Quote (musclemagic @ Nov 23 2022 05:30pm)
To be fair, D3 does have more build options than D2 (even at launch it did) and if they had delivered what was promised it could have been good. Instead they went the complete opposite direction with gear becoming untradable and sets creating your builds for you.. and yeah.. d3 is shit.
D4 is shit until you get all your Paragon points, glyphs maxed, and start using all the kajillion different build options. It's fun AF.
The problem is that people hyper focus on the “number of viable builds” as though the higher that number is, the better a game feels to play, and that’s simply not true. Having 30 different builds to play but not being invested in a single one of them leaves your character and playstyle uninspired and lacking. The thing that made Diablo 2 builds so compelling is that you crafted your entire kit around a few skills that worked well together, and later on synergies were implemented to complement that idea. While it’s easy to say now 20 years after the fact that D2 is fully fleshed out and build diversity isn’t as good as it once was, the initial system of “build your character the way you want it to play because your actions have a permanent effect on your playthrough” in the era before akara would reset your skill points made your decisions actually impactful. Who the fuck cares if I can swap from whirlwind to hammer of the ancients and bang through the same content with a different shitty skill animation, i’d rather my character have a sense of identity and be the product of working towards bringing my build to fruition with my preferred playstyle and skill in mind.
Think about how you feel saying “I play a barb” in d3 versus how you feel saying “i love playing javazon in diablo 2”, that sense of identity is just one of the many reasons that diablo 2 makes the rest of the series seem inferior in comparison This post was edited by Jacobbc2 on Nov 25 2022 08:48pm