Ladder 1.11 Ww / trap assassin hybrid - All vitality stacker- by m72mc v. 1.05
UPDATED & REVISED - VERSION 1.05
Table of contents• Introduction
• Stats
• Skills
• Gear
• Fools and claw positioning
• Strategies
• Mercenary
• Breakpoints
• Claws, kicks and mods
• Calculations
• Bramble tweak
• Visualization
• Links
• Thanks
IntroductionRepost again. Last version got closed due to much off topic spam. Though the new coding on this site also made my guide look bad as all ` and • became ? marks, so maybe was time anyway.Also fixed a broken link. This is the sixth version if anyone cares. last one here ->
http://forums.d2jsp.org/index.php?showtopic=6032866I made this build during patch 1.10, but I posted first in summer of 2006 as a guide here on d2jsp.
This assassin came to be born out of my needs for a good viable assassin that can out stack foh paladins and blizz cold sorceresses, without any gear switching and still get max vitality and have a good damage in traps and ww! I use her mainly for pub dueling!
I must have read all assassin guides there is and I made allot of builds but I was not happy with any of them, so I sat down with pen and paper and reviewed all the items in this game. Finally after much building and testing, this is what I liked the most.
This assassin is very good both for pvm and pvp.
Nothing would be wrong with using a nice assa circlet and verdungos or bb (bugged belt, non-ladder) if you want. Then you would need to keep kiras in stash. This guide is about reaching enough resists without it. Personally I don`t like to keep going to stash and change my setup for everyone I duel. If you want to use a circlet, change these things.
Coa coronet -> +2 assa circlet, nice mods would be: 20 fcr(a must), ar/lvl (Visionary mod)+ life, mana, 1-2 sox, resists, str/dex (if you need it) etc. socket with jah/15ias-res jool, or res/ias jool + res/life or what you prefer..
Keep kiras in stash, for when you need it.
If I would use a circlet I would go for one with high cold res and sox with massive more cold res from jools and some ias. That way you would have to switch to kiras for foh, v/t, auradins etc, but not for cold sorceresses. Or the other way around, thus minimizing the need for kiras.
Arach-> bb(bugged belt, +1 All Skills 15 Str 25 Dex 20 DR 25 All Res 10 Ias 10% Slow on target). Or if you don�t like items that are not meant to be in the game or can`t get it, use verdungos. If you can get some eth bugged claws with nice skills go for it, but they won`t be covered in this guide, since they are so rare and only nl. This is only a suggestion, I won`t go into detail about such a build.
It`s all about preferences. Such a build would be a bit stronger 1v1, but lack some resists when dueling more than one opponent at the same time. Since I mostly pub duel for fun, I find my setup the most appealing to me. If you duel mostly 1v1, go for a circlet setup. The problem is mostly stash space.
Also I believe that there is no best way to build a character in Diablo 2, just different ways, that give different strengths and weaknesses. Nothing is set in stone regarding equipment. I want to share this build that I really like with the rest of you!
Pros and cons of this build.ProsMultiple sources of damage
High light sentry damage
High poison damage
High open wounds %
Some physical damage
High damage reduction
High resists
Decent life
Fast teleport and speed
Stun locking with mind blast and traps
ConsBvc with thunder god�s belt
Absorbing antidote chucking hammerdins
Probably thunder god`s using antidote chucking, slow using, uber smiter's, though I have never met one of these, tnx for info giff!
Low physical damage
StatsStrength base or enough to use 148 str coa
Dexterity base
Vitality base + all the rest
Energy base
SkillsShadow skills1-20 claw mastery***
1 burst of speed
1 fade
20 venom
1-x claw block **
1 psychic hammer *
1 cloak of shadows *
1 mind blast *
1 shadow warrior *
1 shadow master *
Martial arts skillsGet dragon flight as skill from 1 of your claws *
Dragon talon or similar is optional too. I don`t recommend it unless you get it from your claw. *
Traps skills1 fire blast
1-x points in shock web **
1-x charged bolt sentry *
20 lightning sentry
20 death sentry
1 blade sentinel *
1 blade fury *
1 blade shield *
0-1 wake of Fire ****
• * try to get as many skills from claws as possible, also it's a matter of taste if you think you're going to use cos for example, personally I like this skill, as well as blade fury. Blade shield gives you one more chance to hit, applying your poison.
• * If you spend points here, it comes at the cost of points in shock web(light sentry synergy)
• Absolutely get dragon flight skill from your claws, saves skill points
• ** depending how much claw block you want, spend some points here. Again if you do, it will come at the cost of light sentry synergy.
• *** if you want more damage and ar with your ww spend more points on claw mastery or if you prefer a weaker ww spend more on lightning sentry synergy for a higher trap damage.
• **** Wake of fire is for stun purposes, it`s not necessary. For some duels it can be useful though.
• There are other ways to spend your skill points with this gear setup. Perhaps you want max dr without prebuffing fade, then just spend more skill points in fade. Perhaps you want a classic ghost-sin skill setup with this gear.
