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Member
Posts: 18,428
Joined: Jun 20 2007
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Jul 28 2020 02:56pm
I'm looking to craft an Astral plate with life/life % incursion mod to have these final mods :

Life/life% (incursion prefix)
-15 to socketed attacks (warlord suffix)
Explody (crusader prefix)
%life/mana craft (prefix)
%str (warlord suffix)
Last suffix probably power charge on crit (warlord)

Just not sure how to optimally use awakener orb /exalts/harvest crafts to ensure I get the mods with least amount of rem/add.

Thanks! I'll tip whoever can answer this correctly

Edit: realized I can't do this with incursion mod. So now I want to know how to make this from a warlord/crusader base with t1 life

This post was edited by Zelphar on Jul 28 2020 03:10pm
Member
Posts: 13,547
Joined: Mar 3 2009
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Jul 29 2020 02:29am
You cannot force flat t1 life onto an item when using an awakeners orb. You can only force 1 influenced mod per item onto it the rest will be random! Although its quite easy now to craft the other mods you want with all the harvest possibilities. Feel free to pm me if need some advice since im quite experienced in metacrafting
Member
Posts: 24,279
Joined: Oct 11 2006
Gold: 43,302.96
Jul 30 2020 10:35am
Awaken explode and strength, pray for no dead mods.
If dead mods, try to get lucky on anul or remove non, add

Generally if I hit a dead mod I craft it up and sell for what I can with the dead mod on it, and start over.

If you remove pop or str, you are probably better off trying to start over with new base.

Remove all garbage mods.

Augment attack for -15, augment crit for power charge. Pwr charge is crusader fyi.
Fill out suffixes first so you dont have to try to hit t1 life against the suffix life mods like regen.

Augment life, remove add life till t1

Craft %

This post was edited by diablofanatic on Jul 30 2020 10:41am
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Aug 1 2020 11:00pm
can't do it and retain the incursion mod, most you can do is 1 influence.
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