Quote (mysz15 @ Sep 18 2013 03:22pm)
If I were you I'd repost the guide with the gear mentioned as there are few things which just have to be covered in order to call this guide 'complete'.
Firstable - setup gulli 15ias/15@, hlord, gores ,raven, stat/ar/res ring, nosfe (with nosfe u hit the same bp as with yours), loh, botd warpike - is not only cheaper but also ends up with A LOT better dmg - 100% chance for deadly strike (vs ~80%),
~50% crushing blow (vs 15%), also u can easly get 52fhr bp (2x fhr scs + fhr sk or 2x fhr sk) and its very helpful in fhr lock situations.
Also u should mention wsging from fhr locks
Also u should imo max jab (valky isnt that usefull, so nn more buffs for her) because in like 40% of the time u'll be facing either single targets or packs of so huge monsters that 2 or more of them wont be in your range anyway.
While fend is SUPER slow if attacking less than 2 targets so in this situations (and vs bosses ofcourse) jab is superior.
20 pts jab, 20 fend, ~18 crit, 20 valk, rest into penetration (ur ar will sux without it) - thats the perfect skill distribution IMO.
Also might merc should be mentioned as holy freeze one isnt crucial when it comes to safety, while some of us prefers much more offensive style (might aura gives extra ~20% dmg to you and doubles your merc dmg)
I could add Guli's setup with as a crushing blow alternative seeing as Highlord's + Nosferatu's does indeed cover the IAS. I'll see if the mod recommends it or if he can edit it in for me?
Wsging is more of a PvP thing, if you get FHR locked that much you need to not charge into everything.
Jab over Decoy is a preference. I don't see a need to place so much importance on a huge single target move when the main concern usually comes from minion packs + more monsters, plus Jab doesn't really get all that much +damage from skills.
And Might merc is mentioned, just not with the full setup.
This post was edited by Avelynn on Sep 18 2013 05:10am