Quote (Bigheaded @ May 27 2021 07:23am)
But you are sacrificing significant amounts of damage in getting dex that high. As i stated in my first post going that much dex is worse than using a high critical chance charm.
Even at level 1, you should still be doing full strength gear and stats with swords.
As a simple test, get to level 50, do 500 hits avoiding 0 hits if possible with a 25 strength charm, then swap the 40 strength charm to a 40 dex charm and again 500 hits. You'll get your answer from that. I am very sure strength will win pretty handily.
I would recommend doing the 500 hits in either 10 groups of 50 hits or 5 groups of 100 hits so you can reset more easily if you come across the mobs which mess with this (goocidic the spider and the physical reduction 50% aoe barrier)
It doesnt matter whether you're getting the dex from base stats or gear, it calculates the same.
Thanks for the pointers. Due to prof gains on my Samurais(plural) I use daggers from either level 1-10 (depending on the Longsword Ranks of that character, which are normally Rank 5 minimum)
Level 1 - 5 (or 10 before switching to level 5 longsword)
Angelic bronze dagger
Damage: 19 to 34
+46% Enhanced Effect+240 Max Mana
+1 to 30 Mana per Kill
+3% Ice Mastery
Legendary bronze plate mail
Physical Defense: 11 to 35
Magical Defense: 0 to 4
+6% Enhanced Effect
+15 Dexterity+164 Max Life
+1 Extra Equipment Slots
+1 to 11 Mana per Kill
+3% Mana Syphon
+1% Earth Mastery
Arcane wild heal III
Heals: 4 to 46
+11 Dexterity+227 Max Life
+1 Critical Strike+1% Damage Return
+1 Jubilance
+1% Earth Mastery
Stat Points to Vitality only, so Strength / Dexterity are;
45 Strength
76 Dexterity
Up until level 10, only change I make is the Weapon @ level 5 if my Prof Ranking under or 1 Rank higher, otherwise I keep with Tier 3 Setup until reaching 10 as follows:
Mystical iron longsword
Damage: 20 to 204
+75% Enhanced Effect
+1% Damage Return
+1% Power Shot
Mystical steel chain mail
Level Req: 10
Physical Defense: 17 to 42
Magical Defense: 0 to 10
+25 Dexterity+2 Vitality
+4% Quick Draw
Arcane focused heal V
Level Req: 10
Heals: 26 to 31
Mana Cost: 37
+19 Strength+233 Max Life
+1 to 7 Life per Attack
+4% Life Steal
+2% Physical Damage Reduction
+2% Fire Mastery
Stat Points to Vitality only, so Strength / Dexterity are;
64 Strength
75 Dexterity
@ 15 I still have the same stats to level 20 before switching Gear.
Rare alloy longsword
Level Req: 15
Damage: 41 to 410
+92% Enhanced Effect
+1 to 18 Mana per Kill
Rare fine alloy plate mail
Physical Defense: 26 to 78
Magical Defense: 0 to 10
+30 Strength+2% Armor Pierce
Mystical wild heal VI
Heals: 9 to 92
+30 Strength+2% Life Steal
+1% Heal Mastery
Stat Points to Vitality to 80 base & store stat points, so Strength / Dexterity are;
105 Strength
50 Dexterity
@ level 30 I switch Armor to continue testing:
Mystical sapphire plate mail
Physical Defense: 33 to 100
Magical Defense: 0 to 13
+33 Dexterity+2 Magic Luck
+1 to 3 Mana per Attack
75 Strength
83 Dexterity
This stage, I notice more Critical hit chance... but I still have to record if from the start with Dagger vs Longsword on same character... also need to find a level 35 dagger with 124% ee ...
This post was edited by izParagonzi on May 26 2021 05:58pm