Quote (izParagonzi @ Jan 22 2022 06:42pm)
Since I wasn't quoting you, and you chose to respond, then I have to ask you a simple question.
Can you honestly tell me that 70 base vitality and the addition of the 5 points I mentioned increases the Max Defense of the Robe (preferably padded) by 1 point because of any (if any) ROUNDING factors? i.e. 70 vitality = Max Physical Def = 14.99 (round down) = 14. [so the pitiful 5% will round it up].
Still waiting on your Armor table to be completed, and you also totally ignored the rest of my post, but whatever, it isn't like 5 vitality gives you more hit points to stay in game longer to cast one more time than without it.
Given the fact meridius/alex did the damage calc on charms, i'm running off the same equation as they said they also made it work for armor: (checked and confirmed this is what's going on)
Changing it to padded will change it from 0 to 0.5 phy defense to 0 to 1.5
Phy defense (1 + (vit - 5) / 100) * ( 1 + ee/100) * base physical defense
so 70 vit = (1 + (70-5)/100 * 1 * 0 to 28
1.65 * 1 * 0 to 28 = 0 to 46.2 which rounds down to 46
so 75 vit = (1 + (75-5)/100 * 1 * 0 to 28
1.7 * 1 * 0 to 28 = 0 to 47.6 which rounds down to 47
For arguments sake lets look at magical defense from 70 to 75 on a padded robe:
Magic defense (1 + (int - 5) / 100) * ( 1 + ee/100) * base magical defense
28-70 base, 70 int magic defense: 46-115 75 int magic defense: 47-119
so 5 times the amount of total defense gained in this specific scenario.
The reason i ignored the rest of your post is cos you've argued this physical defense multiple times when i've told you it does next to nothing similar to how 1 life regen is meaningless on a mage which heals for 500. There's also so much of your posts i can tolerate without going insane.
This post was edited by Bigheaded on Jan 22 2022 01:20pm