I might miss some things, so if you wish read all the replies and someone might tell me I'm missing something and I'll post it somewhere in this thread
Table of Contents-Introduction
-Stat Placement
-Skill Placement
-Gear and Equipment
-Overall tactics
-Tactics to specific builds
-My Hybrid (WatchMeGetOwned)
Introduction-opening statement
-Pros
-Cons
This is a different approach to the default ww/ls hybrid. This build allows the player to melee more as the traps do not generally kill as fast as the lightning sentry does. This build has many upsides and downsides in comparison to a typical hybrid sin-
Pros--Wake of Fire (wof) has a wider attack range, thus allowing you to hit your target easier even if they run, or allowing you to hit multiple targets in the line of fire.
-Wof has a higher minimum damage
-Very good against casters just as an ls hybrid is
-You get more chances to Melee as the traps do not kill as fast
-Hybrid sins are typically seen as LS, wof will be a surprise
-Wof stuns very nicely
-Wof can have a magnificantly pattern if stacked or spread out correctly
-Claws will be relatively cheaper
Cons--Generally weak aginst melees, these include smiters, whirlwin barbarians/sins, and etc, as in comparison to ls sins, the traps can take out the melees from afar and do decent damage
-Lower maximum damage
-Claws may be harder to find
Stat PlacementThis section varies upon what gear you can get, how patient you are, and what side gear you want to use
Strength-Base as possible, deatils about this in the Gear and Equipents section
Dexterity-Keep as base as possible, you may need to put a few here to use the higher claws
Vitality-Everything else here
Mana-Base, if you really feel you want some, then put some here. Take note this is a build that will use Mana Potions
(I only feel it's Bad mannered for an es sorc to use mana potions. if you feel negative about mana potions, bmanas or more energy from your gear is an option)
Skill PlacementThis section also varies upon what gearyou have, what skills you get from your claws, and how much of what you want/need
Main Skills-
Maximum Wake of Fire (main skill)
Maximum Wake of Inferno (synergy)
Maximum Fire Blast (syngery)
Maximum Claw Mastery (Base Claw Damage)
At Least one physical point in Weapon Block (gives you a fighting chance to block- I suggest you dump points into this afterwards maxing everything )Other skills- (Try to get these skills from your claws, as much of them as possible, if you cant get them then you'll have to put skill points in them manually)
Mind Blast (must have, either from claws or skill placement-
You should put extra points into here if not into Weapon Block or Venom) Venom (must have, either from claws or skill placement-
You should put extra points into here if not into Weapon Block or MindBlast) Fade (must have, either from claws or skill placement-used against elemental casters)
Burst of Speed (must have, either from claws or skill placement-used against some melees, or non elemental casters)
Blade Shield (very useful for those who come near you, or these can do some damage as you teleport on your opponent)
Dragon Talon (very useful to some casters, or if you need to clear blood moor and dont want to burn mana- this skill does not have any prerequisites, best to put one point into this and get other skills on claws)
Dragon Flight (very useful to do damage as you teleport onto your opponent)
Lightning Sentry (I thought we were making a WoF hybrid!? Well, this allows you to set up "fake" traps to make people think they are avoiding death by avoiding the ls, but they can be running into death with the Wof being places in another area which they might run to. Do not waste a point into this, i just got this by chance. It only works the first few times. Otherwise dont get it unless its like on the only good claw ft)
Shadow Warrior/Master (these can cast mindblast and use martial arts, very helpful)
Gear and EquipmentBreak points we can achieve-
42% fcr breap point (fcr ring, trangs, and arachs)
27% fcr breap point (fcr ring, trangs)
27% fhr breap point (shadowdancers)
(Item Type)
(First choice -
Reason/notes)
(Second Choice -
Reason/notes)
(etc)
HelmAssassin Circlet/Circlet class helm-
Socketed with a 15 res/15 ias, fhr/XX, or any other jewel you find helpful
Ideal (base) stats (you may not have all, but get what u can)
1-2+ All Assassin Skills (some circlets have +1, but the other stats are very godly. Not a must, but VERY, VERY important)
visonary (Very very helpful)
Life
Mana
Strength
Dexterity
Faster Run/Walk
Faster cast Rate
Damage mods
Resistance
Leech
Shako-
Socketed with a 15 res/15 ias, fhr/XX, or any other jewel you find helpful
if you can't find one of the above, just use whatever until you can
ArmorMageplate/Other Low req Enigma
Only Choice
Some people will equip gear at lv 75 once they can use their torch and anni. This can somtimes require more strength than what you can get, and people will use strength points at lv 75 to use other gear. It is ideal to wait till lvl 90 to get more + strength fro enigma so you spend less stat points
GlovesTrangs Gloves
Only choice
+poison skill damage (venom)
FCR
RingsRing 1- ravenFrost, saves you dexterity, gives cold damage, cannot be frozen, and AR
Ring 2- FCR Ring (lets you get 42% fcr bp with arachs)
ideal mods are-
FCR (duh, u obviously need this)
Dexterity (If you decide to have sorb rings, do not make this be a part of the stats that allow you to wear your gear, because without it you wont be able to equip gear as fast)
Strength (If you decide to have sorb rings, do not make this be a part of the stats that allow you to wear your gear, because without it you wont be able to equip gear as fast)
