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Poll > What Weapon(s) Ratio Benefit From Crit Strike?
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May 21 2021 07:44pm
Lowest & Highest Damage = Swords / Club or Heavy Weapon counterparts Longsword & Warhammers.
Low & High Damage = Staff or Heavy Weapon counterpart Polearm.
Consistent Damage = Daggers / Axes or Heavy Weapon counterparts Spear & Battleaxes.

Now, which weapons benefit the most sacrificing Damage stat points for Critical Hit Chance with stats?

Personally, I believe Lowest & Highest Damage... Why? Because even though I have a level 35 Longsword, the Critical Hit damage on higher end can still one(1) hit kill an Evil Presence level 60 (if not higher).
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May 22 2021 09:13am
Clubs/Warhammer/Daggers/Spears gain too much damage from their main stat to even be considering doing this.
Swords/longswords/Staffs/Polearms There can be a little more debate, however i'm firmly in the belief these also do not gain any value statting the wrong over the main stat.
you would be significantly better off using a +critical chance charm for crit than putting stats into the wrong stat. a 10-14 crit chance charm should only cost you upto 50 fg and adds in the region of 10% chance to crit which is way more than you get from statting manually.

However you need around 220+ stats to really consider this option. Did a comparison of 10 crit chance charm to 52 strength charm and the 10 crit lost badly with 170 or so strength (222 with str charm). Unfortunately do not have the numbers nor the 10 crit charm any more
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May 24 2021 02:14am
No weapons benefit from sacrificing main stat for crit.
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May 26 2021 12:31am
Quote (Bigheaded @ May 23 2021 03:13am)
Clubs/Warhammer/Daggers/Spears gain too much damage from their main stat to even be considering doing this.
Swords/longswords/Staffs/Polearms There can be a little more debate, however i'm firmly in the belief these also do not gain any value statting the wrong over the main stat.
you would be significantly better off using a +critical chance charm for crit than putting stats into the wrong stat. a 10-14 crit chance charm should only cost you upto 50 fg and adds in the region of 10% chance to crit which is way more than you get from statting manually.

However you need around 220+ stats to really consider this option. Did a comparison of 10 crit chance charm to 52 strength charm and the 10 crit lost badly with 170 or so strength (222 with str charm). Unfortunately do not have the numbers nor the 10 crit charm any more


Quote (Plaguefear @ May 24 2021 08:14pm)
No weapons benefit from sacrificing main stat for crit.


Guess I should have stated starting stat per class per items they can use and not relying on the +1 stat point per level one gets and just think of the gear.

Samurai using only Dagger / Sword / Longsword but the starting stats benefit Axe / Battleaxe... which weapon is ideal to use on a Samurai? Which will get to critical hit chance more often with the starting stat points and stat items you use? As for myself, not the Dagger, but the Sword / Longsword, and with the high end damage will still out damage the dagger... oh wait... wrong wording... they deal the same AVERAGE damage anyway... Tier 45 Sword vs Tier 45 Dagger = same average damage.

I am investigating this with my Samurais as I climb, and have been getting a decent amount of critical hits keeping the stats around 50/50... not the 75/25 like it says in the portals.
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May 26 2021 01:23pm
Quote (izParagonzi @ May 26 2021 07:31am)
I am investigating this with my Samurais as I climb, and have been getting a decent amount of critical hits keeping the stats around 50/50... not the 75/25 like it says in the portals.


But you are sacrificing significant amounts of damage in getting dex that high. As i stated in my first post going that much dex is worse than using a high critical chance charm.


Even at level 1, you should still be doing full strength gear and stats with swords.



As a simple test, get to level 50, do 500 hits avoiding 0 hits if possible with a 25 strength charm, then swap the 40 strength charm to a 40 dex charm and again 500 hits. You'll get your answer from that. I am very sure strength will win pretty handily.
I would recommend doing the 500 hits in either 10 groups of 50 hits or 5 groups of 100 hits so you can reset more easily if you come across the mobs which mess with this (goocidic the spider and the physical reduction 50% aoe barrier)


It doesnt matter whether you're getting the dex from base stats or gear, it calculates the same.
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May 26 2021 05:56pm
Quote (Bigheaded @ May 27 2021 07:23am)
But you are sacrificing significant amounts of damage in getting dex that high. As i stated in my first post going that much dex is worse than using a high critical chance charm.


Even at level 1, you should still be doing full strength gear and stats with swords.



As a simple test, get to level 50, do 500 hits avoiding 0 hits if possible with a 25 strength charm, then swap the 40 strength charm to a 40 dex charm and again 500 hits. You'll get your answer from that. I am very sure strength will win pretty handily.
I would recommend doing the 500 hits in either 10 groups of 50 hits or 5 groups of 100 hits so you can reset more easily if you come across the mobs which mess with this (goocidic the spider and the physical reduction 50% aoe barrier)


It doesnt matter whether you're getting the dex from base stats or gear, it calculates the same.


