We have a "Code" (<>) function, which is good, but, takes serious amount of time to layout a Table format and on top of that, you can not "highlight" significant information like you can with the "Bullet" function, e.g. Bold / Italics / color / font etc.
With a Spreadsheet (Table format), you can copy/paste individual items into a 'Cell', and you can 'highlight' pertinent information when trading or even creating guides. Since I play Ladder Slasher, here are two(2) examples of layouts.
Above is the short version, and below is the LONG version with examples.Trading List: Basically that still took some time to put together.Quote (izParagonzi @ Oct 8 2020 12:42pm)
Just testing the Bullet Point command:
Daggers:
- TIII Angelic 50% ee (+3 mods) = iz6 @ 50fg
- TIII Angelic 58% ee / +1-2 LpA (+2 mods) = iz3 @ 100fg
- L5 Myst 60 ee (+2 mods) = SSMarie @ 75fg
Nice... this may work out good for Trade section listing of items & location of the mules they appear on.
Quote (izParagonzi @ Oct 8 2020 06:27pm)
Well... needed a break from organising the trade thread, so I thought I would leave a copy here for later on when I decide to post it.
Thanks in advance.
Make an offer on items that haven't got a price.
Some prices maybe negotiated.
Just quote post and delete the items you are not interested in if you are selecting a lot, otherwise just copy/paste what you are after and ensure the mule name (e.g. SSMarie, iz# etc) for smooth trades.
Weapons: (Enhanced Effect)Clubs;
[T. III] Mystical, +40% EE, +1% AP, (+1 Mod) - iz5 @ 2fg
[Lv 05] Magical, +78% EE - iz5 @ 3fg
[Lv 15] Magical, +68% EE - iz5 @ 3fg
Daggers;
[T. III] Mystical, +36% EE, (+2 Mods) - iz2 (equipped) @ 5fg
[Lv 20] Angelic, +83% EE, (+3 Mods)
Axes;
[T. III] Mystical, +57% EE, +1 CS, (+1 Mod) - iz2 @ 15fg
[Lv 10] Magical, +98% EE, - iz4 @ 100fg
[Lv 15] Angelic, +96% EE, (+3 Mods) - iz5 @ 100fg
Staffs';
[T. III] Mystical, +47% EE, +1% AP, (+1 Mod) - iz2 @ 5fg
[Lv 20] Mystical, +118% EE, (+2 Mods) - iz2 @ 200fg
[Lv 45] Magical, +73% EE - iz5 @ 50fg
Armor: (Enhanced Effect)Scale;
[T. III] Rare +44% EE, (+1 Mod) - iz5 @ ??fg
[T. III] Rare +58% EE, +2% QD - iz5 @ ??fg
[Lv 05] Angelic +60% EE, +1% Power Shot, (+2 Mods) - iz2 @ 25fg
[Lv 10] Magical +61% EE - iz5 @ ??fg
[Lv 10] Magical +80% EE - iz4 @ 50fg
[Lv 25] Mythical +83% EE, +4% LS, (+3 Mods) - iz5 @ ??fg
[Lv 40] Angelic +71% EE, (+3 Mods) - iz5 @ ??fg
Leather;
[Lv 15] Rare +68% EE, (+1 Mod) - iz4 @ 10fg
Chain;
[Lv 25] Mystical, +95% EE, (+2 Mods) - iz5 @ ??fg
Plate;
[Lv 15] Magical, +107% EE - iz5 @ ??fg
Following example (incomplete) relates to posting the items that I am going to use a character during each level progression;Code
GUARDIAN Weapon Armor Charm
Level 01 B-Axe T3 Chain T3
2% AP 8% EE
+1 Mod 10 Dex
1% PS
+1 Mod
Level 05
Level 10
Level 15
Level 20
Level 25
Level 30
Level 35
Level 40
Level 45
Level 50
Level 55
SAMURAI Weapon Armor Charm
Level 01 Dag T3 Chain T3
32% EE 8% EE
+4 Mods 10 Dex
1% PS
+1 Mod
Level 05 L-Sword
3 Strength
4% QD
+2 Mods
Level 10
Level 15
Level 20
Level 25
Level 30 Sword
40% EE
Level 35
Level 40
Level 45
Level 50
Level 55 Dagger
32% HM
56 Life
+1Mod
If I was working with a Spreadsheet, I could easily copy / paste and adjust each line of information without having to hit the Space-Bar several times in-between each line of text.EDIT: There are probably 90% of JSP users that have not even tried the 'Code' function for trades or writing guides, but, I can say, try it out for yourself and you will see how long it takes... here is an example of one of my guides;
-=~@~=- Section Two -=~@~=-Character Class Information The following link will provide you with the information regarding your starting attributes and what you receive per level you gain, and what you get if you place points into certain attributes: http://www.battle.net/diablo2exp/classes/amazon.shtml
Stat Placement:Glasscannon:This character is after pure damage, and is only best used when playing Softcore, considering that death is of no concern
Vitality:This character is after pure survivability, and is more useful for Hardcore, considering, death is a major issue.
