Hi,
I have somewhat posted this before in my funchar guide, so its Split into several post so i make a clean topic for it here
Build focus:Fcr
Frw
Damage
Flexibility.
This is a tele hybrid werewolf(rabies + fury) . Aiming for 68 to 99fcr and 130-165 frw with str bug. And 48 to 86fhr.
Which makes this able to have a chance vs any char in the game, unlike standard walk/run wolf which cannot catch casters on a regular basis. My build got less life, but it got every other stuff up to date.
Str bug:To str bug eod/eni scarab husk we need some serious str adds from either helm/rings/ammu.
Starting str: 15
Armor requirements: 95
Inventory adds: 40
We could stat: 95-(clvl*0,75)-starting str-1
My char is lvl 98: 95-(98*0,75)-15-1 = 5,5 aka 5 str can be statted and still have str bug.
We have:
40(invent) + 15(start) = 55str
Meaning we would need additional 95-55 = 40 str.
I like them comming from:
2 x rings, but i like to be able to swap 1 ring for raven/wisp ergo i statted 5 as well as having bug belt. I also want to be able to swap to arach.
Equipment:I use a couple of unperms, but the build works without as well
Helms:
* Valk 08 'cham'
* 2dru/20fcr/30frw/2soc/adds with chamshael
* 2dru/20fcr/30frw/20@ or 40cr/socet ideally 2 x 40cr/10@/7fhr/9dex jools
Explanation:
* Valk 08 adds str buggable 30frw, 30fcr towards reaching 68 or 100fcr, and 30fhr. We cham for cnbf.
* 2/20/30/2soc, nice adds here are AR in any form. If u dont have valk 08 this is the best place to put str as well, so u can swap between hl and fcr ammu freely. Myself im using: 2/20fcr/30frw/visio/58life/chamShael. But all theese works: dex/str/res/base ar/life/@
* The 3rd helm is ofc cold stack one.
Gloves:Trang oul's 25% psn, 30cr, 20fcr = best for this build
Belts:
* Dungo / bug belt
* Arach
Explanation:
* Dungo and bug belt are the dr% belt ofc, note that bug belt is far superior, and getting enough res with dungo can be pain, the 25dex is also a huge ar bonus. Skills and res is and all is good on that belt.
*arach is mainly to reach 100fcr or to add a abs ring and maintain 70fcr.
Armor:Eni of Duress scarab.
Other types might be relevant, look boots section.
Boots: Gore Riders
30frw, 10fhr, 9dex, 35cr, xx lr, xx pr
(if you want you can use shadows as well, to free up fhr and add those awsome 25dex, u fast notice rabies is the superior attack between the two, with shadows u might use regular eni or eni of dragon or drop shael in helm in favour of Ber).
Ammu: Highlord 08 - cheap edition regular hl and cats
2/20/life/@
Ring 1: 10fcr, 1xx ar, High str, Dex, @
Nice adds: single res
Ring 2: * 10fcr, 1xx ar str(if no str ammy/helm), dex, @, nice add single res or mana
* raven
* wisp
Wep I: EBodtZ + Storm(7fhr/9dex/40cr/10@) or smt like that. / Sop
Eth tomb 90ias/360ed/50@
Cta + Sop
Other viable choices:
Eth fool's ba 60ias/3xxed/fool's/adds
Eth gt 4xx ed/70ias
Fury of crescent moon ba (209ed/60ias/93ow/33% ds/-enemy def%)
Wep II: Death web 2/x/-55/+5 + jmod 20/-20psn
Invent: 20/20 torch
20/20 annie
5 x 5frw/3max/20ar
5 x 322s
9 x shape 4x
Stash: 7-8 * life/5@
Bk
Soj
Mara
Demon limb
Skilling: 20 rabies, psn creeper, fury, lycan.
1 cyclone armor
1 all summons except the two last worms and the white oak.