resistances
leeches
Attack rating
other choices-sorb rings, which go in stash, no other real choices
amuletCrafted/Rare amulet-
if you are rich enough to get a nice one of these then get it, but i get along with maras
Maras-
any res is good, the higher the better
BeltArachnids mesh-
main belt, fcr, skills, slows target
Verdungos-
life, dr, can be a stash item if you choose to duel melee's with it
bootsshadow Dancers-
best choice, + shadow skills, dex, fhr, frw
Gores-
great as a second choice if shadowdancers r hard to find, obvious for the ow/cb/ds
treks-
there are okay, not the best choice tho
clawsthese are very important! these will almost never be the same unless you get dupes
1- an elite chaos claw with as much base staff mods as possible, +2-3 to Wof is a must, or if not then use as temp until you can get
2- a fools claw, as much ed, ias, and base staffmods as possible
(socketed with um, or any jewel you like)
(if the claw is not elite, upgrade it using 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon, and or
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon)
ideal mods are
150-200+ ed
max/min damage mods
leech
res
If you cant find a nice fools claw, get a nice elite fury claw, with as much staffmods as possible
Switchcta and spirit/lidless
inventoryAssassin Torch- As high as possible obviously
Annihilus- As high as possible obviously
Horadric Cube (optional. Easy access to mana pots when your belt runs out)
Tp Tome-Get away from Bm's who try to nk you, or if you're in a pvm situation such as baaling and you need
Skiller Charms-A mix of trapper and shadow skillers, use what you feel is nessesary
Small Charms-put these above/under ur gcs to fill in the gaps. Get either lifer res, plain res, lifer mana, or whatever else you want. Dont get poison as they interfer with your venom
StashTgods- well, if you need it to sorb, this is the only sorb i have
nosferatus coil- for melee, too lazy to get a dungos
ort runes- repair my claws if i need to
Super mana pots- this takes up 70% of my stash.
Overall tactics (AH! FINALLY SOMETHING GOOD! LETS SEE HOW THIS NUB USES HIS WOF HYBRID!)
Alrighty. This section will tell you basic stuff, that you probably will find in other hybrid guides. but who cares, these are in my own words and.. yeah
Bo, bc, and prebuff.
Stand outside and wait for your opponent to come directly to you.
You can walk a little and get you on their map for them to chase you.
Lay out traps in their direction as far as you can click
At first sight, lay out a mindblast, and LOCK! then you have two choices-
Trap kill-once your traps die tap from your mindblast hotkey to wof and back. This will ensure they are stunned and damaged.
Melee kill-any time you want, while clicking and holding mindblast, hit the tele hotkey and while still holding the right mouse, once you see the teleport start casting, switch to your ww hotkey and ww. (also you can dflight to your opponent and then ww, doing a bit more dmg)
You can tele away or keep wwing. If the traps are still up just ww as they get stunned by the traps. otherwise tele away and repeat
Issues-Mindblast lock- just click and hold. you can lock up to two screens away
mindblast can be negated by other players by-
charging away
ww-ing away
keep trying to tele and eventually finding a time to cast it and tele
zons dodging it
Mana-
You have super mana pots and use them
Tips-If you midnblast lock, and your opponent gets away, but you stil have a lock on them, tap back and forth from wof to mindblast to throw traps on them and stun them.
-If someone teles on you, just ww away. thus saving you some life and doing some damage
-if you get ls from your claws or put one point into it. you can fake people into thinking by running away from the ls they can live.
lay out ls on lets say the left side of you, or just between u and your opponent, and then lay wof's to the empty spots around you.
Heres a diagram-
LEARN YOUR HOTKEYS! here are mine, but you should customize your own to your easeF1-Battle commands
F2-Battle orders
F3-Fade
F4-Blade shield
F5-Shadow Master
Q-Whirlwind
E-Teleport
R-Dragon Flight
A-Wake of Fire
S-Venom
D-Mindblast
F-Dragon Talon
Z-lightning sentry
X-Blade fury
V-Burst of speed
F12-Town Portal
My left click is always WW, I reset it to ww after each time I die. Although I don't do it, you can put dragon flight on left click. Only use if you can whirlwind effectively with left click.
This is a summary of a duel-
A - Right click, hold - pause - D - Right click, hold - R - Q - Rightclick hold - E - Tele into Town - Enter - O - W - N - E - D - Enter
Also known as-
wake of fire, lay them out, wait for opponent to come, mindblast, click hold, dragon flight, ww and they die, i tele into town and type "owned" (actualy I dont, im a good sport
)
Basic Whirlwind Techniques
Why not just whirlwind back and forth?
-In a triangle you have your opponent almost trapped. Even if they walk away you have one more hit than what you would with a sweeping whirlwind.
Some better explanations of techniques can be found here (these are not written by me and all credit shuld be given to Xepo and The Rain for these guides in these links
http://forums.d2jsp.org/index.php?showtopic=6253291 thanks to Xepo
Important information at this URL- Scroll down and you should see a picture with the word "corners" in it. This shows where to lay your traps to get the most length.
http://forums.d2jsp.org/index.php?showtopic=6576498 thanks to The Rain
Important Information at this URL- Scroll down and theres a gif on how to "traplock" It is a simple namelock with mindblast once, tap trap hotkey, tap back to mindblast, tele, and then a whirlwind.