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Mar 25 2020 08:35pm
Quote (Belarathon @ Mar 26 2020 03:33am)
Relative and subjective, so your opinions don't mean much on the matter. If someone finds it fun, that's that. And a core group of people do.


Yes, maybe 30 players left or so.
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Mar 25 2020 08:36pm
Quote (Piwah @ Mar 25 2020 09:29pm)
That still does happen, with dead traps and golems but people just reset the map by going to the opposite corner of town. Thing with summoners is that they're doing it pro actively mid duels ^^


doesn't work against gadilnec who afks there in pubs
especially on my dagilnec who has all points energy and an insight staff and +max mana gear and uses level 1 clay golem to spam infinitely with simple macro script
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Mar 25 2020 08:40pm
Quote (Wisteria @ 25 Mar 2020 20:35)
Yes, maybe 30 players left or so.


Sounds like it brings you joy to try to bring down others, so I'll just leave you to enjoy that.
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Mar 25 2020 08:45pm
Quote (Goomshill @ Mar 25 2020 10:13pm)
except that a -60-75% resist fire druid doing nothing but C/T casting fissures and wsging around between teleports would break their poor little FPK when their 0 resist builds take 2k+ hp per hit and die instantly
they don't let cold sorcs in either

so they wrote their rules to literally say:


i think theres a nice fire skill on ele druid that would make this not work quite how u think it does
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Mar 25 2020 09:11pm
Quote (spfraiders1 @ Mar 25 2020 09:45pm)
i think theres a nice fire skill on ele druid that would make this not work quite how u think it does


well any barb that wws through a fissure without stack is instadead
and any necro who teleports into a fissure with golem up is instadead
and wsg c/t fissure is pretty good at punishing trappers imo, especially if they tele in with a fire immune shadow and die instantly
ofc its a whole different story with gm stack/sorb

even windies with oak/wolves or grizzly tend to lose their cyclone outright to the overlapping fissure, but often just break their armor and kill their minions before it goes back to limited by lasthit without dealing much damage, which is the ~3 hits you might get out of it before all minions are dead.
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Mar 25 2020 09:15pm
Quote (Goomshill @ Mar 25 2020 10:13pm)
except that a -60-75% resist fire druid doing nothing but C/T casting fissures and wsging around between teleports would break their poor little FPK when their 0 resist builds take 2k+ hp per hit and die instantly
they don't let cold sorcs in either

so they wrote their rules to literally say:


Amp nado does 2k+ per hit, hits multiple times per nado and can be cast a lot quicker than fissure. Yea maybe fissure can hurt with the right build and you can hit them from afar but with a timed cooldown spell as your primary source of dmg you're pretty vulnerable inbetween casts. Good luck trying to kill a 13k life oak barb that can kill you instantly while a sin holds mb on you. Ww > wsg... with a nado druid you can stack enough wsg scum nados to defend yourself but seems like it wouldn't work so easily with fissure
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Mar 26 2020 01:32am
Quote (urkel182 @ Mar 25 2020 10:15pm)
Amp nado does 2k+ per hit, hits multiple times per nado and can be cast a lot quicker than fissure. Yea maybe fissure can hurt with the right build and you can hit them from afar but with a timed cooldown spell as your primary source of dmg you're pretty vulnerable inbetween casts. Good luck trying to kill a 13k life oak barb that can kill you instantly while a sin holds mb on you. Ww > wsg... with a nado druid you can stack enough wsg scum nados to defend yourself but seems like it wouldn't work so easily with fissure


thats exactly what works with fissure. a barb without stack teleporting into 2 stacked fissures with -resists and whirling through them will die at the end of his whirl. At best its a suicide kill. A barb with stack on the other hand, against a nonblock/dr fir3 druid will shut him out of the tpk on his own by hounding him

Ive done a lot of tpk with shaman and facet max fissure setups and it easily becomes a far more dangerous form of blizz sorc where you cover a wider area and get instant kills on opponents with minions. But its terrible if they stack resists, then you're just a shitty blizz sorc. At least a shaman can chase down and slam other casters with 13k bear but had no chance vs a bvc beelining on him

