Quote (CARTRACK @ Sep 24 2020 08:09pm)
No from me. You already start out with a weapon which at lvl 1 will kill everything at lvl 1. Most buff core players (in my opinion) don’t have any serious difficulty until lvl 20 or so
I think you missed the point of the suggestion.
The reason for the suggestion is to increase the amount of players by making it possible for them to contribute to a group climb from minute zero. Also, to give them the ability to actually try the game before investing a huge chunk of time trying to acquire items. To test the waters as JonWon put it. Most people enjoy/want to play in groups and no one wants to climb with a brand new player that only has a T1 weapon... This is a huge turn off for a new player since it's also hard for them to get acceptable climbing gear to group up with other players mostly due to the lack of gear for sale.
Yes, solo is a way to play the game, but many people don't like doing that. I am a player that usually prefers solo nowadays, but the goal with this is to increase player count and activity and prolong the longevity of the game by removing the enormous time investment a player has to invest in the forums buying gear to be accepted in group climbs. They can't play and find the gear in a reasonable time frame and they really can't even buy the gear in a reasonable time frame either.
As far as bufcore goes, I'd say I'm the person that has played bufcore the most having done 13 climbs and having a bufcore monk... That being said, bufcore isn't for everyone and is a major grind for relatively little reward. It's not the way most people enjoy playing the game nor is it going to really attract new players if they can't play with others.
Basically, the suggestion doesn't really have to do with the difficulty in starting the game with zero gear because now, more than ever, it's very possible to MQ from zero. It has more to do with the difficulty in being accepted as a player in group climbs which is mostly due to a lack of gear to buy.
Quote (JonWon @ Sep 24 2020 08:17pm)
Voted - Yes, with some changes.
I like it, as long as the items are account bound like you said I think it's a great introduction into the game for new players to test the waters.
The only thing I would immediately disagree with is the "Items get destroyed after X MQ's", this could easily be exploited by never MQ'ing or climbing 15x characters before MQ'ing :lol:
Other than that I love the idea :thumbsup:
/e: now that I think of it, if the items increase in tiers as you level up - it wouldn't be equippable when creating a new character so I think your suggestion works very well
Yup. I also mentioned for the items to be character bound, not account bound to also prevent the situation you mentioned. What this doesn't prevent is people death farming, but that's not really a big deal since I don't really see new players being interested in that especially since with the quality of items this suggestion provides they won't be very effective.
Allowing new players to easily test the waters is definitely the main objective behind this suggestion. Thanks for your input!
Quote (izParagonzi @ Sep 24 2020 08:18pm)
Haven't voted, personally I do not like the idea of items appearing on MP (Borrow Gear) that gets destroyed after X MQ attempts while the FG is just completely sunk... basically it seems like consumable items.
I would however like to see the Marketplace have a "Starter Set" tab where a current player can place a set of weapons / armor and charms (3 different categories) of 8 items in each category at a set price made by the seller and the TAX is taken when bought, also, there is no time limit on these "Set Items & Categories"... they can be removed if seller wants to. EDIT: and is not included as part of your Marketplace storage total (if you know what I mean... like the max 20 items under 20 fg)
This way, the current players can sell sets for beginners... reason why I said 3 categories of 8 items is because a starting character can only hold 8 items, and the beginner can just use mules to collect the other categories.
As stated... just an idea, I am not really fond of consumable items in this game.
The problem this suggestion aims to resolve is that the items for players to start don't even exist which is a problem even further accentuated in HC. You really can't get a set to climb with in a reasonable amount of time. To even get the set this suggestion aims to provide would take weeks to acquire, so it's a huge turn off for a player if they can't just jump in and start playing with other people from the start. They have to spend all that time before even trying the game unless they want to play solo. EDIT: Also, by "get" I mean buy, not find since finding these items would take even longer.
I agree, the MP should be a bit more lax on the amount one can put up and up to what amount the fee should be taken prior to a sale, but that's a different problem.
This also really shouldn't affect older players. So whether or not you don't like consumable items this suggestion isn't really for you or me. It's an attempt at increasing new players coming in, not retaining or even helping older players other than the secondary benefits that will come from having a higher player count. Making them consumable is also necessary otherwise it would make gear found with these stats or lower basically worthless. So, if a new player starts they can buy a training gear set to start playing. If they like the game they can then attempt to try to get a permanent set that doesn't get destroyed when playing, but in the meantime they can still play with these consumable sets as you put it.
Quote (InsaneBobb @ Sep 24 2020 08:47pm)
No vote here. While I kind of like the idea, I don't like the idea of temporary items. Either you own the item or you don't is best, imo.
Likewise, there are people with far more than 5 MQs who don't have a 98+ ee tier XIV weapon/charm to use. I honestly think spending the FG to get the gear legitimately through the trade forum/market would be a better choice.
I also agree with Cartrack's assessment.
The suggestion is to allow players to start playing without the time investment acquiring gear to test the waters. This really shouldn't affect older players who already have gear. It's to get people to start playing which will have secondary benefits to current players which comes from the increase demand and player count for groups.
This also doesn't remove the demand or necessity for permanent items nor trading for those types of items since having them will remove the necessity to be buying sets since they get destroyed after a few MQs. People not having 98+EE gear after 5 MQs is very true, but a big reason behind that is the items simply don't exist for them to buy or are locked away on account that has been offline for years. As a result, new players have to invest huge amounts of time trying to acquire items and by the time they do they likely have lost all interest in playing the game. 98 EE is crap, but may very well be acceptable enough for these people to be accepted into group climbs which is the main way to play the game.
Quote (kaspir @ Sep 24 2020 08:57pm)
Can't Shouldn't add more to a game that consistently disconnects it's players regardless how good the game is.. the 1006's are really starting to work my nerves, among some other bugs that constantly make my game experience torture.
Either way, I still voted no for so many reasons. You put some work/thought into this however. GL.
e/ imagine being a new player, have never seen this game before.. you like it for the few hours, until.. 1006.. 1006.. 1006.. would you stick around?
I don't understand what bugs you're experiencing that is making the experience torture other than the 1006 errors which in my experience aren't that frequent. When they do happen it is annoying, I agree, but that's a different issue that doesn't relate to this suggestion.
I really would like to know the "so many reasons" you mentioned to be able to improve the idea, though rather than see complaints about bugs that have no relation to the suggestion.
Quote (PowerTripped @ Sep 24 2020 09:05pm)
Nice idea. Maybe just gear up to say level 30 that would be time base expired. Unlimited amount of retries but an mq on the account would disable it.
I would really prefer if new players would get the ability to gear up completely to be able to start playing at a somewhat acceptable level in groups right away. Changing the expiration from MQ attempts to time based is also a fair point. It could basically be a gear rental for x amount of days.
Quote (LordBerem @ Sep 24 2020 09:09pm)
I dunno, that seems like a lot to add to a game. If you don’t just focus on climbing character levels and MQ, and actually use the mute glyph fish functions of the game, there is plenty of stuff to do for free that is part of the game and will eventually help your total LS status.
Yeah, there are other things to do in the game, but the main focus/way to play the game is group climbing which this will allow players to start doing right away to get a feel for the game. This is something a brand new player really can't participate in from the get go. So once they get a feel for the game and decide they like playing it and to stick around they would then be able to explore those other things you mentioned.
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TL;DR the suggestion is to bring in new players by allowing them to start playing in a group right away and get a feel for the game. This suggestion is not to help older players in any way other than what should come if there is a higher player count, such as, more people available for groups, more items found, higher demand for existing items, etc.
This post was edited by Arturo on Sep 24 2020 09:20pm