Quote (lamens @ Jan 24 2022 11:50am)
It should be a total of so many attributes and stats
like 60 to 100 for res and attributes each.
This helps keep the price torches in line with their rolls (minus the type of class)
How so? Using a unique item to spawn a portal in the cube sounds more like d2 to me tbh
Quote (Motordead @ Jan 24 2022 09:23am)
With all the recent posts about more/better endgame:
What would you think of a dungeon that could be opened by fusing several (like 3-5) torches? (Has to be determined how, as you cant put more than one in your cube yet, maybe make the standart of heroes into a tool that can do it on a shared stash tab)
When i recently decided to quit (for now) i had several torches just clogging my stash and really nothing to do with them (cant really sell 12/14 assa torches).
Doing ubers is kind of the only "endgame" right now, imo, but once i had obtained reasonably high torches for my chars it wasnt really fun anymore.
So why not make a new dungeon that is created by consuming those torches?
It would give farming ubers more meaning, increase the whole keys/organs economy and at least extend that branch of endgame for a little bit. There are already some cool uber-builds outside the standard smiter, but "only" farming torches seems kinda dull.
The new dungeon could be anything, like an area with high density/high tc mobs, some new bosses or whatever for farming items. I personally would like it if a token of transmogrification could be acquired there, since i enjoy the idea of styling my champs as some further means of endgame. (transmog in the form of consuming one item and applying its appearence to an item of the same class, as long as not hostiled. This would also give some purpose to several unused but cool-looking uniques)