Quote (Bob888 @ Jul 8 2018 01:35pm)
KNowing that masteries decrease damage taken is cool. I wish it was slightly more feasable. Right now that will never happen and even when finally it does, it won't be efficient to use 3 28% items of sorb and have no damage, no heals, no tank armor etc.
The fact that the mastery has a dual function is cool though. Maybe masteries could be more meaningful if they naturally came with higher rolls on items? SO we started to see higher mastery% rolls more often. 10% here 15 % there. WHy not :P ?
I've already seen 10 and 15% rolls pretty often. Even 20% rolls have not been uncommon for me lately. Having two good properties spawn on a piece of gear is always a near-impossibility in LS, but that's just what makes the good items so special
However, the portal is majorly outdated when it comes to mastery %EE contribution, and many players don't seem to know that it isn't accurate.
"Adds to the Enhanced Effect of any [element] charms you use by the % listed. Also increases resistance vs ice attacks against your character."
Much like what it says for heal mastery:
"Adds to the Enhanced Effect of any healing charms you use by the % listed."
I suspect that when heal mastery was nerfed, it caused a corresponding nerf in elemental masteries. I wonder, Paul, if you could update these portal descriptions for us to reflect the current bonuses given by masteries in terms of %EE as they confuse a lot of players, old and new.
This post was edited by BWConformity on Jul 8 2018 12:22pm