Quote (Drinking @ 10 Dec 2019 20:42)
High res, sorb & DR. Damage should be one of your last concerns when considering gear as your first character.
Pay attention to mob enchantments. Fire enchant without fire sorb/dr = get the fuck away when he pops. Same with cold and cold sorb. A general strategy is to run WWs, infernos, or spurs w/ 1 dwarf 1 raven and tgods for good tri-sorb.
Yes this is good advice too. If you see a monster cast amp damage, fanaticism, or conviction on you then alarm bells should immediately go off in your head and you should back out and go very slow.
In reality there are only a fixed number of things that will kill you. Dolls and souls are obvious due to the burst damage, other less obvious things are like a pack of extra strong multiple shot archers shooting a volley of arrows at you.
Including as many defensive properties as you can goes a long way (res, dr, sorb, mdr/pdr, defense, block chance, fhr).