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Jan 6 2021 11:56am
Quote (Ladd3r @ Jan 6 2021 05:39pm)
is your heal in your utility spot? is it diff in main slot? maybe a dumb question idk if it effects it.


Not sure, was a very slight change in first test result, however still not enough evidence to say if it does or doesn't.

300 actions total:
100 actions: 67 prof gained
100 actions in main slot: 69 prof gained
100 actions in utility slot: 59 prof gained


Having slight issues with EP's as if i heal 10 or 15 times versus 3 ep's i have a reasonable chance of actually maxing out the 10 prof per wave, this could lead to some errors in my numbers. (lower than actual, impossible to get higher than actual other than randomness)
Just had to lose 200 actions worth of testing due to a longer EP fight ^^

Initial sample of Casting seems to suggest a 30-35% chance of prof per cast. Numbers got messed up by the EP fight though.
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Jan 6 2021 12:58pm
Quote (Bigheaded @ Jan 7 2021 03:09am)
Doing some testing right now specifically on heal prof, as Rex suggested in a pm to me the ratio is close to 33%, so it seemed the best place to start in checking if weapons/damage charms/heal charms have different ratios.


In my current solo, 100 healing actions gave 67 points of heal prof, which is pretty insane of a 67% chance.
Weapons are still around the 20-25% mark as 200 actions gave 48 prof.

Given even as small of a sample size of 100, i will be surprised if the chance is anywhere below 50% for heal prof. However I would ideally like 1000 actions minimum before stating any conclusion.


Nice. I know Heal prof gain is way faster, but not to that extent, maybe it is because I use level 25 charm all the way to MQ and only noticed prof gain after getting prof points for the weapon I was using.

Just for Ladd3r... I use mine in main slot for the ML AP as well
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Jan 6 2021 02:19pm
Quote (izParagonzi @ Jan 6 2021 06:58pm)
Nice. I know Heal prof gain is way faster, but not to that extent, maybe it is because I use level 25 charm all the way to MQ and only noticed prof gain after getting prof points for the weapon I was using.

Just for Ladd3r... I use mine in main slot for the ML AP as well


ya, i suspect you were off because it's really really fast to hit that 10 prof breakpoint is more likely. especially with a level 25 heal as 15 heals with 0 attacks and you've usually hit the 10 prof cap.

Still unsure on caster, lots of heavily variable results.
Most recent tests (caster charm in main slot):
500 actions: 110 prof ~21%
265: 55 prof ~20%
100: 14 prof ~14% chance
350: 98 prof ~35% chance
120: 37 prof ~33% chance

I'll look deeper into it another time, but the level you're at might also be a factor, which complicates things a lot.
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Jan 10 2021 07:38pm
Quote (Bigheaded @ Jan 7 2021 09:19am)
ya, i suspect you were off because it's really really fast to hit that 10 prof breakpoint is more likely. especially with a level 25 heal as 15 heals with 0 attacks and you've usually hit the 10 prof cap.

Still unsure on caster, lots of heavily variable results.
Most recent tests (caster charm in main slot):
500 actions: 110 prof ~21%
265: 55 prof ~20%
100: 14 prof ~14% chance
350: 98 prof ~35% chance
120: 37 prof ~33% chance

I'll look deeper into it another time, but the level you're at might also be a factor, which complicates things a lot.


I haven't even bothered testing Casting prof gain, at the moment I have only experienced the rate of prof gain with Heavy weapons (what I only use) and still have to compare to other weapons... mind you, in the past (a decade ago +) the way to gain profs were totally different to current 1.32 update... hence more testing.

I saw one of your goals to test out 0 "unsuccessful hit checks to gain a prof point", I can say with 100% certainty that you get 0 prof points, if you don't believe me, then test this out with Azapnid... kill off the Main one after it spawns mirage ability full screen (9, which will become 8) and see if you get any prof points when hitting for 0... you can see "Successful Crit Hits", but only deal 0 damage, also, you will notice that your "On Hit/Damage" abilities will NOT charge up either. Thus you will NOT gain a prof point hitting 0 damage, BUT, BUT, you can HEAL during those encounters and gain Heal Prof points.

Hope above helps a little, anyway, after a decade (ignoring AWOL 3+ years) of playing LS, and because I always played Melee/Heal solo builds (and tank melee/heal group build), the best way to get the most out of the Max 10 prof point per Wave is by also healing know matter your character class (excluding Alchemist).

In the past and even today, I never relied on consumables... so this means Shrines / Fish & Comfrey to increase my life/mana when low, on top of that, I never use Regen gear unless it is an item that I currently use during that level. There are other factors also... Abilities are great for faster climbing when using EE gear and so forth, but like in the past (a decade ago) testing +Max Life or Mana gear, I found I gained more prof points... NOW... we have to come to a balance that benefits all types of play-style.

Levels 1-10 is basically 1 hit killing with T3 items.... Max life/mana or EE (note: if EE, then up to level 15 gear) ... welling is great here for exp gain and prof point gain... so @ level 1-3, you can easily deal with T3 items when using + Max Life gear around 150+ and 0 ee (wpn/arm/main)

With some items I can get from level 3 to 10(12) welling TievIV without much effort... would not try TierV though.

