Quote (SagittariusA @ 15 May 2020 13:40)
I did a single player char and found that I preferred using decoy over valk, but I didn't pump valk as hard as you are proposing. The valk you propose would probably tank everything. My problem was the valk would die constantly and decoy became more useful.
The other thing I found was that massive life steel is very helpful. I stacked deaths and sigons and other life steels
Impale looks good in theory but I hated it when trying to use. Fend is pretty situational and I didnt really like it very much, I ended up using jab primarily, but kept it level 1 and had fend level 20.
I like your valk proposition build though
i started looking at zon spear skills after i found the zon lance i'm sure nobody else would want/use...
i think i tried a fend zon once and it sucked massively because of whatever fend bug
impale seemed like a good option but it's interruptible so probably would suck too like fend
but i noticed that JAB is an uninterruptible attack, says it attacks multiple times in the time span of one attack, and no synergies so only 20 to max it
i'm wondering if jab is even viable in hell with decent equip, or if it would be better to go for a lightning skill build
if i make this, i assume valk/decoy would be a huge benefit for solo adventures, but IF i build this, i probably only play in group cs runs.
so maybe inner sight and slow missiles would be more useful skills for a team situation
Quote (Hasted @ 15 May 2020 13:42)
fend is indeed trash but kinda funny... uhh
either one of those builds could be fun...
i would value critical strike and the other passives over maxing out decoy/penetrate
ty for valuable input. i might just need to start out with 20 to jab and fill in the rest as i go as needed.
if i ever get around to making this i will post how it does, maybe make a guide for this obscure af build since apparently nobody has made one after 20 years
/e in the meantime if anyone has any relevant info pls post
This post was edited by darjkeel on May 15 2020 11:59am