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Poll > Extra Item Slots? > It's That Time Again...
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Member
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Dec 30 2019 12:30pm
Welp, I'm back into fishing for a bit, and I just realized how painful this is going to be when I hit rank 49.
Even when fishing in a well, I'm gonna have to toss tier 4 / level 5 fishes manually, and they're gonna be quite common.
When fishing in a pond, I'm gonna have 4 tiers to throw.

The suggestion, all in all, is the following, and I'm sure we had this a dozen times already with no clear reaction to it: should there be an additional stat called extra ITEM slots, adding actual ITEM slots, instead of just equipment slots? Or potentially EES applying 50% or something to the item slots?
Adding quests that add item slots? Making extra item slots dependant on certain skills?

Please anything, but getting to 65 fishing is gonna be a gigantic pain starting from 49.
Another option (which would significantly help cooking) is to cut off 1 tier every 10 instead of 15 fishing ranks (or fish levels actually) in wells, which would work out a lot better with the current setup.
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Dec 30 2019 12:33pm
Yes of course, fishing will not be so annoying and extra item slot for glyphers/muters welcome too ofc :D
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Dec 30 2019 12:44pm
as usual, voting for not needing another stat for items, there's enough garbage stats.

Adding EES adds same number of item slots and it caps is another option if fitting more of the tiny boxes is an issue, which it shouldnt be seeing equipment slots are bigger.

Even with my fishing level at like 3, i could use a few more slots and would consider wearing EES gear if it helped when i fished
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Dec 30 2019 12:45pm
Quote (mclarke @ 30 Dec 2019 19:44)
as usual, voting for not needing another stat for items, there's enough garbage stats.

Adding EES adds same number of item slots and it caps is another option if fitting more of the tiny boxes is an issue, which it shouldnt be seeing equipment slots are bigger.

Even with my fishing level at like 3, i could use a few more slots and would consider wearing EES gear if it helped when i fished


I have to admit that adding EIS as a separate stat is the worst option of them, since items would have to be found, and it messes up stat distribution even more, so I definitely agree. Just wanted to list the options.

This post was edited by Dante on Dec 30 2019 12:45pm
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Dec 30 2019 01:14pm
I started to glyph since few days for fun, and I was fast bored by the lack of item slots when you have comfreys, maps etc. So I voted yes, even if I won't have a big use of it, but I understand it can be very annoying for those who use items a lot.

Maybe something like for the vault, rent extra item slots, don't know ...
Member
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Dec 30 2019 01:16pm
Quote (XnaadgeHc @ 30 Dec 2019 20:14)
I started to glyph since few days for fun, and I was fast bored by the lack of item slots when you have comfreys, maps etc. So I voted yes, even if I won't have a big use of it, but I understand it can be very annoying for those who use items a lot.

Maybe something like for the vault, rent extra item slots, don't know ...


I think it's not reasonable from an implementation perspective, but it sounds really interesting to alternatively have auto stack in vault enabled :D
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Dec 30 2019 01:23pm
Add the god dang fishing barrel allready ;)
Member
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Dec 30 2019 01:24pm
Vote no, its ok as it is
Member
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Dec 30 2019 01:28pm
Quote (Dante @ 30 Dec 2019 20:16)
I think it's not reasonable from an implementation perspective, but it sounds really interesting to alternatively have auto stack in vault enabled :D


And the possibility to personnalize the name of the category we want then :) Like instead of Misc 1, we can call it Items, or Fish etc
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Dec 30 2019 01:52pm
Quote (slushslush @ Dec 30 2019 02:23pm)
Add the god dang fishing barrel allready ;)


Something like this, nn another garbage stat to spawn on drops
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