-
Just an update with a few quick notes:
===============
*Cold Mastery caps at
-91 percent reduced enemy cold resistance
at level 27.
How do I know?
Well, if I peruse a Skill Shrine (+2 all skills), it will get brought up to level 29 and
STILL be at -91 percent reduced enemy cold resistance.
Then, the tooltip says:
Quote
Next Level
-91 percent
"Next Level" in this case is
30.
I have yet to find a +2 to sorc skills ammy. With it, I can see how
level 31 will look like for CM, but it's still something that I can't achieve practically anyway.
...
So, unless the skill is really weird in a way and suddenly decides to go to -92 at like level 40 or whatever, then we're at the max.
However, this is all theoreitcal, as
PRACTICALLY, the max level that can be achieved for a skill is
34, and it
HAS to be this way:
* Has to be a
SORC fire skill; you'll see WHY down below.
* Have to wear a staff with +2 sorc skills, +3 specified skill
* 2 x SoJs
* +2 to sorc skills ammy
* Tarnhelm
* Silks of the Victor
* MAGEFIST (+1 fire skills; there are NO items in the game that would give + any singular skill tree or a specific set of skills
OTHER THAN FIRE SKILLS)
* Skill Shrine
So we have:
* +5 to the skill from staff
* +2 from the SoJs
* +2 from Ammy
* +1 from Tarnhelm
* +1 from Silks
* +1 from Magefist
* +2 from Skill Shrine
That's +14 total, added to the max'd base of 20.
34.
===============
*Yet another demonstration of just how
BROKEN D2's math engine is:
At level 76, going onto level 77, suddenly Experience Gain from my usual XP route is DRASTICALLY reduced.
You see, what I've done to level so far, ever since I completed the game at
level 55 was:
Arcane Sanctuary + Canyon of the Magi + All Tombs + Entire Act IV.
Until now, typically such a run would fetch me an entire level (+/- around 10% of the XP bar), provided I don't die.
However, ever since I hit level 76, I now only get something like 1/3 of a level from completing such a run.
...
Now, this is naturally explained by two known things and 1 unknown one:
1) Act 2's monsters are now below my +/- 5 levels optimal XP gain level gap. (max level for an act 2 monsters is 70, not counting Duriel who is 72)
2) The XP progression between levels has risen dramatically. DUH.
3) Similarly to LoD (presumably? no sources on this one...), Diablo 2's leveling system starts to enforce an XP penalty that is BEYOND the level difference between you and the monsters.
(In LoD, this starts occurring at level 70, where you simply start to gain less XP from the enemies that you kill, REGARDLESS of the level difference).
HOWEVER, this is only a
partial explanation, and here's why:
1) Act 4's monsters were actually way
above my optimal XP gain level gap in previous runs. It wasn't until only recently (like, level 69 or so) that I even BEGAN to enter their level interval.
Lowest level for an Act 4 monster is 74, whereas highest is 82 (not counting Diablo who is 90).
As you can see, until recently, I was actually getting ripped off hard from killing such monsters.
Yet, the XP pouring in was in no short supply!
2) Yes, XP required to reach the next level rises dramatically, but it's not really THAT much.
For example, it takes 3.3 M experience to reach level 75, and 3.6 M experience to reach level 76.
That's only a 10% increase in XP gain needed.
However, if I could complete the 74 -> 75 progression
in just over a run, now the 75 -> 76 progression takes me
3+ runs to complete.
3) If there
even is an XP gain penalty in Classic (and, again, there are NO SOURCES that even
mention this AT ALL...),
then it would be extremely weird that it kicks in at level 76...
Like... why not 75? Or 70?
---
NOTHING can explain this;
And in fact, now I should be levelling up EVEN FASTER, because I'm closer in levels to those precious high-XP-yielding level 75+ monsters than I was before.
You see, even at my lower levels, the Arcane Sanctuary + Canyon + Tombs only constituted the lesser part of my overall XP progress for my run.
Compared to the Xp gained from the entirety of Act IV, they provided something like... 1/3 of its XP, maybe? That is normal, and is fine.
Now they grant almost nothing, compared to what I gain from Act IV. That is understood, and is well.
Now, Act 4 should be granting even more XP to me now than it did before, not just in
absolute value, but also in
RELATIVE value with regards to the overall XP bar.
Because, mathematically, the additional XP I gain in percentage, due to my level getting closer to the Monsters' levels,
is
MORE than the % XP increase that is required to level up to the
next level compared to the amount that was needed to achieve
this level.
It doesn't.
Why?
BECAUSE THE GAME'S MATH ENGINE IS A MESS, THAT'S WHY.(or, alternatively, due to some ludicrous reason, an XP penalty starts to get enforced at... level 76, out of all levels...)===============
*I have an update on a previous issue that I talked about:
Quote (LaughingSkull @ Jul 14 2022 02:42am)
-
Just a quick chime-in post meant to prove yet again how BROKEN pre-LoD's numbers / maths game is:
See, I am lucky enough to have found (bought) a magic short staff with +2 to sorc skills and +2 to teleport.
That means that I won't have to waste 2 points in telekinesis and teleport respectively to be able to jump around the world.
Basically, this staff spares me 2 skill point allocations, while also granting me a solid +2 boost to sorc skills.
In addition, I am also wearing Tarnhelm (+1 all skills) and a +1 to sorc skills Rare ammy.
That's a +4 to skills total.
HOWEVER, the 2 points of Teleport that come from the item DO NOT benefit from these + skills.
It stays at 2.
I don't know whether that's normal and expected or not, but here's where it gets CRAZY:
When I use a SKILL SHRINE, one of these would happen:
* My Teleport would stay at level 2 (no change)
* My Teleport would become level 4 (expected behaviour, because skill shrines grant precisely +2 to skills)
* My Teleport would become level... 6 (yes... SIX)
Just... WHAT THE FUCK? xDDD :D
NEVER did figure this one out eventually. I eventually just skilled Telekinesis + Teleport, as I had points to spare.
HOWEVER, I did get a chance to get my hands on a staff that had +2 to sorc skills and +2 to Shiver Armor.
Similarly to the previous scenario where I (initially) did not have any points skilled into Teleport,
this time also I do not have any points skilled into Shiver Armor.
Well, guess what the level of Shiver Armor is that I get from the staff?
...
......
2? (TWO?)...
.....
.........
WRONG....
....
.....
4 (FOUR)===================
I'm telling you, mateys: This game is just so
WRONG, on SO MANY LEVELS,
that I can't help but ask the disturbing question:
Just HOW MANY THINGS in
modern LoD (or D2R) look "fine" on the surface, but deep down really are
TERRIBLY broken?
---
This post was edited by LaughingSkull on Aug 28 2022 05:47pm