Quote (AlakhaiDeMythos @ Jun 12 2022 09:25pm)
Whats your critique regarding d4 atm tho?
If something walks like a duck and quacks like a duck… It most likely is a duck.
This game looks like D3, with a darker color palette.
The skills are designed like D3 were. Doesn’t matter sorc or melee… You run to the monsters’ pack and make a big AoE boom. It just has different colors for different classes. Red for the necro, apparently.
And the combat feels like you are just gliding on a frictionless surface. Don’t see any fhr, block animations, … And monsters get on top of you without any difficulties either. Which turns combat into an arithmetic gear check, rather than tactical positioning and outsmarting enemies.
Bad pathing for monsters in D2 was actually an (accidental) feature, not a bug. Few understand this. Monsters could’ve been strong but you could outsmart them. But if you made a mistake they could’ve killed you. Nothing like this exists in D3 and I don’t see this in D4 either.
And the gore elements they try to forcefuly push everywhere now, after D3 was all sunshine and rainbows… They got it all wrong, again. It was supposed to be a scary world, not a disgusting one. D1 (and, to a lesser extent, D2) had a great, scary atmosphere. When I look at what they do in D4 I don’t feel any scary atmosphere. I just want to vomit.
This post was edited by kayko on Jun 12 2022 01:54pm