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Member
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Joined: Dec 2 2006
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Nov 30 2020 10:14am
Quote (Ontarian @ 26 Nov 2020 14:23)
I honestly cant believe people play this game


??

and myself are competing on the 2 players ladder
Member
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Joined: Jul 23 2009
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Nov 30 2020 08:16pm
You need to stop listening to everyone who suggests uninstalling the game. The game is still worth playing in whatever way you want to. I personally play seasons and enjoy doing progression till conqueror stages to get seasonal rewards. Coupled with that I try to play 1 new build every season so the game stays interesting. Yes, there is a grind involved but isn't that every single game.

If you need help with seasonal journey, add me (btag in sig) and I'll get you started.
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Dec 1 2020 08:17am
Quote (Reset @ Nov 26 2020 03:50am)
the endgame is uninstalling and playing a good game tbh


Thank you for your service
Member
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Dec 7 2020 07:33am
These people never come back


Do they realize the games shit? Or that the forum is?

or maybe they’re too busy trying to make 1 new char each season to keep d3 interesting.
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Dec 7 2020 05:13pm
Really enjoying seeing my crusader's damage breaking 20 trillion so far this season. Just noticed this new set(new to me, havnt played in like 10 seasons) has +20,000% dmg, maybe next season will break 100 trillion and my set will have +100,000% dmg B)
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Joined: Apr 7 2007
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Dec 7 2020 11:28pm
Quote (Pick @ Dec 7 2020 04:13pm)
Really enjoying seeing my crusader's damage breaking 20 trillion so far this season. Just noticed this new set(new to me, havnt played in like 10 seasons) has +20,000% dmg, maybe next season will break 100 trillion and my set will have +100,000% dmg B)


sick
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Dec 8 2020 12:50pm
Quote (Pick @ Dec 7 2020 05:13pm)
Really enjoying seeing my crusader's damage breaking 20 trillion so far this season. Just noticed this new set(new to me, havnt played in like 10 seasons) has +20,000% dmg, maybe next season will break 100 trillion and my set will have +100,000% dmg B)


More numbers better game.

Game bigger numbers so good

why not 200000000000 trillion and 20000000% damage multipliers?

Monster HP must go 4000000000000 trillion to compensate

Big Game Numbers!
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Dec 12 2020 04:30am
Quote (hopefiend @ Nov 24 2020 05:21pm)
The difficulty is literally limitless bro. Campaign on T16 will take decent skill unless you're just fully decked out.

If you aren't speedfarming GR 150's, how can you call it easy? The endgame is not campaign.


Quote (attila @ Nov 29 2020 01:54pm)
Primals are what you should look for and they drop less likely than unique on d2.
Post your higher solo grift and we can talk about difficulty


I think you misunderstand what I mean by "too easy"

I'm not referring to just that moment when you max out a solo grift. I'm talking about the flow of the game in general. It's too easy and you max out too quickly.
They say that it isn't about the destination, but rather the journey that takes you there. After recently reinstalling D3 for season 22 after being gone for 9 years, I see a lot of truth in that old statement, especially applying to an arpg.

This is what I mean:

You're a beginner or a 9 year absent return. You play through on norm/night/hell, game is seriously not hard at all. Not once in a norm playthrough will you even need to use a potion or struggle to find gear.
The game is actually so easy it's like you aren't playing a game at all, and often it is so boring due to this that you'll fall asleep at the keyboard. For real though.

So you kick up the difficulty a bit trying to find a challenge. After my norm playthrough on Monk, I immediately put it to torment 1 and begin dabbling in solo and multi adventure mode. At first it felt like I had
caught the difficulty I should be in but it wasn't long before the same thing happened again, which is finding too good of gear way too quickly, and then the difficulty is too easy.