Anyway... still testing, and I did notice that welling @ level 70 using a level 35 heavy weapon vs *Level 30+ white items, I did not gain any Weapon prof points, only healing prof (using my lvl 25 Focus charm on Main slot)

EDITED: * (added 'Level')

This post was edited by izParagonzi on Jan 10 2021 07:50pm
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Jan 13 2021 02:02am
Looks like separating prof hunting, so here are some ideas:

#1 Group Prof Hunter: Basically the standard ritual for Full Groups today with best EE gear available & same ability setup etc.
#2 Typical Solo Player: Basically the standard best EE gear available and ability setup etc.
#3 Mediocre Geared Solo Player: Basically using average EE gear &/or one healing charm @ level 25-35 to MQ using only 2 Abilities: Attack/Salvation
#4 Same as #3 with Level Req restrictions... using TIII to level 15, using TIV (or TV) to 20/25 etc.
#5 Basically using 0 EE gear (excluding 1xx ee level 25 to 35 heal charms in main slot) to MQ.
#6 Magic Luck / Prof Hunter... Basically using all ML gear from 1-MQ as long as items are same tier level vs character level.

There are other differences with above, what stat to start at... Damage or Vitality? Personally it would be Vitality because it reduces damage output. Now, when do you switch stat placement vs character class? You also have to take into consideration where some of them need a mana pool which is adding to Intelligence... like Barb / Samurai or even a headhunter... these will also need to be taken into effect since Healing charms gain prof points at a 60% chance rate in comparison to 20% vs weapon or casting charm... so... a prof hunter will need to know WHEN to heal vs amount of monsters per wave to attacks etc.

Basic example: when engaging in a 3 mob (normal) wave (solo) I will kill off 2 (since I use heavy weapons, that is like in 3-6 actions) and watch if I gain a prof point... if I don't... I will use heal charm and hopefully get like 5 prof points before fully healed and then kill off the rest etc. Again... this is up to the way the person plays... just like you are 97% on Experience bar, 60% hitpoints remain, only 1 monster spawn (what to do?) ... so, heal up to max hitpoints or upto 7 prof points gained, then attack it (don't use Salvation)... it dies... but you gained 7 prof points for that wave and now @ 99% experience for next wave... so 3 mob spawn... whittle them down with attacks... when 50% life... use Salvation... kill off 2/3 taking note of prof point gain, but you have leveled up, so full life/mana and you just normally attack remaining monster.

There are most likely 50-100 scenarios, but it is up to the player how they do this to gain the most prof point per wave when solo'ing.

This post was edited by izParagonzi on Jan 13 2021 02:03am
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Jan 14 2021 11:12am
Well, I have it now, this thread can just be closed.

Simply put, just prof hunt like people that Magic Find (Hunt), or Well (Hunt) or Evil Presence (Hunt), the Magic/Well/EP hunters explore X amount of cells(squares) in a catacomb and remake when they hit a dead end. Now a prof hunter doesn't have a dead end per-say, but it does have a conundrum.

Thanks to Bigheaded and finding out that "Prof Gain" is heavily weighted to killing off a "Wave" (basically you have to kill a wave of monsters for prof gain to be RESET to 10 max)

So a prof hunter specialist (this is NOT me) will have two(2) sets of items. (OKAY, wtf is up with this right?)

#1 Set: basically 0% EE (Melee/Cast)
#2 Set: basically BEST % EE (Melee/Cast)

You may think this is crap, or it doesn't make sense right? Right, we need to keep within the basics of the rules:

#1 You do NOT gain any prof points if your RANK is higher than your character level. I.E. Rank 12 Sword only gains prof points if character level is 13+ (So to counter this, use a different weapon/charm if your rank is low during level 1-13)
#2 Maximum prof points gained per wave is 10. (Keywording is WAVE, you have to complete a wave to reset your prof gain 0-10)

A prof hunter specialist only does SOLO runs, you can NOT use the above or following information to gain more prof points in a group run.

Keep It Simple Stupid: KISS

Use non EE equipment per wave until you get 6-10/10 prof points on that wave and then switch to your EE gear to clear that wave if it has NOT been cleared.

Again KISS
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Jan 14 2021 05:08pm
Had much more clear results with caster this time around, need to make sure when fighting EP's to use either fish or to shrine something in order to avoid healing as heals very quickly hit the prof cap.

Fire prof chance to proc:
527 actions - 139 prof = 26.4%
488 actions - 135 prof = 27.7%
600 actions - 121 prof = 20.2% This might be slightly skewed, had a bad EP wave. Surprised it's as low as 20% though. Didn't seem that bad.

1615 actions (total) - 395 prof = 24.7% chance of prof whilst casting.


Heal prof chance to proc:
155 heals - 105 prof 67.7% chance of prof.

