Quote (izParagonzi @ Jun 22 2022 05:41pm)
Two-Hit-Back ability is better when using Stat ONLY armor, NOT enhanced effect armor when solo'ing. Now, as for group runs, you are NOT tanking when using Stat armor... so in most cases you are sitting in the back RIGHT? thus it isn't that effective, so in a group run, when sitting in the back as a samurai you go Multistrike and for a secondary ability, you can use Knockdown for taking out a Column of 3 mobs, and your third ability will be Powerstrike.
Group (Using Stat armor [in the back]) Multi Strike / Knockdown (personally I would not bother with a 3rd ability, BUT) Powerstrike for a single monster as a third ability.
Group (Using EE armor [tanking in the front]) Multistrike / Two Hit Back and Knockdown as a third... ONLY if you trust your healers in the group. NOTE: personally your EE armor for tanking SHOULD have stat... but they are expensive.
Solo... I personally only use Two Hit Back & Salvation (no 3rd ability) and I DON'T USE enhanced effect armor, I use STAT armor and ensure I have a base of 30 intelligence and also use a level 25 heal type charm in ACC slot with a minimum of 12x% enhanced effect.
Here is my current toon / level and equipment solo'ing on HC:
SSPro
Level 71 Samurai
Core: Hardcore
Life: 6104 / 7261
Mana: 1458 / 2160
Experience: 70,374,541
Strength: 93
Dexterity: 59
Intelligence: 68
Vitality: 116
Stat Points: 0
Kills: 66,947
Deaths: 0
MQ Pass / Fail: 1 / 1
MQ Attempts: 2
Ladder Resets: 0
Last Played 4 hours ago (still drinking and talking with friends)
Mystical diamond longsword
Level Req: 40
Damage: 98 to 984
+126% Enhanced Effect
+3% Armor Pierce
+9% Fire Mastery
Angelic tempered diamond plate mail
Level Req: 45
Physical Defense: 50 to 151
Magical Defense: 0 to 19
+16 Vitality
+38 Intelligence
+8 Life Regen
+2% Mind Numb
Mystical wild heal VI
Level Req: 15
Heals: 9 to 97
Mana Cost: 45
+30 Strength
+2% Life Steal
+1% Heal Mastery
Mystical heal VIII
Level Req: 25
Heals: 93 to 249
Mana Cost: 61
+139% Enhanced Effect
+1 Critical Strike
+1% Glancing Blow
I switch armor when I am not regenerating in town to this:
Legendary fossilized scale armor
Level Req: 40
Physical Defense: 23 to 92
Magical Defense: 17 to 53
+47 Strength
+1 Mana Regen
+1 Extra Equipment Slots
+1 to 3 Mana per Attack
+1% Quick Draw
+24% Heal Mastery
+1 Jubilance
My abilities are Two Hit Back & Salvation... that is all, there is NO point to have a third ability... however... if you forgo healing, you may just choose Multi and Two Hit back... get 72% in each is great and just using stat armor for killing 2 or 3 mob spawn... the only annoying thing is coming across multiple waves of a single monster spawn.
Can Salvation be used on yourself?