Quote (Voyaging @ Sep 16 2013 09:30am)
Sorry for double post, edit button disappeared.
Why Holy Freeze merc over Might?
Edit: Nvm just noticed the asterisk, though I would argue that Holy Freeze doesn't offer that much in the way of survivability to offset the potential damage boost
I answered this in the last page. I think my explanation's reasonable enough. I probably should have elaborated more when discussing Mercs but I was hoping that after explaining how the build works people would understand that I would favor a more defensively inclined Merc as well. Aside from the attack speed reduction it does slow enemy movement speed allowing you do get better positioning.
Quote (Avelynn @ Sep 15 2013 08:19am)
As for recommended Mercs, while it may be nice to stack more damage, for a person who's looking to try out the build for the first time, a Holy Freeze merc is definitely the safest build to use. Judging from my experiences in-game, the damage done is respectable in 5+ player games as it is, plus the aura is a huge utility in minimizing D/A/E procs - especially for Archer packs as well - since you are still getting hit even with the two tank minions up - and I'm using Delirium which has more CC than the Reaper's Toll merc. The aura also helps with running away from dolls as talked about above. Don't think your hp will spike that much to justify needing that rapid LL/ML - mine doesn't - and even with higher damage, if your D/A/E procs repeatedly you wouldn't even be landing those hits. Ease of play > all I believe!
Thanks for the questions so far - I've answered them to the best of my ability. You've played one of these before? Did you invest into Valkyrie?
edit: saw your edit. I don't think that it's required for you to center your mercenary around killing bosses. Generally they're the least of my worries - I don't even have to worry much about D/A/E since it's only 1 thing attacking me. The real obstacles are when your entire screen is filled with monsters - especially ranged ones like Gloams and Cursed Archers.
And woops about the Hotspurs, somehow managed to get them confused with WWs
Mat Pikes only require like 90+ Strength so you don't really need to get that much
(from Tgods). Depends really, you're not going to be facing Gloams all the time (granted, they are annoying to deal with sometimes), and they're doable without needing such drastic measures.
This post was edited by Avelynn on Sep 15 2013 07:43pm