Quote (Tails chao @ Mar 23 2012 12:04pm)
Solid build (happy that someone finally mentioned a build with str bug), some things I disagree on but the four things I want to point out are:
1. You might want to list an angelics set-up (hsaurus' sucks, and this out-damages highlord's setup in a few situations). If you want to maintain str bug with angelics you will have to use a Fal Lidless on bo switch (unless you use ed/str jewels in a circlet).
2. I would argue that max mb>max venom/fade/extra weapon block. I know the difference between 17/20 doesn't seem massive in practice but the point is that the effect doesn't diminish, besides the difference is more significant than the tiny damage increase you get from 3 pts of venom or the extra % of block you gain, having the highest chance possible to swirly an opponent from 2 screens away is important because when the opponent is swirlied you have a vast increase in offensive options (which increases your damage output over time and reduces the amount of damage that you take).
3. Even if you dislike it you might want to list a 102 fcr set-up. Highlord's is an incredibly good amulet but sometimes I feel like people overrate raw damage in comparison to mobility for certain match-ups.
4. Could use a little more mana. :/
How did you test this? I went on sp with a base level 1 mb and a +99 mb claw and I had comparable results to a regular base level 1 mb build...
yeah i forgot to list angelics. both angelics and hsarus rot in my stash though. I've never actually used either for any matchup, that I can remember. I think maybe they were around for when I had a gfury. Hsarus puts me to 13.6k ar chaos side, which is the same as 1 angelic. idk about 2 angelics atm cuz I don't have the str for dancers til lvl 99. I'm really ok with the 18.5k/10k ar.
I'll look into a 102 build, but I've never hard a problem catching anyhting on a 65.
i honestly never run out of mana, ww costs half that of a bvc, so I don't find myself pumping mana all that often. Some duels have the potential of being long, and could require mana though. so it would be a good idea to have a nice mana ring in stash, maybe even a bmana or 20/17's
And I don't really feel the need to stat to 20, since I saw no difference. maybe ill restat and test it out though. I wish I knew the mechanic behind it in game. From what I've seen, I think it might be something along the lines of.. the shadow has a pool of every skill that it can use, and randomly chooses one. and every hard point u have adds another copy to the pool, increasing the odds of it casting mb. And if that's the case, then a lvl 20 shadow isn't going to be able to cast very many skills in the first place. ofc. that's just a guess. I'm sure someone out there knows a formula for it.
I also tested the lvl 1 mind blast with +3 mindblast on each piece of equiptment, to avoid o skills. and it topped out at about 5 casts per minute.
Quote (young2093 @ Mar 23 2012 04:13pm)
No dueling strategies and lack of 20 hard points into Mindblast are the two issues that get me with this one.
Dueling strategies and setups are the two sections where you can really pick at an author, more so with the dueling strategies than the setup.
Also, I don't really like your reasoning for pumping Dexterity. You list damage representations for respective classes, but as someone mentioned earlier in the thread, it almost never plays out where you're just receiving damage from these abilities so you have to reach X health to survive Y number of hits.
I think a better idea would be to stat for a specific offensive number, instead of a number with life. In the end it doesn't make much of a difference either way, but the reasoning provided is just bleh.
I did say it was unfinished. But you're also going to be doing more damage per second, and have higher attack rating and defense when u pump dex. Which can be the difference of finishing someone off, or stunning/ interrupting their attack. And that can save you from having to tank that extra hit, in the first place.