Vita/Dex Hybrid:This character can be implemented either Hardcore/Softcore, I have found that 130-200 vita to be a good option (naked) and
this leaves enough points to increase your bow damage and Max Block on switch if you choose to use SS/titan.
Stats Table: This is setup to see how to achieve 134 Strength for Windforce using Andy's helm, it also gives you an idea of your stats @ level 85 = 420 + 15 (3x A3 Quest) = 435... please note that if you choose other items, you will distribute points differently, let's take Gore Riders for an example, you will need to add another 10 points into strength.
Code
Vitality Vita/Dex Hybrid Glasscannon
STR: Base: 20 Base: 20 Base: 20
.... Add : 20 Add : 20 Add : 20
.... Torch 20 Torch 20 Torch 20
.... Anni: 20 Anni: 20 Anni: 20
.... Ring: 15 Ring: 15 Ring: 15
.... Trav: 10 Trav: 10 Trav: 10
.... Andy: 29 Andy: 29 Andy: 29
.... Total 134 Total 134 Total 134
DEX: Base: 25 Base: 25 Base: 25
.... Add : 0 Add : 295 Add : 415
.... Torch 20 Torch 20 Torch 20
.... Anni: 20 Anni: 20 Anni: 20
.... Ring: 20 Ring: 20 Ring: 20
.... Belt: 15 Belt: 15 Belt: 15
.... WF : 5 WF : 5 WF : 5
.... Total 105 Total 400 Total 520
VIT: Base: 20 Base: 20 Base: 20
.... Add : 415 Add : 130 Add : 0
.... Torch 20 Torch 20 Torch 20
.... Anni: 20 Anni: 20 Anni: 20
.... Trav: 10 Trav: 10 Trav: 10
.... Life:1563 Life: 718 Life: 328
.... Excl:Fort Excl:Fort Excl:Fort
ENE: Base: 15 Base: 15 Base: 15
.... Add : 0 Add : 0 Add : 0
Glasscannon___________________
Pure Vita______________________
Vita / Dex HybridStrength: Enough to wear Gear______Strength: Enough to wear Gear_____Strength: Enough to wear Gear
Dexterity: Rest___________________Dexterity: None_________________Dexterity: Rest after Vitality
Vitality: None____________________ Vitality: Rest____________________Vitality: 150-200 Hard (naked)
Energy: None____________________Energy: None___________________ Energy: None
Skills:There are two (2) main skills for a Frostmaiden to max, Freezing Arrow and Cold Arrow (Synergy: 12% cold damage per HARD skill). You can choose to be a "Frostmaiden/Strafer" or "Frostmaiden/Multi Shot" or "Frostmaiden/Strafe + Multi Shot Hybrid", it is up to you. My personal preference is Frostmaiden/Strafer, this combined in with Valk/Decoy/Merc is rather effective.
Bow Skills Link:http://www.battle.net/diablo2exp/skills/amazon-bow.shtml
Passive Skills Link:http://www.battle.net/diablo2exp/skills/amazon-passive.shtml
Freezing Arrow:Hell Difficulty:
You can not freeze certain monsters because they have "Chill Effectiveness 0".Souls & Gloams (Willowisps), Bone Fetish (dolls) and Blood Lord (Death Lord only "dual-axe-weilding brutes found in WSK & Throne)
Thanks to Faelwenfor providing this information and links:
http://www.battle.net/diablo2exp/monsters/act3-willowisp.shtml
http://www.battle.net/diablo2exp/monsters/act5g-willowisp.shtml
This skill is a mana "Guzzler", so, to keep the mana up, you will have to choose what best suits your gaming style to recover the mana.
#1 Mass Mana Leech Items
#2 Act2 Might Merc using Insight
#3 Some Mana Leech Items utilising Strafe or Multishot in-between Freezing Arrow
#4 Phoenix on switch (note that you do not gain much return as bodies shatter)
#5 Mana pot mad.
#6 Mana after eack Kill (MaeK) items... Thanks to those reminding me... refer acknowledgements.
Mercenaries & Their Items:Once again, this section is based on your own personal preference and how you want to play the game. I would say that you choose your merc setup based on what areas you want to achieve, like hitting last IAS breakpoint, getting more damage, or maybe even having your merc survive longer to tank, all this is dependent upon you and your gaming style.
We are going to start with the two (2) main items that are
commonly used by both mercenaries, that would be the armor and the helm. The following link will provide you with all the information that you need to know about the items listed. http://www.battle.net/diablo2exp/items/
Treachery Runeword Armor: 3 Socket Armor: Shael, Thul & Lem (In specific order)
There is alot of mention towards this armor being extremely good for mercenaries. Fade, IAS and FHR always helpful towards your mercenary.
When random rolling an Eth Armor and getting 3 sockets only, do not be distressed, this makes for a great armor for Treachery.
Fortitude Runeword Armor: 4 Socket Armor: El, Sol, Dol & Lo (not io) (In specific order)
This is best created in an Elite LIGHT armor, for manoeuvrability (FRW), great defense and less strength requirements, you can make them in Elite MEDIUM armors, but the strength requirements and manoeuvrability (FRW) might be an issue. Note: Ethereal Bugged Armor for your merc, and Non eth Armor for your character.
