Quote (Lardeaux @ Jun 14 2017 06:25pm)
28 fhr / 36 stre /36 Dex / 120 Ed jewelers 100 life armor VS Fort??
With Cerberus, dungos, and ebotdz
It's hard to justify using a jeweler's armor in most duels, mostly because the defense is so incredibly low. If you're dueling only Fury vs Fury, you can definitely make a Jewelers work better than a Fort. But when you're fighting Paladins and Barbarians, but especially Paladins, the difference between 1,700 defense and 7,000 defense can mean a couple of extra hits and therefore the entire duel.
You should refer to my entire post on the previous page about how having more life often is worse than less life and more attack rating or defense.
I'm going to use part of that example to show you how defense can influence the duel
Quote
ExampleZealer
2500-7200 damage
92% deadly strike
----
9312 average damage
791 average PvP damage after damage reduced % and .17 penalty
46k defense
22k attack rating
4300 life
vs
Fury
2600-8400 damage
52% deadly strike
8360 average damage
710 average PvP damage after penalties
4000k defense
22k attack rating
10.4k life
In this situation, it takes (on average) the zealot 13 successful hits to kill the druid (10,400/791), and it takes the druid 6 successful hits to kill the paladin (4300/710).
So this becomes a factor of how to get in 6 hits before the zealot gets in 13 hits.
Assuming you're the same level:
22k attack rating vs 46k defense = 32% chance to hit, 8% chance to hit after max block is factored
22k attack rating vs 4k defense = 84% chance to hit, 21% chance to hit after max block is factored
Use this calculator to make it easier:
http://d2region.com/images/guides/kalans/calcs/ar_calc.htmlBoth zeal and fury do 5 attacks, so when you look at the chance to hit after attack rating, defense and block are factored, you see one hit out of every instance of a 5-swing zeal attack will connect. In the druids case, you need to do between two and three full 5-swing furies in order to land one hit.
So it's a 2.625-to-1 ratio (21/8) of hits vs swings. If the druid has hit 5 times, the zealot has already hit 13.125 (game rounds everything down so 13) times, which exceeds the threshold and means this duel is almost always going to go to the zealot.
Ok so let's use this same example but change the defense on the druid.
With 1700 defense, the zealot now has a 23% total chance to hit after max block. 23/8 = 2.875. That means that for every 5 hits a fury lands, the zeal lands (5 * 2.875) = 14.375.
But with 7000 def, the zeal chance to hit drops to 18% after block. 18/8 = 2.25. That means for every 5 hits the fury lands, the zeal only lands 11.25 - and since this is less than 13, it means your druid actually has a chance to win the duel!
So Fort is almost always your best bet, unless you are dueling another Fury with a jewelers armor on to cancel out the chance to hit differential factor.
This post was edited by inkanddagger on Jun 17 2017 12:35pm