THANK YOU - to everyone who has offered advice/help here, but also in game! A few questions on a couple of comments!
Quote (Pick @ Jan 29 2020 03:25pm)
Go stat robe/charm. EE robes are garbage imo
Get a nice heal charm and put skill point in salvation around 30 and up
It will get tougher/slower at higher levels, but this is the best strategy imo
Thanks! I will check this out and see what gear I can find. I assume its preferable that your main charm is a nice heal charm with stats/ee? or is it efficient to get a cheaper stat only charm and then swap in a EE heal charm and whistle a lvl 1 monster?
Quote (Cheeya @ Jan 29 2020 04:02pm)
If you already explore to 70 you could engage easy mode for 3reg and 1ep max. Generally speaking 1ep should give less trouble than 3 reg mobs at that level. I’ve never been keen on hybrid/salv builds but with mediocre gear I guess it could be a different story.
I just read about Easy mode yesterday. It seems like a no brainer to use it if I am soloing and struggling? I expect the EXP is less, since less mobs but if you have to go to town much less to regen it should be worth it?
Quote (mclarke @ Jan 29 2020 04:17pm)
this is correct. see post above.
I personally don't think monk is worth the hassle.
my suggestions:
climb again same character but with feeder/samurai/paladin. I regularly climb my main character as a barb.
New character and get to monk again
group climbs
I've given up ladder slasher for long periods of time due to the monk climb being awful. (ninja won't be any better either)
Just invested heavily into a dex robe and high ee dagger so I should be good for groups.
It sounds like a lot of people agree with you about Monk, but I still want to give it a try :-D . Can you explain what you mean about reclimbing with the same character? Do you mean playing all the feeder characters through passing the MQ one time and then Sam/Paladin once to passing each? And then repeating the pricess on a new character?
Is that just to maximize GP per character? (You only get the bonus for passing MQ as a class 1x per character right? i.e. Paladin only gets me 6gp for passing MQ on my main character 1x, right?)
Trying to understand the benefit of what you are saying correctly!