Thanks for the pointers. Due to prof gains on my Samurais(plural) I use daggers from either level 1-10 (depending on the Longsword Ranks of that character, which are normally Rank 5 minimum)

Level 1 - 5 (or 10 before switching to level 5 longsword)
Angelic bronze dagger
Damage: 19 to 34
+46% Enhanced Effect
+240 Max Mana
+1 to 30 Mana per Kill
+3% Ice Mastery

Legendary bronze plate mail
Physical Defense: 11 to 35
Magical Defense: 0 to 4
+6% Enhanced Effect
+15 Dexterity
+164 Max Life
+1 Extra Equipment Slots
+1 to 11 Mana per Kill
+3% Mana Syphon
+1% Earth Mastery

Arcane wild heal III
Heals: 4 to 46
+11 Dexterity
+227 Max Life
+1 Critical Strike
+1% Damage Return
+1 Jubilance
+1% Earth Mastery

Stat Points to Vitality only, so Strength / Dexterity are;
45 Strength
76 Dexterity

Up until level 10, only change I make is the Weapon @ level 5 if my Prof Ranking under or 1 Rank higher, otherwise I keep with Tier 3 Setup until reaching 10 as follows:

Mystical iron longsword
Damage: 20 to 204
+75% Enhanced Effect
+1% Damage Return
+1% Power Shot

Mystical steel chain mail
Level Req: 10
Physical Defense: 17 to 42
Magical Defense: 0 to 10
+25 Dexterity
+2 Vitality
+4% Quick Draw

Arcane focused heal V
Level Req: 10
Heals: 26 to 31
Mana Cost: 37
+19 Strength
+233 Max Life
+1 to 7 Life per Attack
+4% Life Steal
+2% Physical Damage Reduction
+2% Fire Mastery

Stat Points to Vitality only, so Strength / Dexterity are;
64 Strength
75 Dexterity

@ 15 I still have the same stats to level 20 before switching Gear.

Rare alloy longsword
Level Req: 15
Damage: 41 to 410
+92% Enhanced Effect
+1 to 18 Mana per Kill

Rare fine alloy plate mail
Physical Defense: 26 to 78
Magical Defense: 0 to 10
+30 Strength
+2% Armor Pierce

Mystical wild heal VI
Heals: 9 to 92
+30 Strength
+2% Life Steal
+1% Heal Mastery

Stat Points to Vitality to 80 base & store stat points, so Strength / Dexterity are;
105 Strength
50 Dexterity

@ level 30 I switch Armor to continue testing:

Mystical sapphire plate mail
Physical Defense: 33 to 100
Magical Defense: 0 to 13
+33 Dexterity
+2 Magic Luck
+1 to 3 Mana per Attack

75 Strength
83 Dexterity

This stage, I notice more Critical hit chance... but I still have to record if from the start with Dagger vs Longsword on same character... also need to find a level 35 dagger with 124% ee ... :D

This post was edited by izParagonzi on May 26 2021 05:58pm
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May 27 2021 11:12pm
I have your solution here. By drinking every available strength and dexterity potion I was able to gain dex for my longsword’s crit without sacrificing strength!

https://forums.d2jsp.org/user.php?c=3&i=435425&p=249885
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May 28 2021 04:43am
Quote (BWConformity @ May 28 2021 05:12pm)
I have your solution here. By drinking every available strength and dexterity potion I was able to gain dex for my longsword’s crit without sacrificing strength!

https://forums.d2jsp.org/user.php?c=3&i=435425&p=249885


Yup that would be a solution, but then I am not going to waste fg on those potions when I can use the fg to buy upgrade items (well if I stop wasting fg on the Raffles that is... think I spent 1200fg awhile ago).

Nice tip though, I am just working on the gear I use on hand to see which is better, I have noticed that the average damage with strength for longswords can be annoying without at least 1 item with 30+ Dexterity. So keeping about 80 dex and adding strength from points, the critical hit chance actually makes a difference... even to 1 hit killing EPs (not using Abilities... since I don't really use those either).
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May 29 2021 02:24am
Quote (Plaguefear @ 24 May 2021 10:14)
No weapons benefit from sacrificing main stat for crit.


Thats the way I handle it aswell. Without exact numbers what +X Crit actually does its impossible to calculate what the real number is.

You can't test it tbh because it allways comes down to a % chance and the variation of monsters, monster defenses, actions etc. Ist just way to high
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Jun 4 2021 10:07pm
Quote (4ndr3as @ May 29 2021 08:24pm)
Thats the way I handle it aswell. Without exact numbers what +X Crit actually does its impossible to calculate what the real number is.

You can't test it tbh because it allways comes down to a % chance and the variation of monsters, monster defenses, actions etc. Ist just way to high


My post is not about the +X Critical Strike mod you find on items, it is actually based on items with + Stat ... for example: 33 Dexterity level 30 Plate from level 30 to 55 when using Longswords instead of using 40 Strength level 25 Chain mail.... I haven't used the Chain mail for over 3 months like I used too, and the Critical Hits I get with the 33 Dex plate & Lonsword have made up the damage output.
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