Quote (WhiskyPriest @ Feb 3 2023 02:48pm)
Voted yes. This game is going to be huge. the player count for the play test went like this: 400, 10k, 30k, 100k. I expect 200k this next one. All the big streamers have loved everything about it. Also game is hard, people gonna need to spend that FG!
I disagree with it being hard but I agree if they implement the correct features, trading could be worthwhile.
A sum up of their interview about the upcoming playtest this week.
---Final Update for 2/1/23 QnA---
Playtest Length: Feb 6th - Feb 13th
New Dungeon: Mines Single Floor Dungeon with Troll Boss and is "Solo Queue Only" and "max drop rarity is Epic"
Wizard Changes: "Current Wizard is based on our first attempt at a magic system... will likely need changes"
Skill Tree: "No Skill Tree this Playtest"
Launch Time: 7 AM EST Launch, must "redownload game as demo," or (unconfirmed) attempt a file repair
Early Access: "Early Access Late-April to May, MUST release with Floor 1"
Floor 1: No Floor 1 development has begun, discussion on outside/sunlight "has been discussed internally"
Blocking: "Not actively looking at" blocking changes, but are "smoothing out that system by checking collision boxes"
Two Handed Weapons: "may have gone overboard on two handed weapons," "not returning to October's no movement penalty," but it is changing
Maul Swings: "we haven't touched that" in regards to the horizontal swinging of two handed Mauls
Speeds: "we will now look into" stacking speed penalties
Gold Storage: "we haven't touched anything about gold storage," "good chance in the future we're going to implement it"
Trading Post: "we're close to the Trading Post being what we wanted," but "we're making changes to make it more... functional"
Shared Stash: the idea is "on hold"
VOIP: "IT WILL BE IN THE GAME THIS PLAYTEST"
VoIP Muting: "You just press it and it mutes it" (in regards to in-game voice muting for streamers/bad actors/etc.)
Bards: "hopefully next time"
Sorcerer: "I kinda gave away that it's coming as well" (not this test)
Skills/Classes/Etc: "Not much (added)," "Maybe one or two"
In-Game Party Finder: "in-game chat room with inspect feature based on regions"
Karma: "system based on team killing that will mark you if you do it too much"
Team Kill Protection: "like team killing... is actually part of Dark and Darker," "if the community degenerates... draw a harder line"
Bulk Buying/Selling: "we do have a solution, it does sell stack items now"
Rubysilver: "We just slashed [rubysilver requirements] in half"
Quests: "[in the future?] yes." "...will see preliminary system in the next playtest."