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Feb 22 2021 09:35am
is there some kind of sheet about stat comparison?
like how much dex equals 1 critical strike and stuff like that?
I guess it depends on char and the build, but are there some rough estimations?
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Feb 22 2021 09:59am
I think its mostly just speculation due to testing, im not 100% sure if anyone knows the EXACT values. But they do have a rough estimate iirc i just dont remember what it is tbh.
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Feb 22 2021 10:31am
depending how many total stats you have, crit is generally considered between 2-4 stats.

seeing we don't know how +critical strike affects your chance to crit, we can't give exact numbers. Although i would argue the more stats you have, the more value crit has over more stats.
Some research was done here: https://forums.d2jsp.org/topic.php?t=80541143&f=74


From my own testing with clubs with crit, it seemed to me that +7 crit added between 5-10% chance to crit. I would suggest that +1 crit adds +1% chance to crit a a rough estimate, Not enough testing has been done on this, although comments from the topic i linked suggested similar.


Just as some inaccurate guidelines:
Club/Dagger crit chance: 2%
sword/staff crit chance: 5%
Axe crit chance: 10%
Caster charm crit chance: 20-25%

There's general agreement on axes being higher than the other weapons, however lots of people have lots of opinions on the other 4 weapons as some people suggest daggers chance to crit is much higher.
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Feb 22 2021 03:59pm
Basically only work on the higher stat number vs the Weapon Ratios for more consistent damage in comparison to Critical Hit Chance. Keywording is consistent damage.

Critical Strike on gear is more than enough to increase your Critical Hit Chance.
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Feb 22 2021 04:03pm
Quote (Bigheaded @ Feb 22 2021 06:31am)
depending how many total stats you have, crit is generally considered between 2-4 stats.

seeing we don't know how +critical strike affects your chance to crit, we can't give exact numbers. Although i would argue the more stats you have, the more value crit has over more stats.
Some research was done here: https://forums.d2jsp.org/topic.php?t=80541143&f=74


From my own testing with clubs with crit, it seemed to me that +7 crit added between 5-10% chance to crit. I would suggest that +1 crit adds +1% chance to crit a a rough estimate, Not enough testing has been done on this, although comments from the topic i linked suggested similar.


Just as some inaccurate guidelines:
Club/Dagger crit chance: 2%
sword/staff crit chance: 5%
Axe crit chance: 10%
Caster charm crit chance: 20-25%

There's general agreement on axes being higher than the other weapons, however lots of people have lots of opinions on the other 4 weapons as some people suggest daggers chance to crit is much higher.


This looks good. The Inaccurate guidelines are fairly accurate assuming you don’t stat or gear wrong stat. If you do gain wrong stat, whether on purpose or by accident, those guideline %s go way up crit chance or not ;)
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Feb 23 2021 02:02am
ok thanks!
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