All data from ninja from levels 20 to 33.

harder to get consistent data at higher levels seeing 3 EP waves will usually bring me to max prof for that wave.
Would rather gather data whilst doing something i want to do, as i do not really want to solo whistle, might as well group whistle climb if i'm going to do that :)

Would still be interested in how much prof a "prof hunter specialist" can get in 10 or 20 minutes of solid playing.
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Jan 14 2021 05:41pm
Quote (Bigheaded @ Jan 15 2021 12:08pm)
Had much more clear results with caster this time around, need to make sure when fighting EP's to use either fish or to shrine something in order to avoid healing as heals very quickly hit the prof cap.

Fire prof chance to proc:
527 actions - 139 prof = 26.4%
488 actions - 135 prof = 27.7%
600 actions - 121 prof = 20.2% This might be slightly skewed, had a bad EP wave. Surprised it's as low as 20% though. Didn't seem that bad.

1615 actions (total) - 395 prof = 24.7% chance of prof whilst casting.


Heal prof chance to proc:
155 heals - 105 prof 67.7% chance of prof.

All data from ninja from levels 20 to 33.

harder to get consistent data at higher levels seeing 3 EP waves will usually bring me to max prof for that wave.
Would rather gather data whilst doing something i want to do, as i do not really want to solo whistle, might as well group whistle climb if i'm going to do that :)

Would still be interested in how much prof a "prof hunter specialist" can get in 10 or 20 minutes of solid playing.


Nice going... yup, data collection is fickle at times... :D

"Prof Hunter Specialist" Yeah, there are a variety of things the player would take into consideration to gain the most prof point per wave.

"Consistency" of Average Damage & Heal dealt: Thus referring to Dagger(Spear), Axe(Battleaxe), Ice and Focus Heal, all these items have the best consistency of Average Damage or Heal. How would this information help a specialist prof hunter. Judge when to use what to gain max 10 prof points whether it is Melee/Cast or heal per wave. Also, being able to use EE gear at certain levels instead of switching back and forth.

"High & Low End Damage" items like Sword(Longsword), Club(Warhammer), Staff(Polearm), Lightning, Wind & Wild Heal (may have missed a few). These items are unpredictable, in some cases they can 1 hit kill/heal or take 5 or more actions to do the same thing. How does this help a specialist, basically use the Heal prof gain rate to its potential. (oh, fully healed, you can just move position in catacomb to take damage per second while charging up any "charge on hit" abilities and then heal up), or simply just cast heal since @ 100% life, it cost 0 mana.

Yup... there are different scenarios in how to make the best of the situation... you are fixed on time (SPEED), it has NOTHING to do with that, it is the amount of clicks you do... again, you can do 10,000 clicks (actions) vs another doing the exact same thing... 10,000 clicks, you are both going to get similar results, who cares about how many Master Quests one does or unlocking a character class (which can nullify the item(s) you want prof in), again... 10,000 clicks is just that, even if a person took 10 years to click 10,000 vs a person that did 10,000 clicks in 3 months, they both have the same chance of gaining x amount of prof points.

EDIT: outside of a "Heal" prof hunter where they have a higher rate of prof gain. Simply put, use the /set easy 1 setting just to have 1-2 normal monsters appear, take damage using 0 EE armor and just heal, then kill off the wave without leveling up, and repeat rinse.

This post was edited by izParagonzi on Jan 14 2021 05:53pm
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Jan 14 2021 05:57pm
Quote (izParagonzi @ Jan 14 2021 11:41pm)
even if a person took 10 years to click 10,000 vs a person that did 10,000 clicks in 3 months, they both have the same chance of gaining x amount of prof points.


My point would be that if both of your two guys spent exactly 10 minutes each, who would get more prof though?


Quote
"Prof Hunter Specialist" Yeah, there are a variety of things the player would take into consideration to gain the most prof point per wave.


Well if that's the definition of a "prof hunter specialist" i'll give you one then

Prof Hunter King - Maximises the amount of actions they get per hour. Will do group climbs over solo as it's significantly more actions.
This will remain until you show me how much prof you get in 10 minutes, i may do the test myself but i would prioritise killing mobs to avoid hitting the 10 cap so every single hit is a chance to gain prof.
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Jan 14 2021 06:04pm
Quote (Bigheaded @ Jan 15 2021 12:57pm)
My point would be that if both of your two guys spent exactly 10 minutes each, who would get more prof though?




Well if that's the definition of a "prof hunter specialist" i'll give you one then

Prof Hunter King - Maximises the amount of actions they get per hour. Will do group climbs over solo as it's significantly more actions.
This will remain until you show me how much prof you get in 10 minutes, i may do the test myself but i would prioritise killing mobs to avoid hitting the 10 cap so every single hit is a chance to gain prof.


Your so called King is a failure, just like a Lion using the Lioness to hunt for them... lazy is just lazy.

What you DON'T GET... who the fuck cares about speed... IT IS ALL ABOUT THE SAME AMOUNT OF CLICKS.

You want more actions... use fucking Quick Draw in your calculations.

Doesn't matter right... max prof gain is 10 per wave

This post was edited by izParagonzi on Jan 14 2021 06:08pm
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