Within about an hour and a half of playing torment 1, I hit level 70 right out of norm difficulty campaign. Within maybe 3 or 4 hours of dabbling in torment 1 adventure, I kicked it up to torment 5. It wasn't long
before some guy with paragon level 900+ comes into my game and asks me if I wanted him to help power level me and help me get a boost in gear. I figured eh why the hell not. So this guy opens a greater rift
and has me follow him around. I go in with this guy and in about 2 hours I went from paragon level 50 to almost paragon level 400. The sheer amount of shit that dropped during playing with this guy was ridiculous.
Every drop pile from what we were doing, was the equivalent of wealth of if you had snuck into a D2 private game when someone was performing a full account transfer of decked out characters and then you stole everything.
By the end of that 2 hours, I had found everything I needed to complete an end game monk setup worthy to step into torment 16, along with some ridiculous amount of gold like 500,000,000
and a bunch of other gear he told me to save because they were important pieces for good end game builds on other classes.

Using D2 as an example again -> If you could go kill Baal and get the kinds of drop rates for D2 items that D3 items have, baal would be shitting out 15,000 fg worth of gear each and every time you killed him.
Obviously the problem with this is that it would kill the market and make the items worth nothing because literally anyone could go kill Baal 3x in a row and finish a nearly perfect stat Sorceress or something.
This makes an arpg based on drop rates and character building very boring to me. I like it when I look at my gear and it reflects my dedication to building my character when I compare mine to others.
I like it when I look at a once in a lifetime godly rare item and I know that only 2 or 3 items like it have ever even been posted within the last 15 years of d2jsp trading. <- This is what made D2 item farming/collecting exciting.

In Diablo 2, truly godly items were so so so rare, that it made MFing like a casino based gambling addiction. You could play for years and still never find that set of ethereal rare cruel fool mod 40% ias mat javelins that you were looking for.
And due to that, it made that kind of stuff hot collector items. You could complete your perfect Hammerdin and still enjoy MFing because of that addiction of "I might find a godly today" "I'll be rich if I do"
So like I said, in an arpg like Diablo, it's less about the destination and a lot more about the journey to get there, which the journey is what makes the destination worth something.
In Diablo 3 you can quite seriously follow a guy around for 2 or 3 hours in Torment 16+ and hit max 70 with 500 paragon levels and immediately with no struggle find the gear you need for an end game setup.
But in Diablo 2, when you showed up to a duel game with a nearly perfectly stated ideal Ghost setup that took years to build, that had clout, people respected it, and that was why the game was so fun.
It was similar to people showing up to a car or bike convention, showing off all their custom rebuilds that took years to finish. D2 was actually like that. And to this day, D2ers would still remember the names of the most perfected toons they ever seen due to it.

So you see, it's not that torment 16+ over 9000 difficulty isn't hard even with max end game setups, it's that it's way way way too easy to GET TO THAT POINT to where you can do that,
and why in the hell would I care to grind against that difficulty when my character is already max level max paragon abilities and already has virtually perfect gear after 3 days of play?
What, so I can very quickly in 3 hours open a bunch of vaults to max out my other toons so I can look at them and know they are also sitting there with max end game setups?
There is no journey man. It's just like, as soon as one of your characters gets to torment 16 vault opens, they're all at torment 16 vault opens and then there is nothing else to do.
And strangely enough this is easily achievable after about 3 days of play on a season reset, which is just boring and makes the characters feel like they have no value.

Once I realized all of this ^ it occurred to me that I may as well be playing a game like Street Fighter where I can just set the difficulty to the hardest difficulty right away, because that's what Diablo 3 is.
There is no journey and character building is way way way too easy, drop rates are way too high. <- That is why Diablo 3 is too easy. For an arpg, it's just designed all wrong. If Diablo 4 is like Diablo 3, I won't play it, I won't even bother.

This post was edited by TSBoyer on Dec 12 2020 04:36am
Member
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Dec 12 2020 08:07am
bad game
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Dec 12 2020 01:04pm
Quote (hopefiend @ Nov 24 2020 10:21pm)
The difficulty is literally limitless bro. Campaign on T16 will take decent skill unless you're just fully decked out.

If you aren't speedfarming GR 150's, how can you call it easy? The endgame is not campaign.


We already are speedfarming 150's :mellow:
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