Quote (Stefbef @ Aug 1 2020 03:35pm)
Was thinking like lawbringer A3 merc and the following items:
Lacerator for amp
Spirit (fhr fact)
10 fcr dual leech ring
Just want something while lvling to clear cs
Stormshield (15 / 15@)
Eni (eod or eodragon for nl/high build)
Guilaume 15ias / 15@
10fcr dual leech with ar/@/stats
U can do arach, but strings safer.
20ias/10%cb/adds/they May include martial arts, but other stats May be just as relevant.
Cta + spirit(65fcr switch)
6+ trap sks life
Eth infi/treachury/eth andy 30fire/15ias
I would recommend might merc, but some May swear to freeze for safety.
Use cloak of shadows for dangerous areas/monsters, use mb if really in trouble, aoe kb from dragon tail in case u get fhr/fbr stuck.
Max death sentri.
I would recommend kickseries of 4, the last kick is the only 1 knockbacking and with high kickseries u end up kicking a lot of air which slows down dps, and slow down leech, and gives less kb when needed and longer until u can slam a dtail for safety when u fuck up^^
Ur single target dps is one of the most effective in the game, none are immune due to amp/infi combi and cb does it work like a maniac in combi with amp, meanwhile static makes the screen low and death sentri pops real aoe and cleans the screen, only the closests enemies will be amped, but killing them makes sure ur 3-5 death sentries can clean the screen vs even the thoughest areas.
It should take 1 or 2 seconds to Lie down 1 or 2+ enemies with dtalon and death sentries does the rest super fast thanks to infi boosted prestatic'ed enemies.
100% cb with amp and this attacks speed makes sure the boss dies in a few seconds on p8 hell.
A lot of people say this build is bad, that it has to low trap dmg, yet when i ask them they have not tried the stormlash + amp + infi + death sentri combi... If u dont have amp u will not leech vs psy immunes and ofc not kill them either, u will stand longer in the shit before death sentri can start popping bodies and u have 3 times lower leech due to enemies %dr. And to be honest 8k ls dmg dont melt p8... 5 infi boosted corpse explotions on enemies that are 25% hp does.
It can easely die if jumping without traps, and cos May be mandatory vs the strongest ones to constitent not die, ur jump should also usually be a smart one, ur not immune to fhr/fbr. A Trapsin also dies if not taking care^^ so it need to be played a little delicat, not like hammer ^^This post was edited by gel87 on Aug 1 2020 03:47pm