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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Gel87's Guide To Werewolf Vs All Pvp
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Feb 28 2021 01:33am
Quote (iceydicey @ Feb 28 2021 12:16am)
i already used ebotdz for most matchups, just want to have a fools for pallys basically who have 15-20k+ def or way more in team duels with shout. looking to have 1 fools in stash for swap, 2 hander is kind not an option cause it's not flexible to be used with stormshield (don't have to have more than 1 fools swap)

my budget for a fools is 500-1k lol, and this is on ladder not nl. means that i can either go with a 1os eth pb or a 1os eth non-erep zerker or 1os noneth zerker. eth pb does similar base dmg to noneth zerker, and eth 1os zerker means i would have to zod it. so it's really just extra range from noneth zerk vs 1 extra frame from pb.

also, ever try knockback on your fools? it works with rabies, seems pretty good vs pallys that are trying to telestomp you


Range adder is most important.

I would just stick with the ebotdz.

But if u want u can use a:
Eth scourge 40ias/ed/fool's/self rep or 2 soc with a 15ias/40ed jool.
That would hit the same breakpoint on fury as ur botd ba, and still be +2 range adder.
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Mar 2 2021 06:34pm
Bump, took it out for a spin today, works nice :)
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Mar 5 2021 11:14am
sometimes flashing dweb doesn't work, ever see this? i rabies someone, and if i flash dweb too fast or something the rabies animation goes away very quickly (enemy stays poisoned but no rabies animation), and it just does the normal damage from ebotdz side even if i switch back to dweb multiple times
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Mar 5 2021 12:04pm
Quote (iceydicey @ Mar 5 2021 06:14pm)
sometimes flashing dweb doesn't work, ever see this? i rabies someone, and if i flash dweb too fast or something the rabies animation goes away very quickly (enemy stays poisoned but no rabies animation), and it just does the normal damage from ebotdz side even if i switch back to dweb multiple times


Yes, happens to me as well :p
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Mar 7 2021 09:28am
awesome guide, awesome build ! :)
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Mar 7 2021 01:56pm
2nd post after playing for a whil;e.
played your setup for few hours now, I can appriciate what you've made here. wonderful guide, I belive as far as skillcap comes, this guide is by far the hardest hero to actually chainlock gozu, and you can also 1 shoty people with rabies ofc.

thanks for it again!!!
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Mar 7 2021 06:57pm
Quote (DonOmerlol @ Mar 7 2021 08:56pm)
2nd post after playing for a whil;e.
played your setup for few hours now, I can appriciate what you've made here. wonderful guide, I belive as far as skillcap comes, this guide is by far the hardest hero to actually chainlock gozu, and you can also 1 shoty people with rabies ofc.

thanks for it again!!!


Thanks man, yes its not made to chainlock much, its more about controlled jumps, there are delay on the shape skill.
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Mar 7 2021 07:25pm
Quote (gel87 @ Mar 8 2021 02:57am)
Thanks man, yes its not made to chainlock much, its more about controlled jumps, there are delay on the shape skill.



Controlled jumps can also be chainlocks :) or either sniping lock on target, very hard to do with the delay, it makes the telewolf 1 step harder and yeah you most control your jumps or gg :)

would you tele rabies sometimes or just telefury when locked at the first 1-2 hits ?
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Mar 7 2021 07:40pm
Quote (DonOmerlol @ Mar 8 2021 02:25am)
Controlled jumps can also be chainlocks :) or either sniping lock on target, very hard to do with the delay, it makes the telewolf 1 step harder and yeah you most control your jumps or gg :)

would you tele rabies sometimes or just telefury when locked at the first 1-2 hits ?


Mostly rabies, and then u can fury when they panic.
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Mar 7 2021 07:53pm
Quote (gel87 @ Mar 8 2021 03:40am)
Mostly rabies, and then u can fury when they panic.



rabies will hit faster thenb fury?

i though fury is for the stun when controljump on ppl
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