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Jun 4 2017 03:01pm
Quote (JonBmx666 @ May 15 2017 11:14am)
GG Guide. Just bought a pub fury wolf off someone but wanted to tweak it a bit more. It's a good start but it's using grief and I feel that ebotd zerker might help out more due to range and I can also do gm melee vs others unlike right now.



Botdz zerk definitely has its uses. While the damage is a lot lower than grief, the range helps and it is still a high damage output weapon. You'll find it most useful vs barbs, paladins who charge you, bow zons who run from you (use feral), and anything you need to clip at range.
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Jun 4 2017 09:11pm
inkanddagger is simply the BEST there is. <3
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Jun 11 2017 08:09am
Quote (Paw @ Jun 4 2017 08:11pm)
inkanddagger is simply the BEST there is. <3



Aw shucks. You should come play ladder with me.
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Jun 14 2017 07:25pm
28 fhr / 36 stre /36 Dex / 120 Ed jewelers 100 life armor VS Fort??
With Cerberus, dungos, and ebotdz
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Jun 15 2017 08:08am
Quote (Lardeaux @ Jun 14 2017 08:25pm)
28 fhr / 36 stre /36 Dex / 120 Ed jewelers 100 life armor VS Fort??
With Cerberus, dungos, and ebotdz



Jewlers work good I use a 90/180/27/27/8dr scarab with cerebus and a craft belt with a ber'd ss
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Jun 17 2017 12:24pm
Quote (Lardeaux @ Jun 14 2017 06:25pm)
28 fhr / 36 stre /36 Dex / 120 Ed jewelers 100 life armor VS Fort??
With Cerberus, dungos, and ebotdz


It's hard to justify using a jeweler's armor in most duels, mostly because the defense is so incredibly low. If you're dueling only Fury vs Fury, you can definitely make a Jewelers work better than a Fort. But when you're fighting Paladins and Barbarians, but especially Paladins, the difference between 1,700 defense and 7,000 defense can mean a couple of extra hits and therefore the entire duel.

You should refer to my entire post on the previous page about how having more life often is worse than less life and more attack rating or defense.

I'm going to use part of that example to show you how defense can influence the duel

Quote
Example

Zealer
2500-7200 damage
92% deadly strike
----
9312 average damage
791 average PvP damage after damage reduced % and .17 penalty

46k defense
22k attack rating
4300 life

vs

Fury
2600-8400 damage
52% deadly strike
8360 average damage
710 average PvP damage after penalties

4000k defense
22k attack rating
10.4k life

In this situation, it takes (on average) the zealot 13 successful hits to kill the druid (10,400/791), and it takes the druid 6 successful hits to kill the paladin (4300/710).

So this becomes a factor of how to get in 6 hits before the zealot gets in 13 hits.

Assuming you're the same level:

22k attack rating vs 46k defense = 32% chance to hit, 8% chance to hit after max block is factored
22k attack rating vs 4k defense = 84% chance to hit, 21% chance to hit after max block is factored

Use this calculator to make it easier: http://d2region.com/images/guides/kalans/calcs/ar_calc.html

Both zeal and fury do 5 attacks, so when you look at the chance to hit after attack rating, defense and block are factored, you see one hit out of every instance of a 5-swing zeal attack will connect. In the druids case, you need to do between two and three full 5-swing furies in order to land one hit.

So it's a 2.625-to-1 ratio (21/8) of hits vs swings. If the druid has hit 5 times, the zealot has already hit 13.125 (game rounds everything down so 13) times, which exceeds the threshold and means this duel is almost always going to go to the zealot.


Ok so let's use this same example but change the defense on the druid.

With 1700 defense, the zealot now has a 23% total chance to hit after max block. 23/8 = 2.875. That means that for every 5 hits a fury lands, the zeal lands (5 * 2.875) = 14.375.

But with 7000 def, the zeal chance to hit drops to 18% after block. 18/8 = 2.25. That means for every 5 hits the fury lands, the zeal only lands 11.25 - and since this is less than 13, it means your druid actually has a chance to win the duel!

So Fort is almost always your best bet, unless you are dueling another Fury with a jewelers armor on to cancel out the chance to hit differential factor.

This post was edited by inkanddagger on Jun 17 2017 12:35pm
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Jun 18 2017 08:52pm


I want to clear up any misunderstandings folks have about a full inventory of 3/20/20s vs 45 life shape skillers and 10x 3/20/20s.

I hope this is especially useful for Sous@jsp, who, as everyone knows, is a very sassy black lady.

Let's take a couple of top weapons as an example.

Gale Stinger Fanged Knife
96-428 damage
eth rep 4 framer

vs

Cruel Scratch Cryptic Sword
30-562
eth rep 5 framer with Lo rune


9x 45 life skillers = Fury skill at level lvl 39
746% edamage
316% attack rating bonus
+300% fort
+60% rends
+206% strength ed bonus
+30/60/9/9 jewel in helm
----
1342%
15 average damage from charms


vs.

37x 3/20/20s = Fury skill at lvl 30
593% edamage
253% attack rating bonus
+300% fort
+60% rends
+206% strength ed bonus
+30/60/9/9 jewel in helm
----
1189%
55.5 average damage from charms

So let's look at each weapon with each inventory setup.

Gale Stinger FK + lifer setup
Weapon average damage = 262
+ 15 average charm damage = 277
*enhanced damage (plus .75 of 206 strength and .75 of 237 dexterity) = 1468% enhanced damage
52% deadly strike
----
6601 average damage


Gale Stinger FK + 37x 3/20/20 setup
Weapon average damage = 262
+ 55.5 average charm damage = 317.5
*enhanced damage = 1315% enhanced damage
52% deadly strike
----
6828 average damage


vs

Cruel Scratch CS + skiller setup
Weapon average = 296
+ 15 average from charms = 311
* enhanced damage = 1442%
72% deadly strike
----
8248 average damage



Cruel Scratch CS + 3/20/20 setup
Weapon Average = 296
+ 55.5 average charms = 351.5
*enhanced damage = 1189%
72% deadly strike
----
7793 average damage



So, as you can see, 3/20/20s are superior on the fanged knife, but skillers are superior with the cryptic sword.

This post was edited by inkanddagger on Jun 18 2017 09:37pm
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Jun 20 2017 09:40pm
Here's what my druid looks like these days:



The ideal weapon would be essentially this in a scourge base, but I seriously doubt it exists and crypts are really nice looking imho. If anyone wants to see the math of this or a comparable scourge vs their weapon or something you're thinking about buying... let me know!

This post was edited by inkanddagger on Jun 20 2017 09:42pm
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Jun 21 2017 05:33am
Quote (inkanddagger @ 21 Jun 2017 05:40)
Here's what my druid looks like these days:

http://i65.tinypic.com/a9xteu.png

The ideal weapon would be essentially this in a scourge base, but I seriously doubt it exists and crypts are really nice looking imho. If anyone wants to see the math of this or a comparable scourge vs their weapon or something you're thinking about buying... let me know!


Please share. I love reading your technical write-ups
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Jun 21 2017 11:25am
Quote (inkanddagger @ Jun 21 2017 03:40am)
Here's what my druid looks like these days:

http://i65.tinypic.com/a9xteu.png

The ideal weapon would be essentially this in a scourge base, but I seriously doubt it exists and crypts are really nice looking imho. If anyone wants to see the math of this or a comparable scourge vs their weapon or something you're thinking about buying... let me know!


can you please show the stats of your cs?
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