d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > The Trophy Room > Javs (maiden)
Prev13456Next
Closed New Topic New Poll
Member
Posts: 74,414
Joined: Oct 30 2007
Gold: 120,950.00
Nov 19 2020 06:01am
Quote (patalo @ 19 Nov 2020 12:56)
You dont think outside of the box you just theorycraft some bs with items you managed to get.

Only reason to use kb on jav is to allow you to use trang/mage on gloves.

Replife cant spawn on jav but it can indeed on hit power gloves.

If you just aiming for max life there are better way around hit power gloves and javs affixs than using cb gloves.


rep life can spawn on jav tho, up to 5 iirc just like gloves
for max life i'd say 6-40 all the way, you could lose 2 skills on other gear compared to 4/40 and that can result in MUCH more life

This post was edited by J33 on Nov 19 2020 06:06am
Member
Posts: 9,905
Joined: Dec 19 2017
Gold: 8.85
Nov 19 2020 06:21am
Quote (J33 @ 19 Nov 2020 13:01)
rep life can spawn on jav tho, up to 5 iirc j/QUOTE]

no bra if you get replife you lose kb affix and you end with replife cb gloves and jav without kb amazon xd


This post was edited by patalo on Nov 19 2020 06:22am
Member
Posts: 6,539
Joined: Jun 17 2005
Gold: 2,313.00
Nov 19 2020 06:21am
Quote (patalo @ Nov 19 2020 06:56am)
You dont think outside of the box you just theorycraft some bs with items you managed to get.

Only reason to use kb on jav is to allow you to use trang/mage on gloves.

Replife cant spawn on jav but it can indeed on hit power gloves.

If you just aiming for max life there are better way around hit power gloves and javs affixs than using cb gloves.


Yes, javs can have life rep.

You guys... do realize, swapping gear is a thing right? There are scenarios where you may prefer more damage output, but there are definitely scenarios where you would prefer more life. For a cs/plague zonk, your throw damage/cs damage isn't going to be all that high, you'll be relying mostly on the amount of hits you can take and the time it takes for your target to lose life from poison. CS is is great for hit and run attacks, and good against WW barbs, for WW barbs, KB is pretty much worthless and CB gloves + 6/40 is better. For chargers, I prefer 2/2/40kb/rep + cb gloves to glitch out their charge and maintain a safe life threshold.

For tribrids and to maintain 100FCR threshold and maximum life output on a build, you would definitely want 2/2/40/kb/rep.

Quote (J33 @ Nov 19 2020 07:01am)
rep life can spawn on jav tho, up to 5 iirc just like gloves
for max life i'd say 6-40 all the way, you could lose 2 skills on other gear compared to 4/40 and that can result in MUCH more life


Negative, not if you are attempting to maintain bps, and still being able to teleport :P

This post was edited by Mewi on Nov 19 2020 06:23am
Member
Posts: 9,905
Joined: Dec 19 2017
Gold: 8.85
Nov 19 2020 06:25am
Quote (Mewi @ 19 Nov 2020 13:21)
Yes, javs can have life rep.

You guys... do realize, swapping gear is a thing right? There are scenarios where you may prefer more damage output, but there are definitely scenarios where you would prefer more life. For a cs/plague zonk, your throw damage/cs damage isn't going to be all that high, you'll be relying mostly on the amount of hits you can take and the time it takes for your target to lose life from poison. CS is is great for hit and run attacks, and good against WW barbs, for WW barbs, KB is pretty much worthless and CB gloves + 6/40 is better. For chargers, I prefer 2/2/40kb/rep + cb gloves to glitch out their charge and maintain a safe life threshold.

For tribrids and to maintain 100FCR threshold and maximum life output on a build, you would definitely want 2/2/40/kb/rep.


Kb bolt is must vs barb

If you get kb and replife on javs you lose selfrep or ias please...

This post was edited by patalo on Nov 19 2020 06:46am
Member
Posts: 74,414
Joined: Oct 30 2007
Gold: 120,950.00
Nov 19 2020 06:34am
Quote (Mewi @ 19 Nov 2020 13:21)
Yes, javs can have life rep.

You guys... do realize, swapping gear is a thing right? There are scenarios where you may prefer more damage output, but there are definitely scenarios where you would prefer more life. For a cs/plague zonk, your throw damage/cs damage isn't going to be all that high, you'll be relying mostly on the amount of hits you can take and the time it takes for your target to lose life from poison. CS is is great for hit and run attacks, and good against WW barbs, for WW barbs, KB is pretty much worthless and CB gloves + 6/40 is better. For chargers, I prefer 2/2/40kb/rep + cb gloves to glitch out their charge and maintain a safe life threshold.