Xx Werewolf (mix ur skilling of remaining points between werewolf and oak)
1 prerequisites
Here are some of my setups etc:
Tactics: Switchbug :
Once u inflict rabies with either wepon, swap to death web side and the stronger dmg Will overwrite the lower dmg and keep on going as rabies re-inflicts itself the entire duration. Lower dmg Will not overwrite higher dmg so u can wsg and go back to main weps after.
About rabies and fury:
Rabies is far superior. It strikes faster, its unblockable and count as an uniteruptible skill. Meanwhile fury is highly blockable and stunnable which will make u deal no dmg vs a good sin forexample. But it is ofc Nice to have a strong fury attack to slam in enemies face and to mix it up etc.
Rabies:
I reach like 46k dmg switchbugged.
However since players have -100 plr in hell its double that.
Even if enemy has 75plr equipment they are still at - 100 thanks to 5 facets and dw on switchbug side.
Enemies also recieves a penalty of 75 pr.
Dmg vs 75pr stacked:
46000 * 2 * 0,25 * 0,17 = 3910
Dmg vs 0 pr:
15640
Dmg vs 50pr:
7820
Strikeforms:
Tele on target-shape-Rabie or fury
Wsg and fury ground
Wsg and fury enemy
Vs hammer:
Wear eth tomb and visio helm: Rabie him, or his oak. Walk around and strike from south, fury the ground if he charge close.
If hammer is pure joder and good at that, put on 100fcr with visio, watch his char animation to see when he just charge after hammering and full zoo jump and fury him. U can watch his animation even though he is not there. Timing is essential here. It often fails as well if he block a lot attacks and such.
Hardest enemy. (some are ez, but a good player with much defense is hard).
Vs assassin:
I often do no abs, 70fcr with valk 08 here. But u May want a wisp if they are good, try having as much combi of frw/fcr/dr/light abs as possible. Vs theese fury is only good if cought by surpice, rabies kill 99% of them in 1 hit anyway. Fury dont hit when stunned. If he jumps u, sure u can try to fury.
Bodt ba + sop
eth tomb + 70fcr frw based
Eth tomb abs related
Vs hybrids with low wirl dmg, just use a two hander, vs ghost use a stormshield.
Trapsin are the second hardest duel.
Vs smiter/vt:
Theese are usually quite easy, put on block setup and rabi them, there are a few hard ones which are fast with tele and plays good and has high def as well. But usually they go down 1 rabi.
Normal - hard
Vs nec:
Usually quite easy as well, jump them and rabi them or their summons. If he plays without summons he is very vulnerable to fury. Mix up desync wsg and tele. Dont jump brainless, tele around til u get a clean strike and then jump.
Easy-normal
Vs druid:
Theese can actually be a bit hard, u have to choose between high dr with +2 rangeadder and fbr stuns, or +3 range adder with rather low dr.
Dont jump them unless they are unaware or stunned, wsg/run around and try to Rabie them or their summons, fury if he jumps or south run + Rabie. Bait them in human form with teleports, fury the ground.
Vs shapers:
Rabie them. If they dont like that u can fury and hope to win.
Medium - Hard
Vs bowa:
Teleport on them and quickly Rabie. If they start running you desync and they desync, so there is quite a chance u hit them just by running. Not vs the 175frw+, Fury is last resort, works a few times. Once rabies do the switchbug and watch them die behind a wall/house or stuff not penetrable. U can also tele in front of their run and fury, but you need to be good at reading their desync then. If they constant bolt u wont be hitting with fury, but rabies strikes so fast its possible on clean jumps. Shake their name locks etc. C/t tele.
Javas are quite hard, abs + fury, or rabies fast and put them into dodge animation with that and then fury. Dont run away unless u have enough abs, cause then they start hitting you hard.
Medium/hard.
Vs soso:
Jump and kill.
Bodt + sop vs fb
Eth tomb or bodt + storm + stack eq vs blizz
If u cannot get enough res u can use wiz vs blizz.
Bodt + Sop + Wisp vs light.
This post was edited by gel87 on Dec 23 2020 12:09pm