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Nov 30 2020 05:00pm

Did not even had a 1cloud drake or 4 drakes!

Rule 1: spam R whenever off cooldown, within 0.666sec
Rule 2: Max e first (q at lvl1, q maxed last, big wall teamfight)

then your q spam cost 20 mana late game, when 1hit farmz, and your e farmz+push
you push so fast and recall so hard that no one gets you, and you can even 1v1, and wall is so big, global slow, great splitpush and power farm

Was against Yasuo top, was funny how i powned him bye just walking+e
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Nov 30 2020 05:16pm
36 min game and 2 ghost poro...
feels bad man...( finish that for more adaptive dammage...)if they are takin my wards. ill toss them in my back jg as i walk to lane,, just to spawn them to finish it )
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Nov 30 2020 05:44pm
Quote (CrUeLSS @ Dec 1 2020 12:16am)
36 min game and 2 ghost poro...
feels bad man...( finish that for more adaptive dammage...)if they are takin my wards. ill toss them in my back jg as i walk to lane,, just to spawn them to finish it )


i see yes, i took the farsight asap! nxt game was better, its just i am so used to Teemo sightstone support!
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Dec 12 2020 04:08pm
My friend transcendence is completely useless on Karthus, Q and E have no cooldown, R is not affected.
Wasting a rune for 10 ability haste and 20% cdr on wall after a shutdown is kinda cringe.

If you want to troll get manaflow band or absolute focus for 100% hp ult spam
Or velocity approach to max your E damage when you hit the wall

This post was edited by NomadJe on Dec 12 2020 04:09pm
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Dec 13 2020 05:31am
Quote (NomadJe @ Dec 12 2020 11:08pm)
My friend transcendence is completely useless on Karthus, Q and E have no cooldown, R is not affected.
Wasting a rune for 10 ability haste and 20% cdr on wall after a shutdown is kinda cringe.

If you want to troll get manaflow band or absolute focus for 100% hp ult spam
Or velocity approach to max your E damage when you hit the wall


ability haste effect R
and q


Level 11: On champion Damage rating.png takedowns, reduce the remaining cooldowns of your basic abilities by 20%. = to fool trolls, it does not do a single shit

This post was edited by Tommyvv on Dec 13 2020 05:47am
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Dec 13 2020 08:23am
Quote (Tommyvv @ Dec 13 2020 01:31pm)
ability haste effect R
and q


Level 11: On champion Damage rating.png takedowns, reduce the remaining cooldowns of your basic abilities by 20%. = to fool trolls, it does not do a single shit


I would understand that rune on a full AP build with low ability haste, but in your build 10 ability haste adds like 3 cdr, so you're telling me 3 cdr is worth a rune slot.
That rune is good in 2 cases :
1) Your build has 40 or less ability haste (so that you reach 50 that is the CDR conversion curve spike)
2) Your cooldowns are slightly high and your kit is good enough so that 20% cdr on your spells can lead to a chain kill
3) Your build is full CDR (es : Ashe support)

You had 80 ability haste, raising to 90 with transcendence (44,5% cdr instead of 47,4% = +2,9% cdr).
In addition, your Q has already a low cooldown so low CDR bonus doesn't make you feel any change.
When you get a kill, most probably your Q is back up already, so the only skill that works with the passive is the W.


I love your math calculus and that's why I expect the best from you in every experiment you make. In this case you disappointed me with a lack of proper calculation. :D

I would personally exchange sorcery with precision.

This post was edited by NomadJe on Dec 13 2020 08:25am
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Dec 14 2020 04:50am
Quote (NomadJe @ Dec 13 2020 03:23pm)
I would understand that rune on a full AP build with low ability haste, but in your build 10 ability haste adds like 3 cdr, so you're telling me 3 cdr is worth a rune slot.
That rune is good in 2 cases :
1) Your build has 40 or less ability haste (so that you reach 50 that is the CDR conversion curve spike)
2) Your cooldowns are slightly high and your kit is good enough so that 20% cdr on your spells can lead to a chain kill
3) Your build is full CDR (es : Ashe support)

You had 80 ability haste, raising to 90 with transcendence (44,5% cdr instead of 47,4% = +2,9% cdr).
In addition, your Q has already a low cooldown so low CDR bonus doesn't make you feel any change.
When you get a kill, most probably your Q is back up already, so the only skill that works with the passive is the W.


I love your math calculus and that's why I expect the best from you in every experiment you make. In this case you disappointed me with a lack of proper calculation. :D

I would personally exchange sorcery with precision.


10ability haste without ability haste gives as many dps increase as lifting your ability haste from 80to90 (and thats 10%of base spamrate added)

2%cdr from 38to40% is a lot less then 2%cdr in 66to68%


Teemo damage, simular to karthus damage


ability haste damage gets multiplied bye cloud drake and ultimate hunter



yes, if have 100ability haste, and you add 10 more ability haste for 110total, you cast 5%more


Absolute Focus 30AP*0.75ap ratio R*1.35deathcap = 30.4 damage added on R

(500base damage+290liandry and demonic damage on R+200AP)= 980 R damage
80ability haste to 90ability haste = 190/180===>5.56%more spams
980*0.0556=55 damage

83%more ultimate damage from Trancrendance then from Absolute Focus

e/ its not realy about the damage, its about spamming R asap, to break enemy morrel

This post was edited by Tommyvv on Dec 14 2020 05:08am
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Dec 14 2020 12:25pm
Quote (Tommyvv @ Dec 14 2020 12:50pm)
...

Your whole analysis assumes that you stay in fight forever spamming your spells, that is generally wrong because a spell doing 100 damage is better than 2 spells doing 50 or even 60 damage, especially talking about Teemo's shrooms.

If you were right, 120 ability haste would have been core build on every single champ because your multipliers are always higher :D
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Dec 14 2020 12:34pm
Quote (NomadJe @ Dec 14 2020 07:25pm)
Your whole analysis assumes that you stay in fight forever spamming your spells, that is generally wrong because a spell doing 100 damage is better than 2 spells doing 50 or even 60 damage, especially talking about Teemo's shrooms.

If you were right, 120 ability haste would have been core build on every single champ because your multipliers are always higher :D


thats the point

use on champs, that spam a ability 1 sec after it comes of cooldown, in town, in demon anus, or afk smoking a joint in the jgl
Teemo r + Karthus R
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