I want to add that I agree 100% that the MP limitations should be looked at and reworked. The fee should be taken first at a higher item price and perhaps having a way to pay for more slots or simply increasing the amount of MP slots available would also be ideal and help the game immensely, in my opinion. However, that is a different suggestion.
Quote (izParagonzi @ Sep 25 2020 04:33pm)
I can only say how I would abuse this completely, and to be honest with you, if this was implemented, I would do this on Hardcore for certain and make forum gold selling items to the new players and old... reason is simple... I don't need to worry about gear since I do NOT play for Guild Points, however I do like gaining Prof points, this would be awesome to do... So if the Addition / Conclusion apply to your idea, then I would happily spend 920fg and never complete a master quest. EDIT: well, if I could get to Paladin under 5 MQs, then that would be even better.
Addition: Class Usable items for Feeder to Samurai to Paladin, meaning you can use only use Feeder Rogue / Barb / Fighter / Guardian. What this means is when choosing Guardian, you start with a Longsword and not a sword, Samurai can use it as well as a Paladin.
Conclusion: Opens up a 3rd option other than just Tank or Melee or Cast or Plain Healer ... Dual - Tank/Heal, Tank/Cast, Melee/Heal & Melee/Heal (going to stop here because you have not mentioned if the TRAINEE items you rent for X # of MQs convert to usable equipment from feeder to Paladin... example you start with a Mage (dagger) and choose Dual Cast/Heal, you pass MQ to Sammy (dagger) and then pass to Paladin, does it convert to a Sword or other?)
So... I am going to vote NO.
EDIT2: Damn, I would love to use a level 55, 126% ee Longsword & 126% ee 55 Regular heal or other heal.
You're putting words in my mouth... I specifically mentioned SWORD, not longsword, not spear, not warhammer, etc.. I did say feeder, but I guess it would be more meant for the typical barb/fighter/rogue feeders. If you want to include the guardian then it wouldn't be a big deal, but there's no way he'd get a heavy. Guardians can use clubs, so it would be that. However, to simplify everything then I'd suggest it being a sword and it can also be limited to ONLY be usable on the feeders that can be use swords, the samurai and the paladin meaning it would not be usable on ninja and the armors would also be limited to just those classes without the ability to use them on HH.
I also never mentioned any hybrid that you like to play. If a new player wants to do that then great, but they will have to buy their own gear for that purpose.
The caster set up I mentioned can also be completely limited to just mage and in that way it will restrict its use and prevent its use on unlocked classes.
Lastly, you say you would never MQ on HC? How are you going to continue using the items if you're not killing yourself to 0 xp? If you reroll at 55 the item is still going to be level 55 since it levels with you. If you are planning on just doing that to keep the 55 item and have other items to get there then there's a simple solution to that. Rerolls can also degrade the weapon. So if you MQ or reroll it degrades the item's "durability" by 1.
Quote (JonWon @ Sep 25 2020 09:50am)
As Arturo mentioned, the weapon would automatically increase in tiers/level as your character levels - so it wouldn't be multiple items; wouldn't be wellable; shrineable or tradeable, and honestly - even if it had no EE it would still be a great starter weapon versus a t1 item which becomes obsolete immediately.
I could get behind a training weapon with no EE if the tier of the item increased for the player. Lets just give them a chance to hack mobs mindlessly to MQ with a single item that has durability.
Whether you have to pay fg for the training weapon or if it is created on character creation is debateable.
The marketplace change would benefit this too, it would actually work beautifully in tandem - but separate suggestion.
I think the difficulty of the game and its simplicity is the biggest draw, it's great.
The issue lies in the capability of players jumping in right away and joining in on the fun.
Right now this is how I see the game:
Click on Play Ladder Slasher and hack mobs slowly and surely as a new player with a moderately-powerful-enough weapon that increments tier based on character level.
Click on Play Ladder Slasher and hack mobs to lvl 20 then play search the MP in hopes of knowing how to scan the MP/what to look for/and an actual useful item fucking being there for a reasonable price.
-Fail MQ, try again to unlock new class
-Pass MQ, time to buy completely new set of items unless you read 5out-dated guides and purchased the right items from the beginning
-Pass MQ, but don't have the right items to climb so create a 2nd char or reroll back to feeder (bcuz that's "fun" :rolleyes: )
/e: The weapon could be brass knuckles or some shit, that way they don't gain proficiency for swords and it incentivizes them to buy their own equipment as soon as they can
I basically agree with everything you said and really like that the items could be a completely new types with no ability to gain profs for the added incentive to get your own gear for profs and also to limit it specifically to the feeder classes and samurai and paladin.
I also mentioned its use from feeder to paladin to give them a bit more time to gather gear before having to move on from the training gear, but this could also be changed and be limited to just samurai and feeder or to just the feeders.
This post was edited by Arturo on Sep 25 2020 05:26pm