Quote (xhul @ 1 Jul 2021 15:20)
I wouldn't be surprised if gems are handled as regular mod entries, as far as sell|repair cost are concerned.
That's an idea that is both plausible and verifiable. It should be fairly easy to find a weapon like a scimitar with some elemental damage, then match it with the right gem in a greyed out version of the same thing.
In this moment i'm mostly concerned with the tri- and double-dura weirdness. If (A) the repair costs and price are *.25 linked and (B) repair cost is proportional to durability, then tri-dura should triple those costs. But I'm not sure that it does:
One tri-Martel example is 32,768 to sell and 8,192 to repair. Now that does not sound like 3 times more expansive compared to a Merciless Blue Mart that is 14'487 to sell. Also whatever Charsi imbues usually comes out around that 30k mark, and I'm actually so cheap that I create a hell game just to sell that POS.
Tri-dura really COULD mean, that repair cost is 1/3 effectively, which would make socketing it a great idea due to greater savings. The weird magic find mechanics of tri-dura generation, also sound like something not overly concerned with proportionality.