Quote (urkel182 @ Mar 25 2020 10:15pm)
Amp nado does 2k+ per hit, hits multiple times per nado and can be cast a lot quicker than fissure. Yea maybe fissure can hurt with the right build and you can hit them from afar but with a timed cooldown spell as your primary source of dmg you're pretty vulnerable inbetween casts. Good luck trying to kill a 13k life oak barb that can kill you instantly while a sin holds mb on you. Ww > wsg... with a nado druid you can stack enough wsg scum nados to defend yourself but seems like it wouldn't work so easily with fissure
thats exactly what works with fissure. a barb without stack teleporting into 2 stacked fissures with -resists and whirling through them will die at the end of his whirl. At best its a suicide kill. A barb with stack on the other hand, against a nonblock/dr fir3 druid will shut him out of the tpk on his own by hounding him
Ive done a lot of tpk with shaman and facet max fissure setups and it easily becomes a far more dangerous form of blizz sorc where you cover a wider area and get instant kills on opponents with minions. But its terrible if they stack resists, then you're just a shitty blizz sorc. At least a shaman can chase down and slam other casters with 13k bear but had no chance vs a bvc beelining on him
But what makes fire druids surprisingly good in tpk is that you're covering wide areas of the map in large, often invisible persistent fissures and geddons that often OHKO people who tele into them, very hard to avoid in a chaotic duel with people rapidly teleporting over blood moor. And against fpk builds that dont even bother maxing non-light resists, ohko is not an exaggeration for ~22k / ~60-75 enemy resists geddon or a triple hitting fissure
This post was edited by Goomshill on Mar 26 2020 01:35am