But what makes fire druids surprisingly good in tpk is that you're covering wide areas of the map in large, often invisible persistent fissures and geddons that often OHKO people who tele into them, very hard to avoid in a chaotic duel with people rapidly teleporting over blood moor. And against fpk builds that dont even bother maxing non-light resists, ohko is not an exaggeration for ~22k / ~60-75 enemy resists geddon or a triple hitting fissure

This post was edited by Goomshill on Mar 26 2020 01:35am
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Mar 27 2020 01:38pm
Quote (Goomshill @ Mar 26 2020 08:32am)
thats exactly what works with fissure. a barb without stack teleporting into 2 stacked fissures with -resists and whirling through them will die at the end of his whirl. At best its a suicide kill. A barb with stack on the other hand, against a nonblock/dr fir3 druid will shut him out of the tpk on his own by hounding him

Ive done a lot of tpk with shaman and facet max fissure setups and it easily becomes a far more dangerous form of blizz sorc where you cover a wider area and get instant kills on opponents with minions. But its terrible if they stack resists, then you're just a shitty blizz sorc. At least a shaman can chase down and slam other casters with 13k bear but had no chance vs a bvc beelining on him

But what makes fire druids surprisingly good in tpk is that you're covering wide areas of the map in large, often invisible persistent fissures and geddons that often OHKO people who tele into them, very hard to avoid in a chaotic duel with people rapidly teleporting over blood moor. And against fpk builds that dont even bother maxing non-light resists, ohko is not an exaggeration for ~22k / ~60-75 enemy resists geddon or a triple hitting fissure


its pretty much just theorycraft even if everyone played a 0 fire and cold res char in a 4v4 you might still want to pick fpks instead because they are still much better than a vulnerable char that cant help it's team
there is a reason why fpk and certain tpk setups exist people have tested these chars
also the reason why cold sorc and fire druid are not welcome in fpk is that they rely on their -% res which can be nulled by some stack items rendering these chars completely useless (they do close to nothing against anyone wearing enough stack) it is just people simply dont keep a full stash of switch gear just to stack up against 1 char that noone even plays
maybe an e/s cold sorc matchup can be fun in a rush/camp situation where the opponents have stack
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Mar 27 2020 09:17pm
Quote (JohnSex @ Mar 27 2020 02:38pm)
its pretty much just theorycraft even if everyone played a 0 fire and cold res char in a 4v4 you might still want to pick fpks instead because they are still much better than a vulnerable char that cant help it's team
there is a reason why fpk and certain tpk setups exist people have tested these chars
also the reason why cold sorc and fire druid are not welcome in fpk is that they rely on their -% res which can be nulled by some stack items rendering these chars completely useless (they do close to nothing against anyone wearing enough stack) it is just people simply dont keep a full stash of switch gear just to stack up against 1 char that noone even plays
maybe an e/s cold sorc matchup can be fun in a rush/camp situation where the opponents have stack


I've done plenty of tpk with fire druid and yes like a blizz sorc its a build that's basically useless when stacked against, although shaman can still chase down casters even vs stack/sorb. But virtually nobody stacks fire in tpk- only random wizspike dins incidentally stacking- and nobody at all stacks it in fpk. And a druid is not any more vulnerable than a bone necro mind you.
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Mar 28 2020 12:04am
Quote (Goomshill @ Mar 28 2020 03:17am)
I've done plenty of tpk with fire druid and yes like a blizz sorc its a build that's basically useless when stacked against, although shaman can still chase down casters even vs stack/sorb. But virtually nobody stacks fire in tpk- only random wizspike dins incidentally stacking- and nobody at all stacks it in fpk. And a druid is not any more vulnerable than a bone necro mind you.


But if elemental chars were a thing in fpks, people would have stack gear/abs ready in stash. Just how whenever people tpk, especially on Europe, they always have stack rdy
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