Quote (Matthi @ May 19 2022 03:35am)
it's not that we want it easy, it's just that you can't increase eps for each player with 3, simply because more than 3 eps can hit the same player same time
so ofc it's easier to survive a 3 ep solo than a bad 9 wave ep in a full group; if one of the backrow people is getting focused by 6-7 eps same time (maybe adding some stun/triple/double/reflecting etc) it's game over, and that chance is getting multiplied if you increase the max amount of eps possible each wave
or just think of the increased chance of a pusher/puller monster in an increased wave size; it's just way to dangerous at high lvl if you increase to 15
even if you think that MM is not worth it; there are people that enjoy doing them, so just making a part of the game close to unplayable because you don't see a reason to do them is not really a valid arguement in my opinion
there are waves that you can hardly survive now already; just think of a lvl 100+ high ep wave when the healer is getting pulled to front; with fish and comfreys taking an action there is already a high chance of getting killed
I mentioned this when Paul introduced monsters leveling up with character level after 71 because Datis reached level 200+ characters and Paul wanted that to never happen again, YET, the coding is based on % increase with MD etc, and did not bother to make it more linear (hope that is the right wording) where the monster damage does NOT exceed the Healing capacity of the character and the item(s) they use.
As pointed out by another, using a 140% ee (or more), level 55 heal type charm wouldn't make much difference when you are getting hit by 3 monsters that crit you for 2.5k damage each (7.5k dmg in 1 action would nearly kill 1 character off) and you can only heal 1k average ... yup, I understand all that, I have been there before over level 85 being healer in a group of 2 and more.
So, starting out in a full group from level 1 to 35 isn't challenging anymore. So other than increasing the number of monsters that spawn, Paul would have to increase the Monster Difficulty by another 20% during those first 35 levels, from here, the Monster Difficulty is how it is currently up to level 85, then level 85+ the Monster Difficulty should be stagnant and NOT increase as it does now.
Hey, just an idea since people are saying that even 9 EP waves at higher levels are hard.
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Quote (Pick @ May 19 2022 05:39am)
rex is on to something
make new game mode where max players = 10, max eps = 30
new raid game mode where you travel down paths where each path can yield different encounter, end of the "road" and u fight mega boss which also can have different variants
did someone say new fucking content?
I would vote yes to this, as for those talking about Mobile playing, just stick to 3 man groups or Solo like most should do when using a phone device to play LS.