When you search in google for "Diablo 2 Erfahrungs Calc" you will find a calculator that can be used to see the experience split.
It's in German, but you can figure it out easily.
Also it's more of a question if you want to level up the mules as well, or not, because most players probably want to level them too. But this means that the highest chars get exp much slower. So probably after some time (95?) it is worth considering using those feeder mules.
One could actually make a calculation where:
there are 4 characters level 95
then there are:
* 4 level 6 mules -> 25970 exp for each lvl 95
* 4 level 90 mules -> 14178 exp for each lvl 95
So if you run with 4 feeder mules you get around 183% faster. BUT this is only for level 95->96.
For next level you would have to calculate this again, since exp received at level 96 is smaller due to dimishing returns.
[also your level 90 mules would probably get level 92 / 93]
What a pity that D2jps does not allow direct links, but when you search in google for "diablo 2 experience amazon basin"
anyway it shows that:
level exp at level needed for next
95 2 492 671 933 x 224 750 564
96 2 717 422 497 x 244 978 115
97 2 962 400 612 x 267 026 144
98 3 229 426 756 x 291 058 498
sum
1 027 813 321
So now we see that 224 750 564 of exp is needed to go 95->96.
If you divide this by 25970 exp / per run this means 8 654 runs [this is with mules that die close to diablo]
If you divide this by 14178 exp / per run this is 15 852 runs [this is with level 90+ that dont die]
Such calculation would have to be repeated for each level, because each level has different dimishing returns. For example at level 96, when you want to get 97, with those mules you dont get 14188 exp per run, but rather you get 10450 per run (with level 6 mules).
Also if you wanted to see how much exp with those "high level" mules, they probably are not 90 any more, but rather went from 90 to 93 (assumig that they started at 90).
This is a very interesting calculation, because it seems to show that the number of runs is significantly cut - what might make it worth it if you want to get to level 99 as fast as possible.
In fact one probably one could make a team where there are 3x level 95 + 5x level 6 -> this should be even faster (although team of 1sorc+1barb+1paladin probably can rip more often? especially at higher levels, I think some players who 1/8 used 2 hammerdins and a summon necro; biggest issue was sorc ripping).
Another question is if you dont prefer to also level up those mules to say 70->92; most players prefer to have few other chars as well (say bowazon mule, nec mule). But maybe you already have them.
I think this system is designed to allow players who play in a party to reach same level in same time. This is more visible in low level games, where if there are 2 players: you level 8 and other player level 4, then you both will reach level 15 in same time (*here I did not bother to check at which level exactly you will "meet"). Also Id argue if this is useful or not, since usually nowadays players go to proper monster_level areas to get experience as efficient as possible (still the level 8 and 4 could run countess/or tristruns).
This is a very interesting calculation, maybe I will run up Excel to see number of runs say 93 -> 99, but Im lazy and I barely play this game any more.
So maybe if you donate me I will bother to check
The biggest issue is that exp needs to be rewritten from German skill calculator, but everyone seems to confirm that it is solid.
This post was edited by dropship on Jan 26 2020 07:40am