Quote (r4f @ Jul 21 2021 06:32am)
Is there a specific reason why you want to learn Unreal?
I ask because there are other alternatives out there that are less bloated and more specific to the type of game you may want to build. For instance, Godot is a much lighter weight game engine for 2D and 3D. Even pygame is a good option especially if you want to learn how to build a simple game from scratch, and to learn how to interact with the legendary SDL library through pygame’s extended Python wrappers.
However, the nice thing about learning a mainstream framework is that the knowledge you gain translates well to other UI-driven frameworks such as Unity. It’s also a desired resume bullet point if you want to work for a studio.
You will at some point need to write some C++, so keep that in mind.
Personally I found using Unity to be much more productive for a single user and then scaling up to working with 2-3 other developers. Both Unity and Unreal are AAA title level of frameworks that scale up to an entire company.
One last thing I will mention is that I totally underestimated the time spent on creating original sprites and levels. I am not an artist at the slightest, so I eventually had to ask a buddy to handle that part.
Godot for 3d.. yeah, if you like n64 graphics in 2021 This post was edited by ChocolateCoveredGummyBears on Jul 22 2021 09:16pm