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d2jsp Forums > Other Games > Path of Exile > Strategy & Guides > Theory Crafting For A Trypanon-molten Strike Build
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Nov 22 2021 11:56am
I have a basic idea, and I'd like to have a fuller idea of the build before I start messing with it.

My main goal is to have a BUDGET build that is as tanky as possible and outputs some serious damage.

Constraints:
Relatively poor. Only want to invest 30-50 c in the build, if possible.
My computer is terrible, and I experience a lot of lag/stuttering in the game. would like to reduce neccesary interaction as much as possible - trying to make a point-click-kill build as much as possible, with little need for recovery flasks.

I'd like to use a Trypanon, because it allows for some interesting interactions. Since it always crits, I am making use of cast on critical trigger and the fact that, I think, crit hits are guaranteed to ignite enemies.

AScendancy, I think I'd go slayer, mainly for the kill enemies less than 20% of life, but am open to suggestions here. Juggernauts seem potentially powerful, but then I'd have to invest a lot into endurance charges I think.

So, this was my main thought on set-up (because it's a budget build, I basically max out at 5 links on my main skills)

Skills:

Molten Strike, Cast on Critical, Flame Surge.

This will, hopefully, hit, release a bunch of magma orbs, ignite a bunch of enemies, then cast flame surge that burns for an insane amount of damage.

Since I only have two support gems after this, I wanted supports that maximized the damage of this ability.

POB indicates that Elemental Damage with ATtack support and Multistrike are best DPS boosters for this (and in that order), but I think that Ignite Proliferation is neccesary to make sure that a maximum of damage is done with the flame surge. I thought though that some other support gems might be better in ways that POB can't see because they will boost damage on both the molten strike AND the flame surge, like Concentrated effect, Immolate Support, Burning Damage support, or Fire Penetration support. Not sure how to maximize the fire damage done here.

Other Gear:
Marylene's faallacy Lapis Amulet, for the critical strike multiplier. Also investing in other critical strike multipliers
Gifts from Above Diamond Ring, creates the consecrated ground every time i hit, increasing damage, and serious increase in item rarity of drops. Nice boost.
Replica Emberwake Ruby Ring for increased fire damage and faster damage from ignite. Since I'm igniting so often, the debuff on burning time doesn't scale down the damage too much.
Replica Atziri's Acuity Gauntlets - the perfect agony, which I always get, multiplies my Damage over time with ailments. Also, I need the boost to intelligence, as the spells require quite a bit but I don't get a lot from the tree.


The helmet should have the labyrinth enchantment for +2 molten strike projectiles, but otherwise just be lots of boosts to reists and life and needed stats.

I am thinking that Abyss jewels will seriously increase the damage of this build, but that good ones will be expensive; but a few are possible.
Like:
Added Fire Damage to Mace Attacks
Increased Damage over time while weilding two handed
Increased attack speed if dealt critical strike recently
extra physical damage as fire damage if dealt critical strike recently
Stygian Vise for a belt
Boots and Body Armor will be rares that fill in resists and increased maximum life. Boots maybe i'd like to have the Warlord prefix of gain % physical damage as extra fire damage, or maybe drops burning ground while moving? Body Armor I haven't yet figured out at all, except that my boots, helm, belt, and body armor have to maximize my resists.


Skill Tree:
Basically
Damage over time multiplier with ailments
Two handed/Mace nodes, especially the critical strike multiplier ones
Life
Jewel Sockets for AByss Jewels if I have them

I don't think I could afford the cluster jewels that this build could benefit from, but i could be worng.

The other question is what other skill gems do I run on the character?
Herald of Ash?
Flame Golem?
Vitality, for sure, but what other auras?
Cast when damage taken setup?
Any good secondary skills?

Still trying to figure this build out, but could use some suggestions.
Member
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Nov 22 2021 12:42pm
It will not be able to clear beyond white maps, 6 links are a few chaos in scourge.
If you do decide to build it you cant stack burns like you can poison so you need to hit hard, so you will need to stack 600+ crit multi, anger for main curse, you will need avatar of fire.
Member
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Nov 22 2021 01:05pm
That's some good information - what are good sources of crit multiplier? Right now, POB says I'm at 420% from my tree and amulet; can I get some on my body armor?

I'm in standard, and 6 link trypanon is trading for 5-10 ex right now; I know its cheaper in scourge, but currency is more expensive fg, since i don't play the league

Anger and vitality as my main auras; are there ways I should boost their effectiveness?
Avatar of fire is now added to my POB tree, I had forgotten about the avatar.

Thanks for the advice.
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Nov 22 2021 02:17pm
Quote (Plaguefear @ Nov 22 2021 01:42pm)
It will not be able to clear beyond white maps, 6 links are a few chaos in scourge.
If you do decide to build it you cant stack burns like you can poison so you need to hit hard, so you will need to stack 600+ crit multi, anger for main curse, you will need avatar of fire.


Should I put an increased critical damage support gem into the mix?
Member
Posts: 2,127
Joined: Jan 8 2019
Gold: 950.00
Nov 22 2021 03:06pm
I am thinking of running Alpha's howl, and trying to enchant it with the +2 projectiles to molten strike myself - how likely is this scenario? The Alpha's howl itself is cheap.

The alpha's howl allows me to run Vitality, Anger, and Herald of Ash together on the helmet, giving the aura's a boost and allowing me to run all three with enough efficiency that I still have 100 mana unreserved. I think that if i can find a good source of mana leech, this should be enough?
Member
Posts: 48,762
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Nov 22 2021 07:21pm
Quote (skaspels @ Nov 23 2021 08:06am)
I am thinking of running Alpha's howl, and trying to enchant it with the +2 projectiles to molten strike myself - how likely is this scenario? The Alpha's howl itself is cheap.

The alpha's howl allows me to run Vitality, Anger, and Herald of Ash together on the helmet, giving the aura's a boost and allowing me to run all three with enough efficiency that I still have 100 mana unreserved. I think that if i can find a good source of mana leech, this should be enough?


Enchants are pretty easy to get since 3.16
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