For example, if you're a barb with a ultra great sword and you attack a shielded/armored monster:
- if you do a left swing the shield should block but veer left (with monster bending with the shield to the left)
- if you do a right swing the shield should block but vere right with stance break opening the chest area to an attack.
- if you do a forward thrust and happen to hit the head the helmet should be flying off
- if you critical and cut the left leg the monster should be falling left
etc.
Like, the PhysX technology should be character specific and not just world specific.