Quote (Hasted @ 15 May 2020 14:51)
-815 is a lot and would quicken clear times depending how much physical damage you're puttin' out
might wanna consider no valk build. jab + heavy passives + inner sight
in your 8 player runs valk is pretty much irrelevant
see previous edit and the following
plugged some numbers into skill calc (assuming lvl 90 char + all skill quests and (+8) all skills for gear)
20(28) Jab
Attack: +253 percent
Damage: +66 percent
Mana Cost: 8.7
20(28) Inner Sight
Duration: 116 seconds
Enemy Defense: -1415
Radius: 13.3 yards
Mana Cost: 5
20(28) Critical Strike
72 percent chance [to do double damage]
1(9) Slow Missiles
Duration: 60 seconds
Ranged attacks slowed to 33 percent
Radius: 13.3 yards
Mana Cost: 5
1(9) Penetrate
To Attack Rating: +115 percent
13(21) Dodge
56 percent chance [to dodge a melee attack when attacking or standing still]
13(21) Avoid
66 percent chance [to dodge enemy missiles when attacking or standing still]
13(21) Evade
56 percent chance [to dodge a melee or missile attack when walking or running]
seems to me like this would poke the fuck out of a hell cs, but may need to concede some skill pts for resistances/defense
no fucking around with valks/decoys, just run around and poke shit, casting inner sight and slow missile
will inner sight or slow missile be overridden by nec curses?