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May 29 2022 10:23pm
I made a level 7 warrior and didn't add any stat points because I didn't know lol xD I fount a good 2h damage weapon and just wrecked stuff, but I guess you gain life each level based on your vit? What does this mean, add early points into vit ? I seen 100 stat points should go into vit does this make sense? I'll probably remake my fighter since he's only lv 7 if I messed up.

So 100 vit, rest strength until lv 71? Any advice on equip? Not trying to spend FG sadly :( thanks ❤️
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May 31 2022 11:33am
It all varies on how much EE you have your tank armor at or how much into stats your armor and charm got.
Usually with good EE tank armors 75 vita should be sufficient.
If you use stat like str or dex on armor you need bit more vita yes so you gain more life+ your Physical and Magical defense increase basically.
There are far better experts on ladder slasher but I usually go 80 into vita then I try pump dmg per Killspeed from weapons and focus on main stats.
The better EE your weapons have the faster you Kill mobs+ main stat bonusen from charm or armors raise your overall weapon Damage.

This post was edited by Sizzerb on May 31 2022 11:35am
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May 31 2022 02:40pm
Quote (Sizzerb @ May 31 2022 01:33pm)
It all varies on how much EE you have your tank armor at or how much into stats your armor and charm got.
Usually with good EE tank armors 75 vita should be sufficient.
If you use stat like str or dex on armor you need bit more vita yes so you gain more life+ your Physical and Magical defense increase basically.
There are far better experts on ladder slasher but I usually go 80 into vita then I try pump dmg per Killspeed from weapons and focus on main stats.
The better EE your weapons have the faster you Kill mobs+ main stat bonusen from charm or armors raise your overall weapon Damage.


Okay awesome ty. I'm just doing self found gear atm level 20 and been going good so far so will see if I hit a wall. As a warrior I want vit then strength right??
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Jun 10 2022 08:21pm
Quote (Krayze @ Jun 1 2022 06:40am)
Okay awesome ty. I'm just doing self found gear atm level 20 and been going good so far so will see if I hit a wall. As a warrior I want vit then strength right??


This is correct.
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Jun 11 2022 12:37am
100 base vitality... Feeder (71 MQ) Samurai (73 MQ) Paladin (75 MQ) Monk (77 MQ... or maybe 125 Vita base)... it is gear dependent from here.
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Jun 12 2022 09:22am
I do full vita when I solo
Easier from my pov playing tank
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Jun 12 2022 11:23am
Quote (Tds95 @ Jun 12 2022 11:22am)
I do full vita when I solo
Easier from my pov playing tank


That actually sounds smart might try it
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Jun 13 2022 10:23pm
Quote (Krayze @ Jun 13 2022 05:23am)
That actually sounds smart might try it


You can work out your stat points to your Master Quest level (if I remember, you passed to Samurai and re-rolled to Fighter?, if you are using that character, then your Master Quest level is 73, even if you restart as a Fighter).

Fighter starts with 50 Vitality (if I remember correctly), when you start @ level 1, you add 10 points (60) ... so, by level 41, you will have reached 100 Vitality base (excluding Pinch objective extra points) ... so you have 30 stat points you will obtain during the rest of your climb to level 71 (or 32 by level 73).

So you can use the extra points for Melee damage to increase kill speed, or if you are thinking of full vita, you may as well think about Melee/Heal (Powerstrike [6 points = 72%] / Salvation [6 points = 40%] by level 55) and get to 100 base Vitality and rest to Intelligence.

There are other factors for your build... if using Stat armor, try to make sure it is around your same level... if using Melee/heal build, make sure your Healing charm is at least 100% ee minimum and hopefully same level, if not same level... around 1 tier below (45 lvl charm at level 55+)

Basically it is up to you how you want to play your build, you can also test them all out and find what is comfortable for you... and since I don't play on a phone, I wouldn't go melee/heal unless I found a comfortable way to play with it.

Good luck.

This post was edited by izParagonzi on Jun 13 2022 10:25pm
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Jun 13 2022 11:30pm
Quote (izParagonzi @ Jun 14 2022 12:23am)
You can work out your stat points to your Master Quest level (if I remember, you passed to Samurai and re-rolled to Fighter?, if you are using that character, then your Master Quest level is 73, even if you restart as a Fighter).

Fighter starts with 50 Vitality (if I remember correctly), when you start @ level 1, you add 10 points (60) ... so, by level 41, you will have reached 100 Vitality base (excluding Pinch objective extra points) ... so you have 30 stat points you will obtain during the rest of your climb to level 71 (or 32 by level 73).

So you can use the extra points for Melee damage to increase kill speed, or if you are thinking of full vita, you may as well think about Melee/Heal (Powerstrike [6 points = 72%] / Salvation [6 points = 40%] by level 55) and get to 100 base Vitality and rest to Intelligence.

There are other factors for your build... if using Stat armor, try to make sure it is around your same level... if using Melee/heal build, make sure your Healing charm is at least 100% ee minimum and hopefully same level, if not same level... around 1 tier below (45 lvl charm at level 55+)

Basically it is up to you how you want to play your build, you can also test them all out and find what is comfortable for you... and since I don't play on a phone, I wouldn't go melee/heal unless I found a comfortable way to play with it.

Good luck.


Haha yeah that was me but I finished warrior and went samurai and failed attempt one as samurai now on attempt two. I went 72 multistrike 72 twohitback and the rest power strike but honestly I didn't really like it. I think I'm going to go multistrike to 72, than power strike to 72; rest twohitback. I think I'm going for 80 Vit then rest dex unless later I feel the need to add dex. Unless you know a more solid build I'm still early level.
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Jun 14 2022 02:47am
Quote (Krayze @ Jun 14 2022 05:30pm)
Haha yeah that was me but I finished warrior and went samurai and failed attempt one as samurai now on attempt two. I went 72 multistrike 72 twohitback and the rest power strike but honestly I didn't really like it. I think I'm going to go multistrike to 72, than power strike to 72; rest twohitback. I think I'm going for 80 Vit then rest dex unless later I feel the need to add dex. Unless you know a more solid build I'm still early level.


As a Samurai and using Powerstrike... 6 ability points = 40% (another 25 levels [5 ability points] = 61%) = level 50 ... another 6 points towards Multistrike = 25 levels = level 76 ... you won't get to put anything towards TwoHitBack.

Try this... 6 points in both Multistrike / TwoHitback and rest into Retribution ... so that would mean level 60 to 70 you get Retribution @ 24% I think. Why Retribution... because it charges up with damage taken. Thus vs multiple monsters, it can charge up faster than you attacking 1 monster at 1 sec delay. Example: 3 mob appear, all 3 attack you at once while you are attacking once during 1 sec ... 3 chances in 1 sec to charge up vs your attack during 1 sec.

Hope this makes sense. Oh, this comes in handy when using Stat armor or low Enhanced Effect armor.
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