Quote (Harua @ Jul 11 2020 06:25pm)
those top lane freezes used to be way more devastating. Now these fuckers can go off the map for like 10 minutes.. and when they finally start getting waves again they get bonus exp for being behind and actually come back in levels super fast. There is so much incentive to play defensive and stall when behind. You get rewarded for it more than you should. Of course when you're in the lead/have a chance to get objectives you better take em though.
I've had a situation where I was support and was apart of multiple kills and the enemy laners died a few times... they actually fucking passed me in levels like 7 mins in despite the fact I died 0 times and they were in the lane for less time. There's some really stupid mechanics at play there. I believe they hit level 4 while I was still 3 and there wasn't any enemy minions left in the lane.. It's actually insane
it's very rare to be able to make enemies completely irrelevant compared to how it used to be. If i'm up like 100 cs back in the day.. i'd probably be something like level 13 vs their 8 or w/e. That kind of difference is basically impossible now, even if you royally fuck them up every time you see them. They'll probably be like level 11 still and depending on the champ.. still might have a legit chance of 1v1ing despite how dogshit they played before hand
Idk. I feel like the same could be said about the team thats freezing.
Essentially you are gaining 1/3 a kill in gold every single wave + exp adv at 0 risk.
If they dont break the freeze (lets be real, no jungler will help top lane out) your forcing them to either force objectives/fights or gimp their jungler by top lane stealing camps.
Exp wise yes its easier than before with those changes to make up the exp disadvantage, however the gold discrepancy will still be there.
I always say u can get diamond pretty easily with someone decent macro.. Not always the case with micro/mechanics.
Thats why I tell people to play veigardaddy.
Depending on the champ you play you can still be super impactful with sub-optimal mechanics, as opposed to something like a riven.
People are alot better mechanically than say S1-2 so you dont see as much pop-off solo kills as before.
As you get higher and higher in diamond/master/challenger, the room for error shrinks as people are better at identifying and exploiting those micro discrepancies.
(Standing in wrong effective ranges, bad wave management, wrong trading patterns/timings etc)
This post was edited by potentate on Jul 12 2020 04:59am