• Note that if you have shadowmaster as skill from claw you cannot BO her. She will be unsummoned when you switch to cta/shield.
GearHelmCrown of Ages, with 2x15 allresist/-15 requirement jewels. Even better jools are -15 req/10 allres 30 cold/light res xx ed jools, but they are very rare. I have one in my coa.
Total stats with jewels will be
• 60 all resist (o yeah very good)
• 30 faster hit recovery (all you need, in my experience)
• +1 all skills
• 15% damage reduction (all you need if you use enigma and prebuff fade)
If you want to sacrifice some life, spend some stat points into strength to be able to use 1 15 allresist/15 ias jewel for faster trap placing speed. Or you can use an assassin amu with strength, though then you can`t switch to angelic`s. Its not really a good choice to build in strength from amu or ring in this build, since then you will lack the flexibility, to change to other ones.
For prebuff venom and fade use a +3 shadow disciplines helm with 2 sox (2x poison jewels) get one with str or dex. How much depends on your anni/torch. You need to be able to put on your bramble and also if you want to prebuff with 2x bk/soj you need dex also, since you loose 20 dex from raven. If you get str from prebuff helm then get dex from the +3 shadow amu, or the other way around!
ArmorEnigma mage plate or other low strength requirement armor.
Gives tele, 8% damage reduction, life and all the strength you need.
For prebuff venom use a low strength requirement bramble, as high + venom as possible. (Can also be used for the bramble tweak).
GlovesTrang ouls gloves, this is your only choice.
20 faster cast rate, + to poison skill.. Not much else to say.
Weapon 1Fools claw (greater claw/greater talon). Try to get one with ias + skills and 2 sockets, knock back is fun to have too, but not necessary. Socket with 2 ums or nef+um.
Additional ias on it adds to trap laying speed if used on primary slot.
For low defense opponents a fury claw (greater claw/greater talon) will do fine.
Get a claw with +3 lightning sentry +2 more good skills, like mind blast, shadow master, claw block, etc.
For prebuffing fade and venom use +6 venom claw (greater claw/greater talon), 2 sox with 2 poison jewels.
Weapon 2Chaos (greater claw/greater talon). Get a claw with +3 lightning sentry +2 more good skills, like mind blast, shadow warrior, claw block, etc.
For prebuffing fade and venom use +6 venom claw (greater claw/greater talon), 2 sox with 2 poison jewels.
Note; greater talons are faster than greater claws but they both fit our dex/str requirement, and they both pass for fastest ww speed. Choose greater talons if you can.These are 2 of the claws I use. I have others also but these are decent enough. What skills you want depends on your build.
BootsResists boots. Try to get ones with 30 frw +40 lightning and 40 cold resist. If they have adds to this all the better, fire resist is great, poison too and poison length reduced mod.
But the most important here is high cold and light resist. You only need lots of stacked fire resists when dueling a conviction character teamed up with a fire sorceress. You also want the best kick damage you can get on these, as long as the str requirement aren't to high.
These are one of the boots I use, since I don't need fhr, they suit me well. a bit low cold res though.
Hotspurs. Used for 90% fire resist as usual and more stacked fire resist. Provide some little life too. Upgrade for more kick damage.
Eth sandstorm treks. Provides 20 fhr and strength. (can be necessary for bramble tweak, also fhr vs. trappers).
Waterwalks. Gives much life and +5 max fire res, personally I have replaced my hotspurs with these. I think hotspurs give too much + max res. It`s more fun when its a little harder to fight fire sorceresses. They also provide some dex. Can be useful for prebuff.
Upgrade these for more kick damage.
Hsarus boots. These boots gives great attack rating boost if combined with hsarus belt.
Combined these items gives, 20 cold resist, 25 fire resists, 20 faster run walk, +20 life, attacker takes damage of 5 and +10/ level to attack rating.
BeltArachnids. For reaching the 65 faster cast rate breakpoint use this belt along with an fcr ring and a +15 faster cast rate assassin amulet.
Hsarus belt. For use with Hsarus boots as stated above.
Thunder god`s belt. For dueling FOH paladins or other lightning opponents, use this belt if you need it.
Verdungo`s belt. (Can be used for the bramble tweak).
AmuAssassin amu with 15 + faster cast rate is needed to reach the 65 faster cast rate breakpoint. Get one with 20 all resists + life and poison length reduced mod and (+ strength to reach 148 strength with enigma, annihilus and assassin torch! ONLY if u use 15allres/15ias jewel in your CoA and don`t want to spend the stat points then needed. You could also gain this from a ring. But as I said earlier I don`t recommend it.)
Angelic wings. For use with angelic halo ring for more attack rating. (Can also be used for the bramble tweak).
Shadow amulet +3. For prebuffing venom and fade, depending on the prebuff helm, you need str or dex on this.
Ring 1Raven frost. You always need to equip this ring for dexterity reasons, except when prebuffing.