For tribrids and to maintain 100FCR threshold and maximum life output on a build, you would definitely want 2/2/40/kb/rep.



Negative, not if you are attempting to maintain bps, and still being able to teleport :P


you don't need 99fcr frame vs the ones you need kb against, but it's still possible with kb gloves and fat heavy hitter javelins instead of kb mod
and yeah you def want kb vs barb

This post was edited by J33 on Nov 19 2020 06:37am
Member
Posts: 6,539
Joined: Jun 17 2005
Gold: 2,313.00
Nov 19 2020 06:37am
Quote (patalo @ Nov 19 2020 07:25am)
Kb bolt is must vs barb

If you get kb and replife on javs you lose selfrep or ed% please...


You said, "life rep can't spawn on javs" I was correcting you.

Quote (patalo @ Nov 19 2020 07:25am)
Kb bolt is must vs barb

If you get kb and replife on javs you lose selfrep or ed% please...


WW is uninteruptable, KB wont do anything to them. If you've encountered a high fcr WW barb, you wont have a chance of hitting them with bolt, before they are on top of you, tri WWing you to death. Throw skills are better used while they are moving away from you, or teleporting toward you. It doesn't really make a difference in a battle as a whole. I'm not sure what kind of WW barbs you have on your realm, but on USEast, we don't have walk ones. Unless they are GM Melee duelers.

This post was edited by Mewi on Nov 19 2020 06:49am
Member
Posts: 9,905
Joined: Dec 19 2017
Gold: 8.85
Nov 19 2020 06:43am
Quote (Mewi @ 19 Nov 2020 13:37)
You said, "life rep can't spawn on javs" I was correcting you.


It cant spawn on proper javs is what i meant sry if i wasnt clear with

Not trash Javs with kb cant have replife where the two others must suffixs will be selfrep and 40ias

Member
Posts: 6,539
Joined: Jun 17 2005
Gold: 2,313.00
Nov 19 2020 06:48am
Quote (patalo @ Nov 19 2020 07:43am)
It cant spawn on proper javs is what i meant sry if i wasnt clear with

Not trash Javs with kb cant have replife where the two others must suffixs will be selfrep and 40ias


I haven't argued that this was possible, I'm only correcting your previous post as it clearly stated "life rep can't spawn on javs". Just admit you were wrong instead of trying to sideline it with excuses, it really isn't that important and not a big deal to be wrong once in awhile.
Member
Posts: 74,414
Joined: Oct 30 2007
Gold: 120,950.00
Nov 19 2020 06:48am
Quote (Mewi @ 19 Nov 2020 13:37)
You said, "life rep can't spawn on javs" I was correcting you.



WW is uninteruptable, KB wont do anything to them. If you've encountered a high fcr WW barb, you wont have a chance of hitting them with bolt, before they are on top of you, tri WWing you to death. Throw skills are better used while they are moving away from you, or teleporting toward you. It doesn't really make a difference in a battle as a whole. I'm not sure what kind of WW barbs you have on your realm, but on USEast, we don't have walk ones.


but when they aren't ww'ing yet it's pretty nice if you do enough damage, even vs high fcr it's disrupting
Quote (patalo @ 19 Nov 2020 13:43)
It cant spawn on proper javs is what i meant sry if i wasnt clear with

Not trash Javs with kb cant have replife where the two others must suffixs will be selfrep and 40ias


ah like that, i agree ye tho i don't see the must of kb on javs

This post was edited by J33 on Nov 19 2020 06:51am
Member
Posts: 6,539
Joined: Jun 17 2005
Gold: 2,313.00
Nov 19 2020 06:54am
Quote (J33 @ Nov 19 2020 07:48am)
but when they aren't ww'ing yet it's pretty nice if you do enough damage, even vs high fcr it's disrupting

ah like that, i agree ye


In my experience, the chances of getting a knockback in, between WWs, on a fast teleporting barb, is highly unlikely. Even if you were to knock them back once, the damage of throw skills for a tribrid/cs plague hybrid java, is marginal at best.

Anyway work is starting soon :( have a good day guys!
Go Back To The Trophy Room Topic List
Prev13456Next
Closed New Topic New Poll