Andy's Visage (pref Ethereal)Well this is the most preferred helm to use on most mercs, it has Life Steal, 20% IAS, +2 Skills and of course Strength.
Optional Helms:There are many optional helms...
Rogue: Fire or Cold:This merc is specifically included on the basis that she will be using Faith to aid your Frostmaiden with IAS breakpoints. This merc is not affected by "Iron Maiden" and is very versatile when doing Chaos, Level 3 Worldstone and Throne Room when "Oblivion Knights" are present.
Faith Runeword Bow: 4 Socket Bow: Ohm, Jah, Lem & Eld (In specific order)
There are three (3) bows that I will recommend in using for merc when making Faith. Personally I prefer the Great Bow.
#1 Great Bow(pref 15%ed): This bow is fast, has great average damage, and the requisites are easy for Rogue to weild.
#2 Diamond Bow(pref 15%ed): This bow has good speed and very good average damage, the requisites are also good.
#3 Hydra Bow(pref 15%ed): This bow, has good speed and great damage. 134 Strength req:
................... A naked L82 Rogue from Normal (str: 134, dex: 203) meets the requirements of all elite bows:
Provided by FaelwenMerc Weilding Faith Statistics- Fanatic Aura Lvl13 = Party Damage +% (127) / Attack Speed +% (32) / Attack +% (100)
- Fanatic Aura Lvl14 = Party Damage +% (135) / Attack Speed +% (33) / Attack +% (105)
- Fanatic Aura Lvl15 = Party Damage +% (144) / Attack Speed +% (33) / Attack +% (110)
Act 2 Mercenaries:These mercs are commonly used with a number of builds. There can be one (1) or two (2) minor problems with this merc depending on the area in which you are gaming.
#1: Stygian Dolls: Corpse explosion can make mince meat out of Glasscannons and on occassions Vita when Amped.
.... Found when getting to Mephisto, Nihlathok (good areas magic finding), another common area is the Throne Room when levelling.
#2: Iron Maiden: This is common amoung chaos'ers, also other area's where there are Oblivion Knights.
....Worldstone Keep L3, Throne of Destruction, and Furnace of Pain (Uber Izual's hideout) are the other areas occasionally containing Oblivion Knights:
Provided by FaelwenMight Aura: This is the "Offensive" merc in Act 2 Nightmare Difficulty ONLY
This merc gives you approximately another 200% enhanced damage, for those that want more damage.
Holy Freeze Aura: This is the "Defensive" merc in Act 2 Nightmare Difficulty ONLY
This merc slows down enemies quite effectively, giving you time to re-locate your zon into a good attacking position or recasting your Valk or Decoy.
Prayer Aura: This is the "Combat" merc in Act 2 Normal/Hell Difficulty ONLY
This merc helps with gaining life/mana, commonly used with a "Spinner" for Ubertrist levelling.
Act2 Merc Weapons:You will have to test some of the weapons for your game style and what area of the game you will be gaming the most. The best example I could give you, is Chaos'ing, most people know that Iron Maiden is the bane for any high damaging melee character/merc, you will basically have to adapt your gaming style in a way to keep him behind you while you kill the Oblivion Knight that is casting, or cast Decoy at him so that he casts Decrepify... or oldschool strategy "Divide & Conquer"... there is no real other way that you can stop Iron Maiden from killing your ACT2 Merc... you can reduce his weapon damage by using low damaging items while also adding DR items like Vamp Gaze and Valor armor... but that would not benefit you that much when you game.
Non ethereal Polearms with minimum to medium damage are good for chaosing. (remember, merc can still die)
Ethereal Polearms with the best damage for merc tanking.
Pride: What can I say, the Concentration Aura increases yours and your valks damage and helps with uninterruption.
Infinity: Well, if you want to reduce monsters res to deal more cold damage, this is ideal, but remember, they have to be
IN-RANGE.
Insight: Simply basic, if you need the mana, then this is a good weapon to have on merc... personally, your ML should be more than enough
Reapers Toll: Decrepify sure does help with Physical Immunes and a number of other areas.
...............Source procing AD (e.g. Atma's Scarab) is preferred over Decrepify, because AD is
twice as effective as Dec for lowering damage resist:
Provided by FaelwenIncreased Attack Speed (IAS)Use TitanSeal's Attack Speed Calculator:
Link Provided by Faelwenhttp://diablo3.***/tips/calcs/speedcalc_titanseal/speedcalc_english.php
Damage Formula Table:I just added this section for those that wanted to calculate the physical damage of these setups based on Vita, Dex (glasscannon) or Hybrid Vita/Dex build.
As for the cold damage, it will show on your character screen when or if you have decide to build one.
http://www.battle.net/diablo2exp/basics/characters.shtml
ORhttp://strategy.diii.net/news.php?id=551#Weapon%20Damage
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This post was edited by izParagonzi on Nov 4 2020 07:38pm