Ring 2Faster cast rate ring. Get one with +30 lightning, fire and cold resists. Nice ads here would be ar, life, mana and poison length reduced/ dam red.
These are 2 of the rings I use.
Angelics halo ring. To use with angelic amu for more attack rating. (Can also be used for the bramble tweak).
BK or soj. To prebuff venom and fade.
Dwarf star/ wisp projector. For absorbing fire and lightning, I never have to use these, but can perhaps be good in some situations.
Weapon switchUse call to arms +6 and a +1 shield, lidless/ Sigon's. If you use 1 ias jewel in your coa and add strength, you can use a eth spirit shield (146 strength requirement). (But not if you wan�t to use the bramble tweak).
Charms9x shadow skill charms with life/ you can use 2x fhr s gc`s also if you want more fhr, or 1 gc fhr + 2 sc�s 5allres/5fhr. (If u wan´t u can use trap skillers also, but I prefer not to.I just mention this as I get a lot of pm`s about it, use whatever mix you wan´t, but I use shadow skillers)
Annihilus. 20 stats/ 20 resist
Assassin torch 20 stats/ 20 resists
10x sc`s 5 all resist with life (If you have space left in inventory you can switch to ar/life or max/ar/ life sc`s for duels when you don`t need resists.
StashEverything that`s not on your character + the following:
Demon limb : To prebuff enchant/ with Hel/-req jewels if necessary
Optional:
For more resists keep a fools claw here socketed with resist jools. make sure it hits fastest ww speed.
"Guled" Andy face- if you want to max your psn res, vs. psn using opponents. Ofc u can just use antidotes also if you like.
Notes• Decide carefully what you want, the stash is only so big!
• The reason for greater talons is so that you don`t have to spend any stat points into dexterity or strength. If you choose higher requirement claws it comes at the cost of vitality. Greater talons are also fastest possible claws.
• This assassin reaches the 65 faster cast rate breakpoint with arachnids, faster cast rate ring and 15+ faster cast rate amulet.
• Using this setup you reach 10 fps trap laying while using fade (this depends on what claws you use atm, claw type and ias), which in my opinion is enough. If you use 1 ias jewel in your coa or get ias some other way you can reach 9 fps trap laying speed.
• For pvm this assassin does great with a conviction mercenary.
• If you don`t prebuff, this assassin still have good poison damage and damage reduction. Prebuff when you need too. Sometimes it`s not necessary and perhaps more fun to duel not so good chars more on equal terms.
• Don`t forget when doing skill distribution that battle command gives +1 to all skills.
• As for dueling, Practice a lot, it takes skill to master a hybrid assassin. There are many buttons (skills) to keep track of.
Fools and claw positioningHere is a test regarding fools claw and attack rating it is written and tested by WhiteAlien from diabloii forum... credit to him...remember though that kicks, blade fury and blade shield takes its attack rating and mods from primary claw and the usual rules apply to trap speed.
quote:(WhiteAlien)
I've done some tests with ww. I did over 800 ww's, I think this should be enough objective.
Test environment: Open Battle Net.
Test objects: ww barb and high defense pala.
Pala setup was simple: edited high defense armor and defiance aura, gives total defense of 30179, no shield of course to effectively measure hits.
Barb setup is more complicated:
1. First setup, Fool's Axe left hand, normal Axe right hand, screen ww AR 20197
2. Second setup, Normal Axe left hand, Fool's Axe right hand, screen ww AR 1093
3. Third setup, 2 Normal Axe's, screen ww AR 1093
4. Forth setup, 2 Fool's Axe's, screen ww AR 20197
All tests were done in Hell difficulty, Act1, Open B.Net. I did 200 ww over pala for each setup and here are the results:
Setup.....|Test hit chance %|Theoretical H.C. %|
First.......|.........38............|.........34.. ...........|
Second...|.........32............|.........34..... ........|
Third......|.........16............|..........5... ...........|
Forth......|.........73............|.........34... ..........|
To calculate theoretical chance to hit I used this formula:
= 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
ConclusionLooking at test results, 1st and 2nd, it seems that Axes swapping from left hand to right hand does not make any difference in average chance to hit target. That makes me think that it is Fool's axe that does successful hit most of the time. Also look at forth test with dual Fool's Axes. Screen shows ~20k AR, but chance to hit had risen drastically from 36% to 73%. Even if you add together 2 fool's axes AR you get ~40k AR and theoretical CtH 52%, here it's 73%. To get so high chance to hit AR for each axe must be calculated individually.
So in my opinion test shows that AR for each hand is calculated separately with ww skill and other hand (off-hand, primary, whatever) does not benefit from Fool's mod!
3rd test did not surprise me - 2 normal axes with only 1k AR, theoretical CTH = 5%, real = 16%, if I could do more ww's probably % could drop even less.
If I'm somewhere wrong you can correct me. Also, can someone post here what mods works with offhand axe.
WhiteAlien end quote.
to be continued..