.
#7: New maze/map stat??? ... skillable only but you mentioned "well" Event modifier? ... don't get me started on why I vote no to this suggestion buffing skills for the established skillers.
#8: as above... No... again... buffing up Transmuting is just wrong, now if you can kill X million monsters to gain a 1% chance to successfully Transmute / Fish / Cook etc could be a suggestion... dang, just like weapon & charm prof for 1% exp gain, maybe you get to choose a "Skill" while combating for a Skill in fishing, transmuting etc.
#9: Swim + 2x Regen.... No vote... that just kills Regen gear options for the player to either buy or not.
#10: Sewers ... No vote ... basically items don't have a durability, so throwing away items in the sewers in a sense loses its' properties (mods) over a period of time etc... basically all this suggestion does is help those that trash items accidentally (which I like), however, it can also be used to snipe items off of the MP and trash in the sewers so that they can recover at a later date and sell off for a profit etc. No joke, I just thought this shit up in like 1 minute, imagine what others can do.
I have voted yes to a few of these suggestions, I have also pointed out a few things of why I voted No on others... you can choose to come up with solutions to issues and make your suggestions better, or just ignore my post.