Quote (LuLer @ Nov 12 2020 11:58am)
Logically speaking, Blizzard sales and revenue should go way down the tube if they keep putting out crap content.
Unfortunately, they've been crap for like a decade+ now and they are still a cash cow. They have the brand power and I don't know how long it's going to take for it to lose its luster.
Diablo 4 is going to make a ton of money whether it's good or not. And even if it's bad, D5 will also make a ton of money in 15 years or whatever, too.
Yeah that's my point I think they'll make there money with original sales but they'll have no player retention. Why spend 10x more money on the continuation of the Diablo franchise when you can make a lot more profit with less work making shooters.
My argument isn't that they won't make money on the initial sale but it doesn't make fiscal sense to keep producing a game like Diablo when you can release a call of duty game every year and just make MTX or tournaments for PvP every month.
CoD= 100 Million profit on initial sales and 100 million a month in MTX/Bundles
D4= 150 Million profit on sale then dead.
The cost of a game like Diablo 4 to make is so much larger than a shooter. You're making an epic adventure with lore and textures etc.
For shooters and PvP games it's basically just copy paste and update textures.
Quote (Neutral @ Nov 13 2020 10:19am)
I completely agree that all social aspects are inferior to d2 - smaller groups, horrendous pvp, no trading, chat channels were rubbish.
I loved the new items like wizard sources, they were a great idea and the imbalance of class items in d2 is one of my absolute biggest complaints.
What I don't like so far for D4 is the limited rune system, and that they're using the old rune names and look without even having similar effects.
Rune words are basic, don't look impactful but most of all rws are intended to mix it up and generate new options for different classes which this absolutely does not at this stage.
If it keeps shaping up well, I'll be a day 1 player. Inb4 error 37
I do however feel the end game in RoS onwards is much better, my main problem with itemization was the trash about all damage based on weapon, absolute trash.
I also liked the idea of the auction house and didn't care about rmah either, it was nice that they made an attempt to standardise the game economy but cry babies ruined that.
If you can't trade items you find in an ARPG it looses the sense of discovery because once you drop an item every time after that it just feels like you're missing out on other loot. IT should always feel good to drop the rarest item in a game.
In a game like Diablo most players have a niche they fall under and you should always be rewarded for having a specific craft.
If you like farming low content for material that's fine you can do it for a long time and save up for that rare unique that only drops from harder content etc.
If you're good at bossing and bad at speed farming or crafting then you should be rewarded for that as well.
Doing something like this allows all types of players to enjoy the game and fulfill a role just like life.
I don't enjoy grinding for a boss every day and I'd be more likely to quit a game that forces me to do that compared to a game that allows me to play how I want to but still allows me to progress.
This post was edited by Acuity on Nov 13 2020 12:41pm